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The Discussion Thread

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Brad

The Paper Fastener
  • 340
    Posts
    16
    Years
    I have one of those... but my post-apocalypse RPG's are never popular. Titans failed- that I incinerated. Rebirth was messy- I'll burn that. And Zachor- that just gonna become a fanfic, unless a few people signup. But I doubt it- usually in mine the majority of the population is atheist. I could fix Zachor, but only with help. cough*Kansas could co-GM...*cough.
     

    JBCBlank

    Satanist to the core.
  • 2,208
    Posts
    18
    Years
    I have two... ok I'll be sending it to be posted by the end of the week, let's hope it's good enough.

    **edit**

    Look at that it's up now.. XD

    -JBCBlank
     
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    Kamotz

    Chronicler
  • 142
    Posts
    16
    Years
    I'm thinking of posting up an RP here, but I'm wondering how many people would have any interest in it. Here's a basic idea:

    Pokemon: The Ultimates

    Team Rocket. Team Aqua. Team Magma. Team Galactic. In the last decade, these criminal organizations have wreaked havoc upon the world of Pokemon. Their goals have varied from monetary gain, to global domination, to global geography manipulation, to the manipulation of time and space themselves. And they've very nearly succeeded in their goals; every time, it was but a twist of fate that a few random trainers were able to overcome the odds and foil their plans.

    But for S.H.I.E.L.D, the global peace-keeping and counterterrorist organization, depending on a few, random, young Pokemon trainers was unacceptable. After Team Galactic's near-success in using the time-altering and space-altering Pokemon (Dialga and Palkia) to recreate the world, S.H.I.E.L.D. set the Ultimates Initiative into motion. In conjunction with the world's Pokemon Leagues, the Ultimates would be S.H.I.E.L.D.'s elite team of trainers dedicated to thwarting the plans of the above-mentioned teams, and any other teams that might emerge.

    Now there are rumors of a new criminal organization have surfaced. While the name of this organization is unknown (for now it is called Team X), S.H.I.E.L.D. intelligence suspects that the organization is seeking out a number of Legendary Pokemon. For what purpose, no one knows, but "Team X" is slowly growing in power and influence. It's time for the Ultimates to show their worth.

    You're one of the Ultimates, elite Pokemon trainers that have been brought into S.H.I.E.L.D. to counter the efforts of criminal organizations like Team Rocket, Aqua, Magma, and Galactic. You've been assigned to S.H.I.E.L.D. by one branch of the Pokemon League (Kanto/Johto/Hoenn/Sinnoh) to serve in the Ultimates. Now it's you're job to handle the remnants of these criminal organizations while also searching for clues about "Team X".
     

    Sweet Dreams

    [I]are made of these~[/I]
  • 703
    Posts
    16
    Years
    ((Kamotz, for a basic idea [apart from me having a slight hunch that this kind of plot has been used repeatedly in Pokemon Rp forums] this seems good. However, I am curious as to what "S.H.I.E.L.D." stands for. Unless the name is just "Shield" written fancily. Also, I know that "Team X" is all mysterious, but you could include one or two crimes that "may/may not" be related to the team, or how the rumours came to being. I have a feeling something's missing, although I have that feeling with my own Rp that I'm posting, so don't be too alarmed.

    And on that note...

    Here's one I've been saving for a while now. I'd almost forgotten about it until I spied this thread, so here goes.))

    Today, the majority of trainers treat their Pokémon as equals, friends and worthy opponents; caught and raised as companions, battle partners, and even to show off in contests. But was the world always such a place, where people took pride in the creatures of the elements, where they were respected, even considered valuable in some way? For even in today's society, the Teams that used Pokémon as tools for the side of what people consider "Evil" acknowledged the fact that Pokémon were useful to their cause.

    Truthfully, no, they were not. In the ancient Dynasties, when electricity was unheard of, Pokeballs non-existent, and a Royal Family ruled all the lands, Pokémon were captured by men, and shut in cages, to be used as slaves and treated as dumb animals.

    The slaves were mainly used by the present King to haul stones for the building of his tomb, for household pleasures such as fires, fans or entertainment.

    The working class, or merchants, ordered them about to help in the work, whatever that may be. Mainly this work was to pull the wagons, clean the house or spy on the competition.

    Farmers whipped them as they ploughed the fields, and raised them for the slaughter, so the King may enjoy their flesh for a meal.

