- 234
- Posts
- 5
- Years
- Seen Apr 23, 2025
Ultimate Ice Run
Sun / FINAL / The Rest of the Game
In this post (i.e., TL;DR)
1.) Rest of Akala
2.) Ula'ula Island
3.) Poni Island
4.) Elite Four and Champion
The full read:
1.) Rest of Akala
- The Mallow Trial was relatively easily. I start with Crabrawler, using Power-Up Punch. After surviving Solar Blade, I hit back with Brick Break, but get knocked out. The helper is Trumbeak, but I go ahead and use Drill Peck (Delibird) for the KO on Lurantis.
- There's a lot of last minute Shellder leveling in Diglett's Tunnel to reach L28 to swap Withdraw and Ice Shard. Then I buy a Water Stone and evolve Shellder. Supersonic and Spikes get swapped.
- For the Grand Trial, Cloyster uses Clamp to take out Nosepass, but goes down to Continental Crush. A double use of Power-Up Punch takes out Lycanroc, then a combo of Power-Up Punch and Brick Break takes out Boldore.
2.) Ula'ula Island
- Steel and Electric fights take two attempts cause I wasn't paying attention.
- I catch Alolan Vulpix and two Snorunt (one Male and one Female). I go back to Route 1 and catch a lot of low level Pokemon so I can use Isle Aphun. I get an Ice Stone after my first 12 hours and evolved Alolan Vulpix.
- Ghost trial sucked. Was going to use Pursuit from Crabrawler, but it knows a Fairy move that takes me out. Crabrawler, at this point, needs to evolve to stay worthwhile. But after a couple of attempts, I manage to take out Mimikyu, and then it's easy enough to deal with the helper.
- Po Town is a mad dash to Guzma and an easy battle.
- Nanu...urgh. Power Gem is horrible on the first time, then I realize that A. Ninetales is rather tanky on the special side, so I do some swap/healing to keep it alive.
- For the interlude at Aether Paradise, I didn't bring enough revives, but there are a few free heals along the way. Still waiting on the Dawn Stone.
3.) Poni Island
- Hapu's Grand Trial is one I fail at once but not twice. The second time, I start off with Crabrawler using Dynamic Punch to OHKO Dugtrio, and Crabhammer to deal some initial damage to Mudsdale. Cloyster then uses Clamp to get some of the back-up damage going, and then Icicle Spear. Flygon takes that out, and out comes Glalie (hooray leveling), using Frost Breath to crit and OHKO. Gastrodon proves to be the pain point, needing Freeze-Dry to eventually take it down. It was also about this time that I finally noticed my Cloyster had Skill Link. I thought it was weird that Icicle Spear was just going nuts with 5 hits all over the place. More on that later.
- Dragon fight very much sucked because it's Dragon/Fighting, and I lose quite a lot. I made it through because one of my Blizzard uses froze it and that was more than enough to get through the battle. I wonder how many levels I would have needed. Good thing I'll never have to deal with Fighting type trainers again...
- Nothing to mention on the story battles up to Rival Final.
- Rival Final: Hau. Glalie uses Crunch on Alolan Raichu. Cloyster uses Clamp on Flareon. Crabominable uses Close Combat on Komala. Then just throw everything at Primarina and clean up, if needed, using Freeze-Dry from Glalie for a win.
4.) Elite Four and Champion
- Urgh, do I have to...The short version is they all suck. Turns out Rock and Fighting are just as much of a pain as you might think, with Carbink (Power Gem) and Lycanroc (Stone Edge) being the pain for Rock, and almost everything in Fighting being a pain point. Oricorio is the biggest pain with Revelation Dance when it comes to Flying, while Palossand is just a little tanky for my tastes on the Ghost. It takes me a few passes, but I finally make them through going this order: Ghost -> Rock -> Fighting -> Flying. Flying is actually just a little too powerful even for my team. Just more evidence that Ice really is the Glass Cannon type.
- Kukui...oh jeez, this run was not going to end with anything but hilarity. Coming off of winning the Flying match with 1 HP on my Ninetales and all others KO'd, I end up winning with fight with some randomocity. Sure, we'll go with that. I end with no Revives left, no Full Restores, no Potions of any kind, but I eek out the victory. I used just way too many items to push through this.
- Lycanroc goes down to double use of Clamp from Cloyster. A couple of uses of Clamp on Incineroar nearly takes it out, but Cloyster goes down and Crabominable is up. A single Crabhammer takes out Incineroar. I get off an Ice Punch, but Glalie needs to use Freeze-Dry to get rid of Braviary. I brought Crabominable back to use Close Combat to take out Magnezone. Then I do a Ninetales vs. Ninetales fight, and it takes a lot of Extrasensory to take it down, but I do. Then, slowly, my team whittles down to just Cloyster for Snorlax. And I use my last X Atk to boost Icicle Spear...and just cross my fingers. Seven uses later (grr Full Restores) and I'm out of healing items, so I have to just go for it. I could only hope that I was doing enough damage. Body Slam was Snorlax's choice of move, so I was also worried about being paralyzed. But at 30 HP (yes, only 30), I Icicle Spear for the win.
Thus completes the Gen 7 of Ice. One more generation left on Ice, and I'm working on getting my Amaura breeding going for Pokemon Y.
Still waiting on that Dawn Stone, though.
