Lord Natural Harmonia Gropius
Pokemon HGSS Researcher
- 27
- Posts
- 12
- Years
- Age 26
- Kent
- Seen Apr 8, 2018
Master3019 You Need to use the Textures tab
I'm trying to simply remove all of the musical tracks from all of the maps.
But have been unable to succeed in doing so.
I've been. . .
1) opening rom (i have placed the rom in the same directory as sdsme)
2) editing a single entry, then saving header data
3) save rom as new file in a new directory
4) close sdsme
5) open sdsme, open rom
6) see the changes were not saved
what am I doing wrong?
Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.
I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.
Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.
I hope you're enjoying everything in SDSME. See ya :)
Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.
I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.
Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.
I hope you're enjoying everything in SDSME. See ya :)
Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.
Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)Why do I open SDSME it says "can not activate the GL rendering context."?
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How to solve this problem?
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I know,Thank you very much!Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)
I'm guessing this is a very simple problem, but I can't seem to figure it out.
When inserting a map, no matter what I do, all my buildings (the "outside"-ones) show up as dmybox00. I'm guessing something in the header needs editing, but copying vars from other headers doesn't work.