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Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

When i try to launch the application a window displays: "Can not activate the GL rendering context". It pops every time I try to launch the app. Do you know how to solve this problem? I have windows 7 32 bits. Thank you :D~
 
Can someone explain to me how the event editor works to edit the current events of a game or make new ones? All those code language is really confusing me...
 
I'm trying to simply remove all of the musical tracks from all of the maps.
But have been unable to succeed in doing so.
I've been. . .

1) opening rom (i have placed the rom in the same directory as sdsme)
2) editing a single entry, then saving header data
3) save rom as new file in a new directory
4) close sdsme
5) open sdsme, open rom
6) see the changes were not saved

what am I doing wrong?
 
I'm guessing this is a very simple problem, but I can't seem to figure it out.
When inserting a map, no matter what I do, all my buildings (the "outside"-ones) show up as dmybox00. I'm guessing something in the header needs editing, but copying vars from other headers doesn't work.

I'm using Platinum and try to insert a town over a map in route 224 and I'm borrowing the matrix from Victory Road.
 
Hello Guys,
I´m new to hacking but I´d love to hack PKMN PLTNM. I´ve got sdsme but when I want to open it there comes the error message: "can not activate the gl rendering context."
Could you please help me.
sorry just saw this was already asked :(
I have:
Win7 64bit
nvidia geforce gts 250m
and 4gb ram

Thanks LuluHu
 
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I'm trying to simply remove all of the musical tracks from all of the maps.
But have been unable to succeed in doing so.
I've been. . .

1) opening rom (i have placed the rom in the same directory as sdsme)
2) editing a single entry, then saving header data
3) save rom as new file in a new directory
4) close sdsme
5) open sdsme, open rom
6) see the changes were not saved

what am I doing wrong?

If you dont want any music, just change the music id to 0(zero). Then save new rom or old rom, best to put in the same directory though. Also make sure you edit both daytime and nighttime just to make sure it works.

If anyone ask me why I'm not working on a RomHack anymore, I got really interested in Unity3D, now im testing alot of my pokemon work on there with a friend.
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
 
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Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.

I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.

Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.

I hope you're enjoying everything in SDSME. See ya :)
 
Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.

I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.

Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.


I hope you're enjoying everything in SDSME. See ya :)

Thanks a lot Spikey,
I´m suffering under the problem too :(
do you really live in spain that´d be really cool, because I love in germany, and was in
Spain in my summer holidays!
 
Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.

I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.

Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.

I hope you're enjoying everything in SDSME. See ya :)

Thanks a lot Spiky! ;)
Please continue with this awesome tool. :D
 
how are you doing with finding the map header counts for the other games/versions?
 
Why do I open SDSME it says "can not activate the GL rendering context."?
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)


How to solve this problem?
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
 
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Why do I open SDSME it says "can not activate the GL rendering context."?
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)


How to solve this problem?
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)
 
Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)
I know,Thank you very much!
 
I'm guessing this is a very simple problem, but I can't seem to figure it out.
When inserting a map, no matter what I do, all my buildings (the "outside"-ones) show up as dmybox00. I'm guessing something in the header needs editing, but copying vars from other headers doesn't work.

I've noticed that editing gen V maps gives you a "map type" column, but editing gen IV doesn't do this. I think the map I'm editing is still counted as an "inside" map, like a house or a cave. Is there any way to somehow change that so that it's an "outside" map, like a city? Right now, I can't add houses or fountains :(
 
Omg Picku! It's really a great work! o-o I'm impressed xD now I belive that hacking has no limits! XD I cant wait to see DS hacks with the quality of the GBA hacks! O3O congrats!
I see this is really good to everything! I will use to edit the text for my translation project! I'm just seeing it yet but can't export/import texts, texture, models, yet? are planning something to this or not really?
 
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