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Team-Building Workshop

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Trying to build a team around following core:

Spoiler:


Any suggestions?
 
I'm trying to build an annoying team. I really want to use Garchomp or Salamence as a Physical Sweeper, but then there's Metagross who would work as a Tank or a Sweeper. But then, are there better Pokemon? And what jobs would I need? I find building around jobs easier but I'm really stuck.

Note: I play Battle Spot Triples.
 
Trying to build a team around following core:

Spoiler:


Any suggestions?

You can use (Specs or Zap Plate or WiseGlasses, idk) Raikou to hit check waters such as Manaphy, Mega Slowbro and Suicune. I also suggest Assault Vest Tornadus-T since it checks Serperior. I am not sure what the last pokemon should be but Life Orb Latios seems like a nice choice since it has hazard removal, resists both Water and Electric, and checks bulky Garchomp and does some damage to Mega Sableye. There is also Togekiss that you can use in the last slot as it counters almost every Garchomp besides Mega and Scarf. Togekiss also beats Mega Sableye if you flinch it to death. The first five pokemon can check all pokemon to some extent besides Cresselia and Porygon2 which shouldn't give you trouble anyways.
 
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Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?
 
Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?
The need for Rapid Spin/Defog depends on the format you're playing on. In Battle Spot Singles and doubles in general, entry hazards are almost non-existent because there's less switching involved and so hazards are less useful. In 6v6 Singles (usually played on Pokemon Showdown servers), entry hazards are a staple of every (good) competitive team because there's a lot more switching around involved, so the hazards are much more useful, and so having Rapid Spin/Defog is a major asset in that format.
 
So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.
 
So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.
Trace > Analytic on Porygon2. Copying abilities is more useful on defensive Pokemon than an extra power boost.

A Calm nature is pointless on Calm Mind Sylveon, as CM will boost its Special Defense anyway. Also, it's not that good nowadays, due to it facing competition from other Fairies like Clefable and Mega Gardevoir. Don't even think about using Florges, either, as its abilities are outright useless in single battles. However, Clefable and Sylveon do provide Heal Bell support:

Clefable:
-Wish
-Protect
-Moonblast
-Heal Bell/Aromatherapy
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

Sylveon:
-Wish
-Protect
-Hyper Voice
-Heal Bell
Nature: Bold
EVs: 252 HP/220 Def/36 SDef
Item: Leftovers
Ability: Pixilate

Acrobatics Talonflame or Charizard X are good Knock Off absorbers. Test both out:

Talonflame:
-Swords Dance
-Flare Blitz
-Acrobatics
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: n/a
Ability: Gale Wings

or
-Swords Dance
-Acrobatics
-Taunt/Will-o-Wisp
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: n/a
Ability: Gale Wings

or
-Acrobatics
-Bulk Up/Taunt
-Will-o-Wisp/Taunt
-Roost
Nature: Careful
EVs: 248 HP/252 SDef/8 Spe
Item: n/a
Ability: Gale Wings

Charizard X:
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz
-Dragon Claw/Earthquake
-Will-o-Wisp
-Roost
Nature: Impish
EVs: 248 HP/100 Def/160 Spe
Item: Charizardite X
Ability: Blaze

or
-Swords Dance
-Flare Blitz
-Dragon Claw/Outrage
-Tailwind/Roost
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Charizardite X
Ability: Blaze
 
I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.
 
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I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.

It's better to start with the moves.
 
It's better to start with the moves.

By request, here are the details of my OU team:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Knock Off
- Roost
- Bullet Punch
 
By request, here are the details of my OU team:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Knock Off
- Roost
- Bullet Punch
Mega Gardevoir isn't suited for a Wish role, given its rather bad physical bulk. Clefable is still a better Wish passer because it's bulkier:
-Wish
-Protect
-Moonblast
-Heal Bell/Flamethrower
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

You never, ever, ever, use Life Orb on a defensive set like Defog Scizor. It makes the user worn down even faster, even if it has access to reliable recovery. Since I replaced Mega Gardevoir, Scizor should be the Mega:
-U-turn/Superpower
-Bullet Punch
-Defog
-Roost
Nature: Impish
EVs: 248 HP/60 Def/200 SDef
Item: Scizorite

Yes, Quagsire is a rather decent user of Curse, but it doesn't have much space for it. The better options over that are Toxic to put defensive Pokemon on a timer, or Encore to prevent Mega Gyarados and Suicune from setting up on it; the former has Mold Breaker to ignore Unaware; the latter can easily stall it out.
 
By request, here are the details of my OU team:
Care to give some details as to what every one of your Pokemon does? Also it looks like you team is going to have a lot of problems dealing with Manaphy. Bulky Water types in general seem to be a little bit of an issue.