    Very few households treated the Pokémon as living beings, as they have never shown signs of intelligence, born and beaten to submissiveness. The only Pokémon who escaped this treatment were the legendaries, who had shrines dedicated to their existence. Pokémon sacrifice was common, as the villagers believed that the Legendaries would bring their terrible wrath upon them, otherwise.

    In these times, the Royal were rich and were handed annual tithes from all the merchants and farmers in the land, in the form of "Taxes". Those that could not pay these were routed out of their home, onto the streets, while their house and all their possessions were seized. Some were lucky enough to be offered life-long jobs in the castle, the ones where Pokémon were not trusted to do – cooking, for example, and cleaning – in repayment.

    The Royal Family also had guards, trained to stop any form of rebellion among the city-dwellers, and to protect the family's life at all costs. These men, for fighting was not lady-like, were rewarded with accommodations in the castle, and rich food, along with a great yearly salary. They were mainly comfortable, but all were sharp, and all were well-trained, with Pokémon as living shields and weapons, along with daggers, swords and pikes. Their uniforms were mainly scarlet, earning the nickname "The Red Guards" or "The Bloody Guards". Some were dressed as villagers, however, in disguise as drunks or merchants, which made any plot of rebellion infinitesimally harder to start or spread without them knowing.

    Most merchants traded and sold things of material value, wool from Flaaffy and Mareep, for example, or meat and milk from the Miltank, or Tauros. Most were able to get by fairly well, with simple pleasures in cosy houses, sheltered from wind or rain, lightning or sun.

    Several, however, make more money or take more pleasure in gambling, betting on races of Houndoom, or Ponyta. Some liked watching others bait Ursaring for sport, and anger Tauros whilst waving a red cape fancily. There were also Bankers and Innkeepers, in the area, along with fortune-tellers and Healers for all the local remedies for coughs and colds.

    Next in the class were the Pokémon, the slaves. Pokémon had absolutely no rights and were mainly born into the slavery, taught by their parents not to disobey orders, or act intelligent, beaten by people whenever they disregard authority. A few were inwardly rebellious, but knew they would not be able to overcome the humans. Not all Pokémon were mistreated by their owners, however, and a few of the merchant-class were at least slightly civilised towards them.

    However, there is one class that is below even the slaves – the "street-rats". These people lived on the streets, stealing food for their lives, the only things they have are the rags on their backs and the filth on their skin. The slaves, at least, were fed by their Masters, and allowed slight freedom in the house when working. Street-rats were only as good as their skill in stealing or begging. Others despised them, trod on them, and sometimes hung them or executed them for pleasure. Some turned feral, others were sly, but you would be hard-put to find a mild-mannered street-rat, all of whom specialise in thieving, spying, begging, and above all, surviving by any means possible. Street rats looked after their own, spitting in the faces of royalty, merchants and home-bred slaves alike.

    The turning point of this time of anarchy and enslavement began with a simple event. One of a small act of mercy, and the Revolution began.

    Slowly, and secretly, people who thought that there were more to these Pokémon than slavery flocked together, freeing ones from their cages as they were sold in the streets, either letting them go, or convincing them to stay and join their cause.

    Several of these people openly defied the Royal family, and fled the towns and the punishment of death, giving hope, as well as informing the public. Others worked from inside, planning and spying, recruiting and setting more and more Pokémon free.

    Names were given to the different sides. The people firm on Pokémon as slaves were called "Believers", people that had defied the Family openly; "The Condemned", and the others that were part of the movement were called "The Traitors". The whole movement was beginning to be known as "The Revolution".

    The Revolution has begun, has been going on for two months, and the movement is growing stronger, but also careless. The Royal family have learnt of their existence, and their guards have started to suspect who the Leader really was.

    This takes place in a walled city surrounding an elaborate mansion; the few gates in and out were guarded, quite a few taking this opportunity to gain some money through bribery just to enter. Located at the very edge of a great desert, the days are sizzling, and the nights are cold to the extreme. Rain was a rarity, and so treasured when the storm does break, lasting perhaps several days before rolling away. Of course, most townsfolk of the city are quite used to the climate – but that doesn't mean they have to enjoy it.

    **********

    Now you as a character can join in and remake Pokémon history. There are, however, a few roles I'd like filled before starting the RP. The rest can be rather self chosen. In this RP, believers aren't all bad, most are just afraid of change. Not all traitors are good; some are just looking for rebellion. Everybody has a bit of evil in them, and also a spark of goodness.

