I'm bringing someting back that I bet no one remembers. At all. THE TEXT WALL. Mwahaha. Maybe someone will actually say, "Yeah, I'd join," this time. *sigh* It never hurt to be persistent, hm?
There is a legend in the world of Aedrys, speaking of a great war between the East and West over three mystic blades created by the God and Goddesses of this world. These three swords were the Blade of the Sun, the blade a blazing red-orange, was able to harness the Sun's great fury and call forth blazing rain, or create a blinding beam of light, and said to be forged by the Sun Goddess, Solarrin. There was the Blade of the Moon, a dazzling blue, forged by the Moon Goddess, Lunaria, said to be able to warp its wielder between any place instantaneously, as well as the wielder being able to warp the blade anywhere they wish. The last blade was The Blade of the Void, the blade a wicked black, created by the Shadow God, Kageriin, and was able to control shadows like puppets, as well as topple entire buildings with a single slash. If these three swords were ever brought together, an even greater power would be brought into the world, under the blades' wielder's control, but this power was described simply 'Only one pure of soul shall not bring ruin to the world. Twisted of heart, or selfish of intention shall ruin the world and destroy themselves. To right this wrong, the pure must gather the blades of legend'. The three blades had been hidden by their forgers, never to be found, unless the time truly came when the whole of Aedrys was threatened. However, the greed of men did not heed these warnings, and sought the blades' great power.
This war raged for many years, until the West finally had all three blades in their possession. The West's king, a cruel Muro with a twisted heart had killed countless people, both innocent and warring. He craved only power, and didn't care what he had to do to get it. Once the three legendary blades were place together, they had vanished, and in their place was a great monster, a reflection of the king's lust for power. The beast, black as the king's heart, swallowed him up in dark tendrils sprouting from its body. The survivors of this incident named the beast, Exittaddo, 'Bringer of Destruction.' This monster then destroyed the West's capital, Doran, and the only thing that had stopped it was the Goddesses and God descending to Aedrys and destroying the wicked beast, but destroying their physical forms in the process. Their spirits took refuge in the blades they had forged, sealing the monster in a blade of its own, called the Arcumbre. This blade was made sure to be hidden well, as the Goddesses and God didn't have power to stop the beast again. The only way to access this blade was to bring together the three original blades at the Arcumbre's temple. To help guard the four blades, they 'touched' three people of Aedrys, of three different races, giving each and their bloodline a special ability, but this power has since faded from the bloodlines.
The people of Aedrys had then agreed to peace, not wanting a repeat incident. They rebuilt Doran, now a technological metropolis, and the three 'descendants' had guarded the blades, until, after a while, the people had forgotten the war and simply marked it down as a myth. The descendants, too, had forgotten where the swords rested, so the God and Goddesses used a bit more of their remaining powers to create special creatures, bound to the blades, and they were meant to keep all but the blades' respective descendants from ever entering the resting places.
One thousand years after the war was forgotten, the bloodlines no longer clearly identifiable, and the resting places left to ruin, the bloodline possessing Kageriin's power unknowingly found the Blade of the Void and took it from its shrine. Seeing the blade's great power, she began to feel the same lust for power as the ancient Muro king. The blade's guardian sensed this, but was powerless against the Blade of the Void. She had remembered the old legend, and craved the other blades' powers. This girl, a Kuria name Kurozyn, only 17, began to destroy other villages and towns, searching for the other descendants. Kageriin's spirit watched in horror as his power was being used to destroy the world he had helped create. He attempted to warn the Goddesses, and told them to somehow have their descendants claim the blades and defeat Kurozyn, whose fighting class has seemed to go out of normal people's abilities. She has the ability to call down ferocious beasts, as well as cast all elemental magic. Her skills with the sword are better than that of a well-trained swordmaster. After hearing of the descendants claiming the other two blades, Kurozyn had fled deep in the Demon's Maw Mountains. Using water and wind magic, she can view the descendants and attempt to kill them by controlling monsters she had created. But, unfortunately for the descendants, they have no knowledge of Kurozyn's location or abilities.
