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Terastallization for v21.1
Fully implements the Terastallization mechanics from Scarlet & Violet into Essentials!
Fully implements the Terastallization mechanics from Scarlet & Violet into Essentials!
![[PokeCommunity.com] Terastallization [DBK Add-On] [v21.1] [PokeCommunity.com] Terastallization [DBK Add-On] [v21.1]](https://i.imgur.com/3ohTdRC.gif)
![[PokeCommunity.com] Terastallization [DBK Add-On] [v21.1] [PokeCommunity.com] Terastallization [DBK Add-On] [v21.1]](https://i.imgur.com/2WUm1sp.gif)
Overview
This plugin adds the Terastallization mechanic introduced in Pokemon Scarlet & Violet to your game. All mechanics have been replicated here, including support for unique Terastal forms introduced in the Teal Mask and Indigo Disk DLC packs for Ogerpon and Terapagos, respectively. This also includes the Stellar type and all of the unique Terastallization mechanics related to Tera Stellar. The move Tera Blast is added along with all of its mechanics, as well as all Tera Shard items with functionality in place to allow you to change your Pokemon's Tera Types. This plugin also fully utilizes the Deluxe Battle Kit's mid-battle scripting, allowing you to set up scripted scenarios related to Terastallization.
-DOWNLOAD LINK-
Installation
- First, please install the latest version of the Deluxe Battle Kit. This plugin functions as an add-on to that kit.
- Next, download this plugin using the link provided and extract its contents to your root Essentials folder so that the
Graphics
,PBS
andPlugins
folders in the download merge with their equivalent folders in your project. - Start your game in debug mode and make sure you recompile by holding down the CTRL key while the game is booting up. If the console says "Game data was not compiled", then you didn't hold down the key long enough, or don't have the game window in focus.
- IMPORTANT: This plugin will *replace* all of your type icon graphics in order to add the Stellar type. Please keep this in mind if you have any custom type icons. You may also need to re-number your types if you have added any custom types in your game, as the Stellar type is set to type 19 by default.
Changelog (v1.1.4)
Spoiler:
- 1.1.4
- Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
- Made various additions in preparation for the Raid Battles add-on plugin.
- 1.1.3
- Updated Terastallization animation to be compatible with trainer sprites of any size.
- Improved the organization of debug menu options.
- Made various additions in preparation for the Raid Battles add-on plugin.
- 1.1.2
- The Radiant Tera Jewel item will no longer incorrectly recharge the player's Tera Orb when used by an AI trainer.
- 1.1.1
- Fixed an issue where Pokemon that change form during Terastallization (Ogerpon, Terapagos) would play the cry of their base form during the Terastallization animation, instead of the cry of their new form.
- 1.1.0
- Spinda will now properly display its spots during the Terastallization animation.
- Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during the Terastallization animation.
- Fixed a typo that would cause crashes after a Tera Stellar Pokemon ended its turn.
- 1.0.9
- Fixed a compatibility error with the Bag Screen with interactable Party plugin that would display plural item names at incorrect times.
- Made some minor adjustments in preparation for the release of the Animated Pokemon System add-on.
- 1.0.8
- Terastal mechanics will now show up in battle logs when battle logging is enabled.
- Made some minor adjustments in preparation for the release of the Wonder Launcher add-on.
- When an NPC trainer's AI wants to save Terastallization for their final Pokemon, it will now only count inactive party members. Previously, a Pokemon didn't count as their final one if they still had other active battlers on the field in double/triple battles.
- The crystal overlays that appear on Tera Pokemon is now animated by default. This can be disabled.
- 1.0.7
- Tweaked some code related to DBK's updated damage calculations.
- Fixed a typo that would prevent damage bonuses from calculating accurately while Terastallized.
- 1.0.6
- Fixed an issue that would prevent battlers from updating their ability after Terastallizing into a Terastal form.
- 1.0.5
- Fixed an error that would occur with the Master Tera Jewel item when exiting from the Tera type selection menu without making a selection.
- Fixed several errors that could occur related to Terastallization AI.
- Fixed an oversight with the moves Transform and Reflect Type incorrectly copying a Terastallized target's Tera type instead of its original typing.
- The move Tar Shot should no longer be able to apply its effect on Terastallized targets, as intended. The AI has also been updated to recognize this.
- 1.0.4
- Made some slight adjustments for compatibility with the (broken link removed) plugin.
- Fixed the Radiant Tera Jewel item so that it only displays fail messages when appropriate.
- Fixed wild Tera battles not being counted properly.
- The user's original typing prior to Terastallization is now properly tracked in situations where that original typing was changed by an effect.
- Made some adjustments to how Tera Stellar tracks which types to boost in the event that Terastallization happens more than once.
- Added messages to the debug battle logs that display AI scores for Terastallization.
- Added battle debug options to allow you to edit Terastal values on battlers during combat.
- Made various tweaks in preparation for the release of the Dynamax add-on.
- 1.0.3
- Made it so that Tera Shards now work properly when used from the bag and the (broken link removed) plugin is installed.
- Consolidated all of the Terastal debug options into one menu option in the "Deluxe plugin settings..." for tidiness and better clarity.
- 1.0.2
- Made it so that the Stellar type may no longer be considered when calculating a Pokemon's Hidden Power type.
- Made various tweaks in preparation for the release of the Z-Power add-on.
- 1.0.1
- Tweaked various areas of the script to ensure that the Shadow-type or other pseudo-types cannot be given as Tera types.
- Added
:Random
be recognized as a valid type, allowing you to set a random Tera type on a Pokemon. - You may now give a species the TeraType_Random flag for that species to always generate with a random Tera type.
- Added a new switch toggle to allow all Pokemon generated to spawn with a randomized Tera type.
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