    Keep to all PC rules, and PC-RP rules; read 'em if you don't know 'em. No godmodding, no Mr/Mrs Helpful "Let's be cheerful" or "I can do anything" and "I know who's bad". I'll allow the occasional typo, but please, have at least semi-good grammar. No spamming, no whining, and try to keep clichéd characters to the minimum. If you do break a rule, I'll give you a strike. Three strikes and you're out with a character death.

    Keep in mind, clothes are to be suitable for that time (semi-medieval). People are to be suited to their jobs, and Pokémon have to either be fiery or submissive. Nobody owns Pokémon, and very few strong ones feel they need to stick around.

    A Royal Traitor –(Part of the Royal Family, who believes that the "Traitors" have got it right.)
    Name:
    Age: (over 13, please)
    Position: (Next to the throne [only applicable to guys] direct female descendant, younger brother of the next King, etc, etc.)
    Appearance:
    Personality:
    History: (What made them turn traitor, other interesting tid-bits, etc.)
    Other:

    (Remember, this character can't do much in the castle except spy, and then can't really communicate with the Traitors, under the watchful eye of the King. Unless a stable hand or maid of some sort that is also a Traitor is there...)

    Head Guard (Believer) -
    Name:
    Age: (over 20)
    Appearance:
    Personality:
    History: (Family, etc.)
    Recruitment: (How he became Head)
    Pokémon: (What ones are assigned to him for battles, etc.)
    Specialities: (Hunting, weapon [sword, pike, etc.], tactics, etc.)
    Other:

    (He's one of the bad guys, 'kay?)


    Leader of Revolution –
    Name:
    Age: (Over 20)
    Appearance:
    Personality:
    History:
    Class/Job: (e.g. Merchant/Innkeeper)
    Other:

    (This guy's an elected leader – he has to be strong, reassuring, and be fairly intelligent. No street rats, no royals, but Traitor Guards are acceptable.)

    And that's about it for the predestined roles. Now, let's see… Basic human sign-ups.


    Name:
    Age:
    Class:
    Occupation (of parent/s): (only for Merchant/Merchant's kid/worker in castle)
    Part in Revolution: (Spy, buyer of slaves, Condemned, freer etc.)
    Appearance:
    Personality:
    History: (if traitor, include why)
    Favoured weapon: (for guards)
    Designated Pokémon: (for guards - three at most)
    Other:

    (I'd be happy if a Royal Believer, a Guard and at least one Condemned are in this. The Condemned and traitors have frequent meetings, and to be a Condemned is a very important thing. Keep in mind that innkeepers are in the perfect position for spying and recruiting. Please, not too many street rats, for they don't really care most of the time. If you are, however, word gets around on the streets faster than anywhere else. Another perfect spy, but they have more problems with staying alive and avoiding Guards.)


    And you could also be a Pokémon as well
    Name: (Only if you're freed, or edit if you're going to be freed)
    Species:
    Personality:
    Description: (Unique things. Pokémon can be slightly different from present ones. No huge things like extra wings or shape or anything, please.)
    History: (Optional; most are born slaves, but if you want, add in interesting bits)
    Other: (Include if you are part of Revolution or unaware.)


    At most, you can be two human characters and three Pokémon or one human and four. The human characters will have to be on different sides, of course, and not have much to do with each other at all.


    ((Well, should I scrap a few of the predestined roles, is there anything that I missed out on in the info, is it too long? Should I rearrange the paragraphs? Scrap the idea altogether? Get rid of one thing or the other? Basically, any criticism or piece of advice you have that may be helpful.))
     

    Kamotz

    Chronicler
  • 142
    Posts
    16
    Years
    I'm thinking of posting up an RP here, but I'm wondering how many people would have any interest in it. Here's a basic idea: (Changes are in Bold)

    Pokemon: The Ultimates

    Team Rocket. Team Aqua. Team Magma. Team Galactic. In the last decade, these criminal organizations have wreaked havoc upon the world of Pokemon. Their goals have varied from monetary gain, to global domination, to global geography manipulation, to the manipulation of time and space themselves. And they've very nearly succeeded in their goals; every time, it was but a twist of fate that a few random trainers were able to overcome the odds and foil their plans.