I suppose Celebi might be an interesting pick as it resists Water types, absorbs Scald (but not Lavaplume) and can heal off status conditions, while also being able to use Stealth Rock.

Something like

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass / Thunderwave
- Stealth Rock

Baton Pass for momentum or alternatively Thunderwave slows your opponent down which somewhat deals with the issue that your team is pretty slow (you could use it when trying to set up CM with Gardy). Also keep in mind that Manaphy with Ice Beam still beats this.
 
Thanks for the suggestions. I have added Celebi in my team and replaced Scizor's Life Orb. As for the Mega in my team I am gonna see how both preform before I ultimately decide on my Mega. Anyways, thank you guys.
 
Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Nasty Plot
- Air Slash
- Heal Bell
- Roost
 
Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Nasty Plot
- Air Slash
- Heal Bell
- Roost

This looks like the start of a semi stall team.

Togekiss wants more speed with that set imo to fully take advantage of the no skill flinch bs it brings to matches. 248 HP / 76 Def / 8 Sp.D / 176 Spe @ Timid imo to outspeed MHera and neutral Hoopa-U etc and pals.

As for remaining members Ferrothorn and Heatran would fit nicely and cover the majority of your other weaks and roles. Then in the last slot a glue to check misc just such as Keldeo would be nice i.e Slowbro.
 
This looks like the start of a semi stall team.

Togekiss wants more speed with that set imo to fully take advantage of the no skill flinch bs it brings to matches. 248 HP / 76 Def / 8 Sp.D / 176 Spe @ Timid imo to outspeed MHera and neutral Hoopa-U etc and pals.

As for remaining members Ferrothorn and Heatran would fit nicely and cover the majority of your other weaks and roles. Then in the last slot a glue to check misc just such as Keldeo would be nice i.e Slowbro.

Okay, I will change Togekiss's Ev's and throw on Heatran, however I am kind of afraid to add Ferrothorn because that leaves me with 2 4x weaknesses to fire. Also, am I running Heatran offensively or defensively?
 
A team that I found to work well on pokemon online so far. it's ou (to their meta, could be wrong with a few things but not much.)
it jumped my wins ever since i started playing this specific team, sure the evs are kind of funky, but it works precisely how i like it to be played.
let me know if i should change anything major in this set besides the poke itself, unless you have a good alternative :p i'm just saying.

Spoiler:
 
A team that I found to work well on pokemon online so far. it's ou (to their meta, could be wrong with a few things but not much.)
it jumped my wins ever since i started playing this specific team, sure the evs are kind of funky, but it works precisely how i like it to be played.
let me know if i should change anything major in this set besides the poke itself, unless you have a good alternative :p i'm just saying.

Spoiler:

Dark Pulse has redundant coverage with Gengar's Ghost STAB in Shadow Ball. Get rid of it and replace it with Taunt (to stop walls from setting up), Substitute (to give Gengar a safety blanket on a predicted switch; the item should be Black Sludge should you choose to use it), or Destiny Bond (to give Gengar a shot of bringing an opponent down with it when it's about to get KOed). Gengar is fine with Ghost/Poison/Fighting coverage.

I honestly think Cacturne sucks. It's slow and frail at the same time and has plenty of common weaknesses. If you want a better Dark Sucker Punch abuser, there's Bisharp, which has a better set of resistances to take advantage of and can act as a backup Fairy killer when needed:
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit/Swords Dance
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe or 252 Atk/52 SDef/204 Spe
Item: Life Orb/Black Glasses/Dread Plate/Lum Berry
Ability: Defiant

or
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit
Nature: Adamant
EVs: 192 HP/220 Atk/96 Spe
Item: Assault Vest
Ability: Defiant

If you still want something that absorbs Water attacks, Gastrodon is a better alternative because it only has one weakness to exploit:
-Scald
-Earthquake/Ice Beam
-Toxic
-Recover
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain

or
-Curse
-Scald/Waterfall
-Earthquake
-Recover
Nature: Sassy/Careful
EVs: 252 HP/112 Def/144 SDef
Item: Leftovers
Ability: Storm Drain

There are better revenge killers than Tauros out there. Yes, it has Sheer Force to make its attacks stronger, but that doesn't justify its use, IMO. Therian Landorus or Wash Rotom should be in its place, as either can bring in Camerupt safely with U-turn or Volt Switch, respectively, if they go last. This is helpful, as Camerupt is both slow and frail, a bad combination of traits to have in a Pokemon:

Therian Landorus:
-Stealth Rock
-Earthquake
-Stone Edge/Rock Slide/Knock Off
-U-turn
Nature: Impish
EVs: 252 HP/240 Def/8 SDef/8 Spe
Item: Leftovers/Rocky Helmet

Wash Rotom:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers/Chesto Berry

Though Mega Camerupt isn't the best Mega to use in OU, due to its sluggish Speed, it has its perks of hitting insanely hard. It doesn't need Flash Cannon, as Fire Blast is strong enough to hit Fairy Pokemon, while Earth Power allows Mega Camerupt to hit Azumarill hard on the switch. While it's true that Flash Cannon hits Mega Altaria, that's all it's good for and you should have teammates to cover it (like Bisharp and Gengar). Replace Flash Cannon with Will-o-Wisp, Toxic (to burn/poison incoming switch-ins), or Stealth Rock (the most important entry hazard ever).

I suggested Bisharp as a Steel Pokemon, so I don't think Metagross will be needed here. A Fighting Pokemon that can break through Chansey, such as Terrakion, is more helpful:
-Swords Dance
-Stone Edge
-Close Combat
-Rock Polish/Substitute
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

or
-Stone Edge
-Close Combat
-Rock Slide
-Iron Head/X-Scissor/Toxic
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf

Noivern was a decent Pokemon in the early stages of Gen VI, but it's not nowadays because there are too many Dragon Pokemon that do its role better. Dragalge has the same base Special Attack as Noivern, but hits harder with Adaptability-boosted attacks. Adding it would increase the team's weakness to Ground Pokemon, though. Though Hydreigon is slower than Noivern, it hits harder and has a wider movepool to take advantage of. Latias and Latios are also stronger than Noivern, but they're also decently fast (albeit slower than Noivern as well) and can provide Defog support to get rid of opposing entry hazards:

Hydreigon:
-Dark Pulse
-Draco Meteor
-Flash Cannon
-Fire Blast/Superpower
Nature: Modest/Mild
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Dark Pulse
-Draco Meteor
-Earth Power/Fire Blast
-Flash Cannon
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf

Latias:
-Draco Meteor
-Psyshock/Hidden Power (Fire)
-Defog
-Healing Wish/Roost/Recover
Nature: Timid
EVs: 72 HP/184 SAtk/252 Spe
Item: Life Orb

Latios:
-Draco Meteor
-Psyshock
-Hidden Power (Fire)/Earthquake/Roost/Recover
-Defog/Roost/Recover
Nature: Timid/Hasty
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-Calm Mind
-Draco Meteor
-Psyshock
-Surf/Recover/Roost
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb

or
-Draco Meteor
-Psyshock
-Defog/Hidden Power (Fire)
-Trick
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf
 
I'm working on a general team and I'm abit worried my team is too focuses on power and not enough on strategy so any advice I could get would be much appreciated.
I have a few different Pokemon with there mega stones which is pointless since I can only use one per battle so any advice as to the best one to keep and what to replace the rest with would also be appreciated :) I'm happy to breed Pokemon with different natures or abilities.
I currently have;

Dragonite
Holding-Choice Specs
Nature-Adamant
Ability-Multiscale
EV- 252 Atk/ 4 Def/ 252Spd
Moves
-Outrage
-Earthquake
-Extreme Speed
-Fire Punch

Venusaur
Holding- nothing yet
Nature-Modest
Ability-Chlorophyll
EV-252 HP/ 252 SAtk /4 Spd
Moves
-Hidden Power (fire)
-Giga Drain
-Synthesis
-Sludge Bomb

Lucario
Holding-Lucarionite
Nature-Jolly
Ability-Justified
EV- 252 Atk / 4 Def/ 252 Spd
Moves
-Blaze Kick
-Crunch
-Bullet Punch
-Cross Chop

Aggron
Holding-Leftovers
Nature-Adamant
Ability-Rock Head
EV- 252 HP/4 Def/ 252 SDef
Moves
-Stealth Rock
-Earthquake
-Heavy Slam
-Roar

Kangaskhan
Holding-Kangaskhanite
Nature-Relaxed
Ability-Scrappy
EV- 252 Atk / 4 Def/ 252 Spd
Moves
-Blizzard
-Earthquake
-Crunch
-Focus Punch

Gardevoir
Holding-Gardevoirite
Nature-Modest
Ability-Telepathy
EV- 4 Def/ 252 SDef/ 252 Spd
Moves
-Psyshock
-Will-O-Wisp
-Hyper Voice
-Focus Blast

Thanks a lot :)
 