You play as either the Sun or Moon descendants, (if those spots are left) or one of their teammates. You will all travel as a Slayer group, people who kill monsters and protect travelers from attacks. This way, you will gain experience and knowledge from battles, to prepare you for the showdown with Kurozyn.
Name-Character's name
Gender-Dude or Dude-ett?
Race-Options in a min.
Personality-Err, you should know this.
Description-Make it race specific, but you can add your chara's personal touches.
Class-Just wait a sec, 'kay?
RP Sample-Just as long as you make decent posts and can spell...
Bloodline-I just need someone to take the place of the Sun descendant, which is a Veinn.
Races~
Humua-Human. That's about it.
Kuria-Full blood elf. They're tall, slender, and not harsh on the eyes.
KuKuria-Humua with longer, pointy ears, so half-elf, basically.
Lieroso-Animal people, y'know, human with animal attributes?
Veinn-Dragon-Humans. Because I love dragons. And veinn
cannot fly. They can hover and glide, but cannot freely fly. Their faces are more human than dragon, and their skin can be whatever color you want. Their wings are generally small, and they have tails. Their ears are...like a two feathered wing...like...
ear.If you want a Veinn chara, please follow the description.
Muro-Demonic people, with horns, fangs, a slender tail, claws, ect. And they don't wear shoes. Their claws on their feet would just rip 'em.
Dragon-I only added this race because I have many a dragon character, so I thought that it would feel odd to me with no dragons. But please, I don't want 7 people wanting to be dragons. Anyways, dragons in Aedrys can wear clothes if they want to, although they usually don't. They're not very bulky, and stand on two feet. Their 'ears' can rage from two horns to cat-like ears, to nothing at all. Dragons also can have some sort of 'hairdo' such as
Taiik. Don't mind the little wings. I just doodled that. And didn't bother with the wings too much. Then there's
Guardian, who wears a shirt (and pants, you just can't see that.) has no fuzz, and has two horns for 'ears'. So there ya go.
So, if you want the most freedom with your chara, choose Humua, or KuKuria.
NOW, classes.
Warrior
Physical combat specialist. High power and defense. Can use heavier armor, and can use just about any type of weapon.
Chaos Mage
Black magic specialist. Able to cast impairing and destructive magic. Can't use strong armor, but can use a dagger, as well as a stave or wand.
Healing Mage
White magic specialist. Able to cast healing and repairing magic. Can't use strong armor or weapons.
Spell Blade
Varied specializations. Able to cast weak white and black magic, and also able to use stronger weapons and armors, such as chain mail (no plate armor, etc), one-handed axes, and one-handed swords.
Ninja
A very agile class, allowing use of some black magic and daggers.
Assassin
Agile, like the Ninja class, but uses hand-to-hand, throwing daggers, and poisons in battle.
Musician {This class isn't a rip off of 'Soul Purpose.' I had this written down before it was ever posted.}
Odd specialization. Controls magic by playing certain types of music. Depending on what mood and beat the song has, different magic is used. Plus, you won't get very bored.
Tamer
Tamers specialize in bows, and crossbows. They have no magic access, but have the ability to tame a wild creature to do their bidding. There may sound like no need for this class, with the use of Cyrun Gems, but Tamers can tame monster, creature, or animal.
Summoner
Summoners call forth both creatures from Cyrun Gems and can tap into the elemental streams to create powerful monsters of their own creation. Summoners can also wield both white and black magic, but their spells are weaker than a Chaos Mage's or a Healing Mage's.
Engineer
This class specializes in creating machines and AI robots to do their bidding. Engineers can create anything from a simple sword to a giant mechanical dragon. They can also make convenient gadgets, such as a "magic" map, that shows the owner's location, along with anyone in that person's group.
Thief
An offshoot of the Ninja and Assassin classes. Thieves are very agile, and can use daggers in both combat and as a long range weapon. They can't use poisons, but have skills that allow them to steal items and money from monsters.