    But for S.H.I.E.L.D. (Strategic Hazard Intervention, Espionage Logistics Directorate), the global peace-keeping and counterterrorist organization, depending on a few, random, young Pokemon trainers was unacceptable. After Team Galactic's near-success in using the time-altering and space-altering Pokemon (Dialga and Palkia) to recreate the world, S.H.I.E.L.D. set the Ultimates Initiative into motion. In conjunction with the world's Pokemon Leagues, the Ultimates would be S.H.I.E.L.D.'s elite team of trainers dedicated to thwarting the plans of the above-mentioned teams, and any other teams that might emerge.

    Now there are rumors of a new criminal organization have surfaced. While the name of this organization is unknown (for now it is called Team X), S.H.I.E.L.D. intelligence suspects that the organization is seeking out a number of Legendary Pokemon. They have apparently shown special interest in the Legendary Pokemon Giratina and--to a lesser extent--Darkrai and Jirachi. "Team X" has also stolen the Red and Blue orbs from Mt. Pyre, the Rainbow Wing and the Silver Wing from Ecruteak City, and several ancient scrolls from museums; these texts belonged to a long-lost civilization and portain to an ancient prophecy. For what purpose, no one knows, but "Team X" is slowly growing in power and influence. It's time for the Ultimates to show their worth.

    You're one of the Ultimates, elite Pokemon trainers that have been brought into S.H.I.E.L.D. to counter the efforts of criminal organizations like Team Rocket, Aqua, Magma, and Galactic. You've been assigned to S.H.I.E.L.D. by one branch of the Pokemon League (Kanto/Johto/Hoenn/Sinnoh) to serve in the Ultimates. Now it's you're job to handle the remnants of these criminal organizations while also searching for clues about "Team X".
     

    Scales

    Man of Infinite Jest
  • 1,719
    Posts
    17
    Years
    Here is a final fantasy roleplay I finished. I made it because the previous owner created a plot that only allowed for 4 people. So I decided to create one with a completely new plot, setting and overall game play. The plot is to be written by the roleplayers and more back story will be revealed as the roleplay goes on.

    Final Fantasy: The top of the world.

    Back story​

    Taking place in the mystical world of Terra

    In the beginning there was light and dark. Due to the lack of balance the gods created a place known as the tree of beginning. It was a tree placed at the "Top of the world" It was said that if balance were to be disrupted once more one would only have to go to the tree to restore it.

    The legends also spoke of 8 mystical weapons scattered around the world of Terra by a fallen civilisation. These 8 weapons would be key to restoring the tree.

    Your Role​

    You are a member of the very elite Lunar Academy. This Academy situated on the Continent of Oceania specialises in training students at a very Young age. You were kidnapped as a child and trained in an art you specifically chose.

    This is your first day of advanced training. Where you will preform missions of valor for your academy.

    The world of Terra​

    There are 4 major continents.

    Oceania - The center of civilisation. Oceania is where the elite Lunar Academy is. There are also three towns. The Lunar Academy rests near the top of Oceania, surrounded my mountains. The middle of Oceania is dominated by the Gragoyl forest.

    i: Sanctum: Sanctum is a ruin to the east of the Lunar Academy. It is where the plot starts.

    i: Pavorka: A small town up in the mountains above the lunar academy. It is surrounded by glaciers and forest. It is a very snowy town.

    i: Willendorf: The largest city in Oceania. It is south of the Gragoyl forest and rests near the coast. It is a bustling metropolis of trade and work.

    i: Summerset: A small island town. It rests just west of the Gragoyl forest.

    i: Earthdon: Home to the Bermicians. It is a main trade area just above Willendorf. It relies mostly on trade from Willendorf.

    i: Demonizor gate: The Demonizor gate is a large chapel just east of Willendorf. It was once the biggest church in Oceania. But now is overrun with the undead.

    Winthorp - Another continent to the east of Oceania. It is not as much of a civilisation area as Oceania is. It is a much warmer then Oceania is as well.

    i: Adia: A giant port town that is twice the size of Willendorf. It rests at the top of Winthorp. It is surrounded by large walls and gates. The entire town is the rich capital of the world. But due to this it has much bigger slums then Willendorf has.

    i: Dark Marsh: Winthorp has a large swamp-like area dominating it's southern side. Dark Marsh is a small town resting within it. It is mostly inhabited by the Qu. A race devoted on cooking and eating

    i: The desert of undying: A large desert in the middle of Winthorp. Once one goes in many do not come out. No one has ever been to the center of the desert. It is said that a large underground civilisation once lived there.

