- 3,516
- Posts
- 20
- Years
- Age 33
- Seen Nov 9, 2021
I think as far as "catching" goes, well...here's what I think we should do.
There are certain events that are hidden, but not that hard to find, or by completing certain objectives and then going back to an area, something will be different or changed. You play the event, and if you've completed certain things, one of the Digimon will ask to join your group.
Traditionally, Digimon were never caught in the sense that Pokemon was. They just asked to join the group, and they all went on their merry way.
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As a group, I think a good idea would be to have a limit of 5 Digimon walking around with you, and a limit of three in battle ( allowing the player to choose what Digimon he wants to send out in Battle ). Recalling the battle system of a Playstation Digimon game I remember playing, I think we're trying to achieve a Final Fantasy-esque battle system.
There are certain events that are hidden, but not that hard to find, or by completing certain objectives and then going back to an area, something will be different or changed. You play the event, and if you've completed certain things, one of the Digimon will ask to join your group.
Traditionally, Digimon were never caught in the sense that Pokemon was. They just asked to join the group, and they all went on their merry way.
---
As a group, I think a good idea would be to have a limit of 5 Digimon walking around with you, and a limit of three in battle ( allowing the player to choose what Digimon he wants to send out in Battle ). Recalling the battle system of a Playstation Digimon game I remember playing, I think we're trying to achieve a Final Fantasy-esque battle system.