TOWN DESCRIPTON~And I will scan the map I drew, just as soon as I get to a scanner. And this is all that was left after Kurozyn's little killing spree.
Eeshi
Small port town on the West coast.
Zeinfel
Medium resort town on Teiyaros Island. Teiyaros is a relatively small island, north of Eeshi.
Doran
Large industrial city.
Sheiru
Small village in the middle of the Great Plains.
Reito
Small village on the edge of Reitio Forest and near Umisa Ocean.
Veirus
Medium town at the foot of the Demon's Maw mountains.
Ryoset
Large town in the Demon's Maw. Haven for Veinn and dragons.
Tsehi
Medium desert oasis town located in the Kinursi Desert.
Beirus
Small village on the Southern Plains.
Leis
Large, beautiful town located near Kyose Woods, Maris Lake, and Oakarza Mountains.
Kuro Outpost
Small outpost north of the Oakarzas.
Froswind
Medium town that has snowfall year round.
Revaldor
Large, grand city that is the Capital of Aedrys. In the middle of the city is the castle that houses King Veirallius and his son, Kazeryu.
The map is
here.
ELEMENTS~
Fire
A very destructive element, possessing no healing or defensive abilities. Based on magical offense.
Subcategories of Fire are heat and explosion.
Opposite of Ice.
Ice
A defensive element, using barriers to deflect attacks and reflect magic. Based on magical defense.
Subcategories are snow, hail and cold.
Opposite of Fire.
Water
A balanced element, possessing healing, defensive and offensive maneuvers. Water is Multiuse.
Subcategories are mist, steam, and acid.
Opposite of Lightning.
Lightning
A very destructive element, having no healing and weak defensive abilities. Based on magical speed.
Subcategories are cloud and sound.
Opposite of Water.
Earth
A 'tank' element, having no healing abilities (unless using the 'Nature' subcategory), but strong defense, stamina, and strength. Based on physical defense.
Subcategories are nature and stone.
Opposite of Wind.
Wind
An elusive element, based on a 'hit and run' strategy, which is effective, as wind-based things are generally frail. Based on physical speed.
Subcategories are time and blades.
Opposite of Earth.
Light
The 'healer' element, having very weak offensive abilities, but strong healing, stamina, and defense. Also allows removal of negative effects, such as Slow, Poison, or Blind. Based on healing.
Subcategories are ray (an offensive version) and shield (an even more defensive version). Even damaging magics are classified as White Magic.
Opposite of Dark.
Dark
An offensive element, although it has weak physical traits and direct damage magic. It focuses on dealing damage through using enfeebling magic. Based on magical offense.
Subcategories are shade (a defensive version) and malice (+direct damage, -enfeebling.) Classified as Black Magic.
Opposite of Light.
MAINLY FOR THE SUMMONER CLASS, BUT YOU OTHERS SHOULD STILL READ IT.
Cyrun Gems are physical manifestations of elemental energy, formed the same way that monsters are, although gems take much more energy to form, making them a rare find. Gems have the ability to amplify magic of their element and capture monsters of their element, too. Each Cyrun Gem can hold up to 3 monsters. However, the only people who can call monsters out of the Gems are Summoners. Each different element of a Gem can only be found in a certain area, too.
MONSTERS~
Monsters are living, physical forms of the elements, created like Cyrun Gems, but they need much less energy to be created, making them much more common. Monsters are generally found in the same place that Cyrun Gems of their element are, but sometimes a Fire monster could be in a Light area. Monsters also can have two different elements, making them more versatile, but easier to find the right Cyrun Gem to catch them with.
Here's where monsters of certain elements are generally found.
Fire~Tsehi
Ice~Froswind
Water~Eeshi
Lightning~Leis (Oakarzas)
Earth~Reito (Reitio Forest)
Wind~Beirus
Dark~Demon's Maw Mountains
Light~Leis (Kyose Woods)
I will also make a bestiary soon, and any contributions will be appreciated.