    Yugaria - A Continent to the south of Wintorp and Oceania. The only major landmark/city there is the necropolis

    i: Necropolis: The largest city in the world. It was overrun by the undead 20 centuries before the plot of the story begins. It is a golden city riddled with castles that fill the entire continant. At the center rests the Durmadon manor which the first king of Oceania once resided. Once one goes into the Necropolis he is never seen again.

    ???: A continent to the north of Oceania and Winthorp. No one has ever ventured there due to the swift currents that wash away ships back to their place of origin. No details about it.

    Sign up sheet

    (Note: This is where I deviate from Final Fantasy games. Here the roleplayers do not have classes. More or less the players will gain their skills throughout the roleplay. Instead what you have is an element. The element dictates what weapon you will receive.

    Every roleplayer uses magic. Every roleplayer has 2 weapons. One mele weapon and one ranged weapon. The ranged weapon must use ammunition.)

    Name:
    Age:
    Element (See bellow on description.)
    Species: (There are several species allowed. Human is the main species. There are also Moogles (A bit more humanoid this time around.), Bermicians from Final Fantasy IX, Qus from Final Fantasy IX, Black mages,) You can also choose a custom race if you wish. But your appearance must be very thorough.
    Appearance: (What you look like. Note that Top of the World takes place in a FF VII-like time)
    Magic Style: (What kinds of magic do you specialise. Types include White magic (Healing), Black magic (Offensive), Time and Space (Character magic. Does stuff to your character), Summon magic (summoning monsters to aid you), Enchant magic (Magic that is bound to a specific weapon for a short period of time). You are only allowed two types of magic. If you are a Qu you are allowed another form of magic along with the two you selected called Eat. Which makes you eat the random battle and absorb their abilities.
    Personality: What your character acts like
    Mele weapon: (I encourage originality here. What is the signature weapon that your character always uses.)
    Secondary weapon: (Secondary weapons are usually acquired later on when the roleplay is continuing. Basically they are weapons that use ammunition and are used sparingly. Examples include guns, bows, crossbows. ETC)
    History: (Where your character is from. Why was he chosen for the Lunar Academy. Stuff like this)
    Rp sample

    Elements:

    I encourage you to choose your elements wisely. They dictate what mystical weapon you will get and when you get it.

    1st element: Fire, Farslayer - A flamberg that has symbols of fire embroidered around it. The Farslayer can summon destructive fire magic even if you do not choose destruction as a magic

    2nd element: Water, Drake Trident - A long trident. The Drake Trident can make the user change his entire body into water. Even if you do not have time and space magic selected

    3rd element: Earth, Harriet's hammer - A large mallet. It can along with dealing heavy damage change the terrain to go against your foes.

    4th element: Air, Skorm's bow - A demonic longbow. If one arrow is fired it will multiply every meter it has to travel.

    5th element: Time, Machina - A long staff. Once used it will slow time down slightly and speed time up for your party.

    6th element: Shape shifting, Dragoon - A red amulet that will transform the user into a anthropomorphic dragon at will. (NOTE: For VERY experienced roleplayers. If you aren't experienced and cannot describe it's functions properly when the time comes I can and WILL boot you out and give it to another person waiting for your slot.)

    7th element: Light, Blood Lust - A small claw-like weapon fitted on the wrist. Once it makes impact with flesh it will absorb the enemy's health and mana to the rest of the party (NOTE: For VERY experienced roleplayers. If you aren't experienced and cannot describe it's functions properly when the time comes I can and WILL boot you out and give it to another person waiting for your slot.)

    8th element: Darkness, Doomgiver - A strong longsword with no visible markings. The final magical weapon it is unbreakable and easily enchanted.

    Slots:
    1. Nerevarine, Darkness
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    It is first come first serve. However if there are two people wanting the same element I will give it to the better sign up.
     
