The Pokemon Race Version 5.0

13. It's in the Field & Human-like egg groups.
 
17. I don't think it's been a problem. It seems like 95% of the time people vote towards one direction. It's kind of nice having some sort of "debate".
 
19. Not particularly. Anyways that would still be about 300 numbers ago.

Also about to move into piplup which I guess will probably be more in agreement.
 
14.

Best starter of the gen imo. Will vote empoleon up too. Dunno about prinplup, could go either way for me.

Also for a potential tiebreaker, I mainly brought it up because I notice the diversity in the replies decreases as the mon drags on.
A debate isn't bad, but the mon will reach a point sooner or later where you dunno what to say anymore and it just becomes an endless tug of war, which I don't think is enjoyable for either side. Resulting in someone having to cave, just to get the game moving again.
Now this could just be how I experience it and it does not look that way at all to others. But that lengthy stalemate in The Great Pokemon Battle 11 for example. At a certain point the thread started to feel a bit hostile to me whenever I opened it. That game however has a list of 6 mons, so in the event of a stalemate, the attention can be shifted to a different mon to break it.

Anyway, even if its rare, having something in place to stop a potential endless tie might be good. The 2 main issues for making a tiebreaker would be:
1) when to determine that it's dragged on too long: do you use an amount of posts/pages? How many days the mon has been up? some other criteria (I can't think of any atm)?
2) How to determine to break the tie in which side's favor? I mean, you could use democracy and just go for the most unique votes (i.e. different people) on 1 side. You could also just flip a coin the first time and then alternate after that each time a tie occurs. So if the first coin flip said discard, the next tie would be a save, and then discard again etc. You could also add a thrid category 'Undecided' or whatever you wanna call it, where tied mons go.
You could also make it so the point at which it is tied matters. For example if the tie stays above 10: it gets saved. if the tie stays below 10: it gets discarded.
Personally I like this last one most. Only potential problem would be if the tie is exactly 10 lol Imo, since 10 is where it starts, a tie at exactly 10 should be discarded too, since it hasn't moved at all then.

Anyway these are just suggestions/brainstorming. Given the current time I probably overlooked things too.
 
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