I'm working on a general team and I'm abit worried my team is too focuses on power and not enough on strategy so any advice I could get would be much appreciated.
I have a few different Pokemon with there mega stones which is pointless since I can only use one per battle so any advice as to the best one to keep and what to replace the rest with would also be appreciated :) I'm happy to breed Pokemon with different natures or abilities.
I currently have;

Dragonite
Holding-Choice Specs
Nature-Adamant
Ability-Multiscale
EV- 252 Atk/ 4 Def/ 252Spd
Moves
-Outrage
-Earthquake
-Extreme Speed
-Fire Punch

Venusaur
Holding- nothing yet
Nature-Modest
Ability-Chlorophyll
EV-252 HP/ 252 SAtk /4 Spd
Moves
-Hidden Power (fire)
-Giga Drain
-Synthesis
-Sludge Bomb

Lucario
Holding-Lucarionite
Nature-Jolly
Ability-Justified
EV- 252 Atk / 4 Def/ 252 Spd
Moves
-Blaze Kick
-Crunch
-Bullet Punch
-Cross Chop

Aggron
Holding-Leftovers
Nature-Adamant
Ability-Rock Head
EV- 252 HP/4 Def/ 252 SDef
Moves
-Stealth Rock
-Earthquake
-Heavy Slam
-Roar

Kangaskhan
Holding-Kangaskhanite
Nature-Relaxed
Ability-Scrappy
EV- 252 Atk / 4 Def/ 252 Spd
Moves
-Blizzard
-Earthquake
-Crunch
-Focus Punch

Gardevoir
Holding-Gardevoirite
Nature-Modest
Ability-Telepathy
EV- 4 Def/ 252 SDef/ 252 Spd
Moves
-Psyshock
-Will-O-Wisp
-Hyper Voice
-Focus Blast

Thanks a lot :)
What's the point of Choice Specs on Dragonite when it's not using special attacks at all? 4 attacks Dragonite is best with Choice Band.

Venusaur and Aggron are only worth using as their Mega Evolutions; the former's niche as a Chlorophyll attacker isn't as needed anymore, due to Drought being nerfed; the latter's defensive typing is absolutely horrible. A potential Grass replacement for Venusaur is Serperior, while Excadrill can be the Steel replacement. Both are good entry hazard setters, while the latter can provide Rapid Spin support for Dragonite, as it's weak to Stealth Rock:

Serperior:
-Leaf Storm
-Hidden Power (Fire)
-Dragon Pulse
-Giga Drain/Taunt/Glare/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Contrary

Excadrill:
-Earthquake
-Iron Head
-Rapid Spin
-Stealth Rock/Toxic
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers
Ability: Mold Breaker

If you're playing by Smogon rules, Lucarionite and Kangaskhanite are banned to Ubers. Lucario isn't that popular in standard play, mainly because of its average Speed and frailty. Wash Rotom is a nice alternative over Lucario for countering Talonflame, a very popular threat:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers/Chesto Berry

There aren't too many viable Normal Pokemon to use in OU, really. Over Kangaskhan, you could use something like Heatran or Talonflame to complete the Fire/Water/Grass core:
-Stealth Rock
-Lava Plume
-Toxic
-Taunt/Roar/Protect
Nature: Calm
EVs: 248 HP/192 SDef/68 Spe
Item: Leftovers

or
-Fire Blast/Magma Storm
-Flash Cannon/Stone Edge/Hidden Power (Ice)
-Earth Power
-Stealth Rock
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Air Balloon

or
-Magma Storm
-Earth Power
-Taunt
-Toxic/Solar Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers/Air Balloon/Power Herb

or
-Overheat/Fire Blast
-Flash Cannon
-Earth Power/Hidden Power (Ice)
-Stone Edge/Ancient Power
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf

Talonflame:
-Swords Dance
-Flare Blitz
-Brave Bird/Acrobatics
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Sharp Beak/Sky Plate/none
Ability: Gale Wings

or
-Swords Dance
-Brave Bird/Acrobatics
-Taunt/Will-o-Wisp
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: Leftovers/none
Ability: Gale Wings

or
-Brave Bird/Acrobatics
-Taunt/Bulk Up
-Will-o-Wisp/Bulk Up
-Roost
Nature: Careful
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers/none
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind/Steel Wing
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Gale Wings

Telepathy is useless on pre-Mega Gardevoir in single battles. The preferred ability for Mega Gardevoir on singles is Trace in order to let it get a useful ability (like Flash Fire on Heatran) before it Mega Evolves. Also, why are you not using Special Attack EVs on Mega Gardevoir? (unless this is a typo). The EV spread should be 24 Def/232 SAtk/252 Spe to avoid the 2HKO from Latios' Psyshock.
 
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