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  • 1,025
    Posts
    16
    Years
    • Seen Mar 30, 2013
    it seems interesting... but i have yet to see you actually stick with an RP thus far, so i'm a little turned away
     
  • 1,025
    Posts
    16
    Years
    • Seen Mar 30, 2013
    calm down, i'm not flaming you or anything, we've been in more together than you realize i think. Its nothing against you, its just an observation
     
  • 2,529
    Posts
    19
    Years
    I had an RPG planed some time ago which I made myself completely from scratch...that again is on hold because I keep adding things to it XP But until then I have my Draconia RPG (which is still accepting sign ups) and I was thinking of making an Oblivion based RPG, but I'm not sure who would like it or not. I mean because its Oblivion you wouldn't really need to know the game, but I was just thinking if people would like such an RPG. But I was also thinking of making one based on a guild (mainly the dark brotherhood (a guild for assassins), but I was also thinking of making a huge RPG for it and splitting the threads into guild threads...but that would be a little too much if no one was interested. So maybe starting off with just an Oblivion related story line first to see how things go?
     

    Sweet Dreams

    [I]are made of these~[/I]
  • 703
    Posts
    16
    Years
    Okay, first off, Shadow, I have no idea what Oblivion is, although it seems that it's a video game. Well, if the intro to the rp is interesting, then I'd sign up. The Assassins' guild is an interesting concept, (although it reminds me of the books written by Terry Pratchett, who is a brilliant author, in my opinion) but it seems to me that you only get on at, say, the weekends or something? Yes, you're busy with work, but for such a large rp, I suspect that posting once a week is not the best way to keep things from either getting out of hand, or for the rpers get tired of waiting for you to make something happen and just... not bother...

    That's my view, anyways.

    Oh, and now about me. Since it's on the same page as this post (Or I hope it is), I'd like to ask if anybody'd look at my rp idea and comment. It's post #464. Like I stated there, criticism would be welcome and thankful.
     

    Scales

    Man of Infinite Jest
  • 1,719
    Posts
    17
    Years
    I had an RPG planed some time ago which I made myself completely from scratch...that again is on hold because I keep adding things to it XP But until then I have my Draconia RPG (which is still accepting sign ups) and I was thinking of making an Oblivion based RPG, but I'm not sure who would like it or not. I mean because its Oblivion you wouldn't really need to know the game, but I was just thinking if people would like such an RPG. But I was also thinking of making one based on a guild (mainly the dark brotherhood (a guild for assassins), but I was also thinking of making a huge RPG for it and splitting the threads into guild threads...but that would be a little too much if no one was interested. So maybe starting off with just an Oblivion related story line first to see how things go?

    ShadowFaith. The last time I tried an Elder Scrolls roleplay it flopped. Big time. Because no one could understand the vastness of it. The Dark Brotherhood is a good enough guild in my opinion (First guild quests I beat). But I have been in a Dark Brotherhood rp on an Elder Scrolls forum and everyone there used very cliche'd characters.

    Your best bet if you made an Elder Scrolls roleplay is to create a good enough antagonist and let the players have no bounds. But you need to post well enough and advance the story at the best times. Basically you need the most commited roleplayers on the forum to help you
     
  • 2,529
    Posts
    19
    Years
    Sweet Dreams: XD your right that work holds me up, BUT the difference from then is that I can no longer do long shifts or closes because I will be unable to get home, therfore I have th entire afternoon to myself if I'm not doing anything ^_^ I won't make it so big that I cannot handle it though, your right there.

    Nerevarine: Thanks for the heads up, I'll make sure to take heed of that. I was thinking of it being a hard RPG to make work, but I want to try it at least. You may (probably) be right and it may flop, but might as well try, not as if I have anything to loose (I hope >>) XD But thanks ^~^
     

    Scales

    Man of Infinite Jest
  • 1,719
    Posts
    17
    Years
    Shadowfaith: Well I hope to see it come alive then. I also noticed your name is a character from Oblivion. You might also notice my name is off a character from Morrowind (Namely the title the player character can recieve)

    Anyway. Ontopic I was watching old movies yesterday and immediately when I was watching ghost busters a new RP idea came to me. I might create a Ghost Busters RP to revive the Other roleplay. But I might need a co-game master to run it. Let me know if anyone is interested so I can start writing a plot
     

    Alter Ego

    that evil mod from hell
  • 5,751
    Posts
    18
    Years
    So, just out of curiosity...is anybody still reading/posting here? Now that my half-year exile in the Finnish military is nearing its end, I've been lining up an RP of my own to get back into business here and would appreciate a little C & C on the plot, but if no-one's around to give feedback, it would be sort of...pointless to post it here.

