Pokeminer20
PDM20, Coder of Chaos!
- 412
- Posts
- 11
- Years
- On Earth
- Seen Apr 18, 2025
Greetings all.
Some time ago I had an idea. I asked myself how could I spice up battles and my thought child was "Magic Combat"
Magic Combat adds two new stats: Magic Attack and Magic Defence. they would Mechanically function as multipliers in combat. let me run you through an example.
Pokemon 1 has a Physical Attack stat of 150 and a Special Attack stat of 200, with a Magical Attack of 3.
Pokemon 2 has a Physical Defence stat of 175 and a Special Defence of 70, with a Magical Defence of 5. when Pokemon 1 uses a neutral typing move with no added buffs, it calculates the Magic stat as ((pA+pS)*pM) and inject it into the base damage calculation formula, same for the defence.
the base stat itself would never be above a base of 10, which would limit the increase of the stat, and could be increased using an item like the AV Candy system in LG P+E. this is the formula for the Magic stat:
((base+iv+(ev>>2))*level/100)
I'd love to hear your thoughts on this new mechanic
Some time ago I had an idea. I asked myself how could I spice up battles and my thought child was "Magic Combat"
Magic Combat adds two new stats: Magic Attack and Magic Defence. they would Mechanically function as multipliers in combat. let me run you through an example.
Pokemon 1 has a Physical Attack stat of 150 and a Special Attack stat of 200, with a Magical Attack of 3.
Pokemon 2 has a Physical Defence stat of 175 and a Special Defence of 70, with a Magical Defence of 5. when Pokemon 1 uses a neutral typing move with no added buffs, it calculates the Magic stat as ((pA+pS)*pM) and inject it into the base damage calculation formula, same for the defence.
the base stat itself would never be above a base of 10, which would limit the increase of the stat, and could be increased using an item like the AV Candy system in LG P+E. this is the formula for the Magic stat:
((base+iv+(ev>>2))*level/100)
I'd love to hear your thoughts on this new mechanic