Charizard Girl
Monster Slayer
- 7
- Posts
- 12
- Years
- Canada
- Seen Jan 27, 2013
Anyone play it? I personally love the game but wonder if anyone else on here does.
Haha, Toon Link was crazy good, perhaps slightly OP. I remember that was the only character I could never defeat, oh well.I love that game sooooooooo much. I play it all the friggin time! I have two mains, Pikachu and Toon Link, but I also play as Marth, G&W, and Zelda/Sheik sometimes. I passed adventure mode in hard mode and might do a third run in intense mode soon!
It's a fun game to play with others and....that's all there is to it. On a technical level and as a Fighting game, it's a disappointment compared to Melee.
If it weren't for the facts that the only other people I know who play Smash are actually pretty bad and that Wario and Snake are in (and incredibly fun to use) I'd be playing Melee more. But eh.
Brawl was intended to be a party game and I acknowledge that fact, however as a fighting games enthusiast I am disappointed. Regardless, it is a very fun game and I do love it.Sakurai regretted what Melee became, so he created Brawl, as well as future installments, to be different from Melee and he wanted it: a party game.
Brawl was intended to be a party game and I acknowledge that fact, however as a fighting games enthusiast I am disappointed. Regardless, it is a very fun game and I do love it.
I doubt the next Smash game is going to be the same case here however, given that Namco Bandai is helping, and the Tekken team is focusing on it, so we might actually get a balanced and technical game with some simple mechanics for everyone.
"Pokemon isn't meant to be deep, why bother adding EVs and all that?", "Mario is supposed to be a simple easy platformer, why bother adding secret tough levels and encouraging speed runs?", etc. It's called designing a game, and as a developer, it should be a priority to please as much as you could and build a community. If Kid Icarus: Uprising is anything to go by, I think Sakurai finally understands this.But Super Smash Bros. was never meant to be a serious fighting game, so why bother? If you want something similar that more like your traditional fighter, try out Playstation All-Stars Battle Royale.
Sakurai has already stated that no future SSB title will ever be like Melee, so I'm sure Namco will respect his decision.
Haha, Toon Link was crazy good, perhaps slightly OP. I remember that was the only character I could never defeat, oh well.
I really hope they make a new version of this game on the Wii U, it deserves some sort of reincarnation as a more developed game, maybe more characters; add variety to the game. I didn't particularly enjoy the campaign, wasn't the funnest, I preferred the close combat styled gameplay instead of just roaming around killing a bunch of weak beings and then a boss...
As Spino said, I really do hope they improve the mechanics in the game when/if they release a new version of the game. If they could add more characters and movesets that would be awesome; perhaps include combo attacks and make the map's a bit bigger and more gameplay affecting; as in it would be trickier for the player to survive because of the map - maybe it could have things that push the player back or something along those lines.I will say that Toon Link is a better Link than regular Link. Regular Link is too heavy to manage, while Toon is like a feather and can fly with breeze. :)
I heard there's actually a Super Smash Bros. for the Wii U in the making...or at least that's what I read...somewhere. Well, time to wait 3-4 years to play that one lmao
"Pokemon isn't meant to be deep, why bother adding EVs and all that?", "Mario is supposed to be a simple easy platformer, why bother adding secret tough levels and encouraging speed runs?", etc. It's called designing a game, and as a developer, it should be a priority to please as much as you could and build a community. If Kid Icarus: Uprising is anything to go by, I think Sakurai finally understands this.
Also I will never consider PSASBR a traditional fighter. Not with that stupid "super only kill" mechanics. Should have mentioned Street Fighter, as PSASBR hilariously enough lacks the depth that Smash has.