Team Stats:
Sun / FINAL / The Rest of the Game
In this post (i.e., TL;DR)
Spoiler:
1.) Rest of Akala
2.) Ula'ula Island
3.) Poni Island
4.) Elite Four and Champion
The full read:
Spoiler:
1.) Rest of Akala
- The Mallow Trial was relatively easily. I start with Crabrawler, using Power-Up Punch. After surviving Solar Blade, I hit back with Brick Break, but get knocked out. The helper is Trumbeak, but I go ahead and use Drill Peck (Delibird) for the KO on Lurantis.
- There's a lot of last minute Shellder leveling in Diglett's Tunnel to reach L28 to swap Withdraw and Ice Shard. Then I buy a Water Stone and evolve Shellder. Supersonic and Spikes get swapped.
- For the Grand Trial, Cloyster uses Clamp to take out Nosepass, but goes down to Continental Crush. A double use of Power-Up Punch takes out Lycanroc, then a combo of Power-Up Punch and Brick Break takes out Boldore.
2.) Ula'ula Island
- Steel and Electric fights take two attempts cause I wasn't paying attention.
- I catch Alolan Vulpix and two Snorunt (one Male and one Female). I go back to Route 1 and catch a lot of low level Pokemon so I can use Isle Aphun. I get an Ice Stone after my first 12 hours and evolved Alolan Vulpix.
- Ghost trial sucked. Was going to use Pursuit from Crabrawler, but it knows a Fairy move that takes me out. Crabrawler, at this point, needs to evolve to stay worthwhile. But after a couple of attempts, I manage to take out Mimikyu, and then it's easy enough to deal with the helper.
- Po Town is a mad dash to Guzma and an easy battle.
- Nanu...urgh. Power Gem is horrible on the first time, then I realize that A. Ninetales is rather tanky on the special side, so I do some swap/healing to keep it alive.
- For the interlude at Aether Paradise, I didn't bring enough revives, but there are a few free heals along the way. Still waiting on the Dawn Stone.
3.) Poni Island
- Hapu's Grand Trial is one I fail at once but not twice. The second time, I start off with Crabrawler using Dynamic Punch to OHKO Dugtrio, and Crabhammer to deal some initial damage to Mudsdale. Cloyster then uses Clamp to get some of the back-up damage going, and then Icicle Spear. Flygon takes that out, and out comes Glalie (hooray leveling), using Frost Breath to crit and OHKO. Gastrodon proves to be the pain point, needing Freeze-Dry to eventually take it down. It was also about this time that I finally noticed my Cloyster had Skill Link. I thought it was weird that Icicle Spear was just going nuts with 5 hits all over the place. More on that later.
- Dragon fight very much sucked because it's Dragon/Fighting, and I lose quite a lot. I made it through because one of my Blizzard uses froze it and that was more than enough to get through the battle. I wonder how many levels I would have needed. Good thing I'll never have to deal with Fighting type trainers again...
- Nothing to mention on the story battles up to Rival Final.
- Rival Final: Hau. Glalie uses Crunch on Alolan Raichu. Cloyster uses Clamp on Flareon. Crabominable uses Close Combat on Komala. Then just throw everything at Primarina and clean up, if needed, using Freeze-Dry from Glalie for a win.
4.) Elite Four and Champion
- Urgh, do I have to...The short version is they all suck. Turns out Rock and Fighting are just as much of a pain as you might think, with Carbink (Power Gem) and Lycanroc (Stone Edge) being the pain for Rock, and almost everything in Fighting being a pain point. Oricorio is the biggest pain with Revelation Dance when it comes to Flying, while Palossand is just a little tanky for my tastes on the Ghost. It takes me a few passes, but I finally make them through going this order: Ghost -> Rock -> Fighting -> Flying. Flying is actually just a little too powerful even for my team. Just more evidence that Ice really is the Glass Cannon type.
- Kukui...oh jeez, this run was not going to end with anything but hilarity. Coming off of winning the Flying match with 1 HP on my Ninetales and all others KO'd, I end up winning with fight with some randomocity. Sure, we'll go with that. I end with no Revives left, no Full Restores, no Potions of any kind, but I eek out the victory. I used just way too many items to push through this.
- Lycanroc goes down to double use of Clamp from Cloyster. A couple of uses of Clamp on Incineroar nearly takes it out, but Cloyster goes down and Crabominable is up. A single Crabhammer takes out Incineroar. I get off an Ice Punch, but Glalie needs to use Freeze-Dry to get rid of Braviary. I brought Crabominable back to use Close Combat to take out Magnezone. Then I do a Ninetales vs. Ninetales fight, and it takes a lot of Extrasensory to take it down, but I do. Then, slowly, my team whittles down to just Cloyster for Snorlax. And I use my last X Atk to boost Icicle Spear...and just cross my fingers. Seven uses later (grr Full Restores) and I'm out of healing items, so I have to just go for it. I could only hope that I was doing enough damage. Body Slam was Snorlax's choice of move, so I was also worried about being paralyzed. But at 30 HP (yes, only 30), I Icicle Spear for the win.
Thus completes the Gen 7 of Ice. One more generation left on Ice, and I'm working on getting my Amaura breeding going for Pokemon Y.
Still waiting on that Dawn Stone, though.
Team Stats:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge v8, Tera Edition [PokeCommunity.com] The Monotype Challenge v8, Tera Edition](https://i.ibb.co/hCWD738/image.png)