    Oh, and Dreams? I know it's been, like, a month and a half since you posted that plot idea, but if you're still interested I'd be willing to give comment. Your call. ^^

    Anyways, I'm not really into Ghost Busters and don't know Oblivion so there's not really much I can comment on at the moment. >.<

    So to make a long story short: anyone available for C & C? It's an original setting RP, so no specific franchise knowledge is necessary. :3
     

    Sweet Dreams

    [I]are made of these~[/I]
  • 703
    Posts
    16
    Years
    *raises hand timidly* I'm here and willing to comment, AE. However, I think that this thread is starting to be disused lately.

    As for my rp idea... I'm thinking about turning it into a fanfiction soon. However, I would like to hear your comment anyway, if you don't mind too much.
     

    Alter Ego

    that evil mod from hell
  • 5,751
    Posts
    18
    Years
    Oh snap, so sorry for the delay. Turns out that I actually overwrote the word document I had saved my plot on. Argh...all that effort wasted. >.< Pfft...I'll just figure out a new one, though; too much of a bother to try to reconstruct my old thought process. XD

    Ah well, I can still comment on yours. And thanks for the kind offer of comments. :3

    And speaking of that plot...

    Well, the premise is functional enough, but the presentation could do with some work. As it is, the plot looks sort of...disjointed with this cluster of paragraphs in the middle that's basically just explaining what the character types do rather than elaborating on the actual plot/setting. Specifically, I'm speaking of this chunk here:

    The slaves were mainly used by the present King to haul stones for the building of his tomb, for household pleasures such as fires, fans or entertainment.

    The working class, or merchants, ordered them about to help in the work, whatever that may be. Mainly this work was to pull the wagons, clean the house or spy on the competition.

    Farmers whipped them as they ploughed the fields, and raised them for the slaughter, so the King may enjoy their flesh for a meal.

    Very few households treated the Pokémon as living beings, as they have never shown signs of intelligence, born and beaten to submissiveness. The only Pokémon who escaped this treatment were the legendaries, who had shrines dedicated to their existence. Pokémon sacrifice was common, as the villagers believed that the Legendaries would bring their terrible wrath upon them, otherwise.

    In these times, the Royal were rich and were handed annual tithes from all the merchants and farmers in the land, in the form of "Taxes". Those that could not pay these were routed out of their home, onto the streets, while their house and all their possessions were seized. Some were lucky enough to be offered life-long jobs in the castle, the ones where Pokémon were not trusted to do – cooking, for example, and cleaning – in repayment.

    The Royal Family also had guards, trained to stop any form of rebellion among the city-dwellers, and to protect the family's life at all costs. These men, for fighting was not lady-like, were rewarded with accommodations in the castle, and rich food, along with a great yearly salary. They were mainly comfortable, but all were sharp, and all were well-trained, with Pokémon as living shields and weapons, along with daggers, swords and pikes. Their uniforms were mainly scarlet, earning the nickname "The Red Guards" or "The Bloody Guards". Some were dressed as villagers, however, in disguise as drunks or merchants, which made any plot of rebellion infinitesimally harder to start or spread without them knowing.

    Most merchants traded and sold things of material value, wool from Flaaffy and Mareep, for example, or meat and milk from the Miltank, or Tauros. Most were able to get by fairly well, with simple pleasures in cosy houses, sheltered from wind or rain, lightning or sun.

    Several, however, make more money or take more pleasure in gambling, betting on races of Houndoom, or Ponyta. Some liked watching others bait Ursaring for sport, and anger Tauros whilst waving a red cape fancily. There were also Bankers and Innkeepers, in the area, along with fortune-tellers and Healers for all the local remedies for coughs and colds.

    Next in the class were the Pokémon, the slaves. Pokémon had absolutely no rights and were mainly born into the slavery, taught by their parents not to disobey orders, or act intelligent, beaten by people whenever they disregard authority. A few were inwardly rebellious, but knew they would not be able to overcome the humans. Not all Pokémon were mistreated by their owners, however, and a few of the merchant-class were at least slightly civilised towards them.

    However, there is one class that is below even the slaves – the "street-rats". These people lived on the streets, stealing food for their lives, the only things they have are the rags on their backs and the filth on their skin. The slaves, at least, were fed by their Masters, and allowed slight freedom in the house when working. Street-rats were only as good as their skill in stealing or begging. Others despised them, trod on them, and sometimes hung them or executed them for pleasure. Some turned feral, others were sly, but you would be hard-put to find a mild-mannered street-rat, all of whom specialise in thieving, spying, begging, and above all, surviving by any means possible. Street rats looked after their own, spitting in the faces of royalty, merchants and home-bred slaves alike.

