karatekid552
What happens if I push it?....
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- Seen Jan 12, 2015
Does anyone know a good tut on changing the fireRed logo itself(have charizard and background under control)? Recently lost a few things in my hack including the logo, and cant find a logo tutorial anywhere...
Thanks in advance,
PokéMew151
The best way is to learn how to use the logger in VBA-M. You can find any compressed graphics using it. Go tools-> Logger, check the box for SWI, then click start. Then, allow the game to load all of the images you want. Then, open the logger again and save the log. Search through it for SWI 0x12 and/or LZDecompress (It may have either name depending upon your settings). A basic line will have swi 0x12 0x8XXXXXX and then some other numbers. The only number we care about is the first one, which is the graphics offset. Go to this offset in GBA Graphics editor or NSE 2.X and check it out. If it isn't the image you are looking for (it may also be a raw or palette) keep trying offsets. Normally, tiles are decompressed, and then on the following line, the raw is decompressed, but I would test raws with the tiles in NTME before saying it is one.
Actually, YAPE is perfectly capable of handling additional types if you tweak the .INIs properly. You'll want to add the new type to data/en-us/commonvals.ini (should be pretty obvious where), and you'll want to change MaxTypeVal in data/common/romdata.ini.
Ah yes, my apologies. I forgot about that set up.