Platinum Lucario
The Legendary Master of [color=#D8D48C]Light[/colo
- 1,607
- Posts
- 17
- Years
- Age 32
- Warrnambool, Victoria, Australia.
- Seen Apr 1, 2024
An event editor, eh? Looking forward to see what that can do. By the way, how's the HGSS support going?
I also have a question about the 3D mapping (with 3DS Max and such) process. I have converted the .nsbmd files of some HGSS maps by using Spiky's Map Converter (not this tool, but the one released before), and I want to convert them to .obj so 3DS Max can open them, but nsbmdtool will not open it, let alone convert it (it will open DPP maps, but without textures and I have no idea how to convert them). MKDS Course Modifier won't do the job for me either. This is what I get:
C\Users\(Username)>nsbmd.exe nbt.nsbmd (this is the New Bark Town map)
glhi: GLHijacker starting up...
glhi: will load c:/winnt/system32/opengl32.dll on first OpenGL/WGL call.
DEBUG: file size = 000040dc <16604>.
DEBUG: file is not BMD0.
If anyone could help me, I'd be delighted.
To extract the layout model of the map, you will need a hex editor. First of all... open up your hex editor, go to File > New, then File > Open and open the map file that you want to extract the layout model of the map from. Then after that... select the bytes from where it says "BMD0" in the text view all the way down to the byte next to where it says "BDHC". But if it doesn't have "BDHC" anywhere in the map file, keep a lookout for any text that has some Euro cent signs on it, if you see it... look for the "20 00 20" bytes in the hexadecimal area, as they indicate the header for the next area. After you've done that... copy and paste it onto the new blank file you made earlier.
I hope that helps, I'm sure it will help you with any future model extracting from ROMs. ^^