    Aside from a few brief references to pokémon standings, this just doesn't connect with the subject presented right before it in any way, which created a disjointed feeling for me when I was reading. I would consider adding information on the different social classes to some kind of separate info blurb after the actual plot, spending this space to keep the narrative going. Myself, I'd like to know a bit more about the king and the workings of the royal house. (possibly whatever argument they are using to treat pokémon as they do, there's usually some obscure religious or 'scientific' reference lurking at the back of those things :x) I'd also say that you don't really need to have a separate form for each and every type of character; just specify that certain things (such as heritage etc.) need to be specified in 'history' or wherever it's best suited and make it one, simple form for all to fill out; it saves a lot of confusion and makes the profiles easier to compare. For practical reasons, having NPCs take some of the roles would also be advisable since that's quite a lot of 'kinda need these' characters you've got there and the odds of getting good, regularly posting RPers to fill up all of the plot-essential slots is already a bit of a stretch. Or...at least I have yet to see an RP that managed to pull it off.

    Fanfic-wise, I think your idea is perfectly workable. My only extra advice for that would be to steer clear of the old "rebellion = automatically good", "established system = automatically evil" formula, though given the note you already made I'm going to assume that you weren't about to fall into that one any way.

    But yeah, that's pretty much it for my comments. Sorry they're so horribly inadequate. .__.
     
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    Kamotz

    Chronicler
  • 142
    Posts
    16
    Years
    --------------------------------------------------------------------------------

    would anyone be interested in a Digimon RP? I've got vauge plot ideas, but I'd like to know if anyone was interested first. The first idea is basically a revival of my "Digital Guardians: Ragnarok Virus", just toned down as far as the number of characters I'd accept goes.

    The second idea I'm kinda sorta developing and twisting around in my head is a strictly digimon rp...no humans. You basically play as a digimon (whatever level you want) during a digimon civil war. I got the concept from the Marvel Comics "Civil War" storyline (basically hero vs. hero), and I thought; what if we didn't just have "good" digimon vs. "bad" digimon, but just digimon vs. digimon. Doesn't matter whether the show or bandai or whomever designates them as good or evil....just something I'm working with.

    Any thoughts? Nothing's set in stone, so imput would help me to change/digi-modify[/lame] to get some interest.

    Wow, I don't mean to post twice, but so much time has gone by in between, and I need to get some input. Besides, the Digimon RP I tried to start pretty much fell through. So...

    Any interest in a "Golden Sun" based RP? I've started playing the games again and some ideas started forming. Nothing too concrete, but just small details/points of interest. It would basically be the same sort of "save the world" concept that the games have.

    The story itself will take place sometime after the unsealing of Alchemy after the 2nd game. The main antagonists will be 4 Adepts of "Alternate Allignments" (meaning that these Adepts won't be the standard Mercury, Venus, Mars, and Jupiter Adepts: they will be Saturn, Uranus, Neptune, and Pluto Adepts). These four Adepts are the only ones of their kind and were incredibly powerful back in their day: they were like demi-gods; and harnessed more abstract powers than the 4 commonly known allignments. Because of this, when Alchemy was sealed away eons ago, the four adepts (nameless until I think of some sweet names) were unintentionally sealed along with it (since they no longer had any power to draw from, and only the four common elements were still readily available).

    These four Adepts will (during the course of the story) attempt to restore their former power--being sealed away for so long weakened them, and they believe that in order to regain the power, they'll need to convert the four existing lighthouse beacons (Mercury, Venus, Mars, Jupiter) into their elemental beacons (Saturn, Uranus, Neptune, Pluto), and the goal of the players will be to stop them from doing so. In the course of the story, the players learn that the events they're trying to stop aren't so coincidental, and that there is someone planning them from behind the scenes.

    So basically I'm just wondering if people would be interested. For those not familiar with the Golden Sun games (first of all, shame on you), you can go to this link. I'd like some sort of feedback, so hit me.
     
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    Altin

    Nomad Master Trainer
  • 68
    Posts
    15
    Years
    Aceptance and a question

    Hey ive been a long fan of golden sun so im in. All i need to know is the character data i need to put up and ill start any time. I also want to know if any would like the idea of a pokemon mystery dungeon game.
     
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