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The Hands-On Learner's votes count as +1 for every vote placed upon them that day phase (the final total at the end of the day, not including votes added then removed).
Sore Loser
Each night they choose another player and that player loses, but does not die. Wins if everyone loses by the end of the game. Can target dead players as well.
Suicidal Bride
Once during the game, can propose to someone. If accepted, both the bride and the proposed one will have their roles revealed for the rest of the game.
If the proposal is denied, the bride suicides.
At the end of each day phase, the Secretariat receives a compiled list of each final vote for that phase. The Secretariat will learn how many of the votes on each player were from what faction. The Secretariat may reveal their information at any time, but upon doing so will lose their ability to gain any more lists (this part is up to the discretion of the GM to decide just where the threshold for information leaking should be). Wins with town. Could have solo win for retaining ability and staying alive until end of game.
During each night phase, the Angsty Oracle may mark a player, these players will be notified when they are marked. When the Angsty Oracle dies, all marked players have their roles publicly revealed. The Angsty Oracle may choose to kill himself at any point in the game as long as there is at least one marked player alive.
EDIT: by demand of the fair and righteous OP I changed the role name from Suicidal Cop to Angsty Oracle.
Salty Witch - Third Party "The salty witch is usually calm, but whenever she's voted, she gets salty. When she gets lynched, the first one to vote her dies.
Wins if survives the game."
This sweet and innocent girl likes everyone. She cannot be night killed. Each day she can visit a player and befriend them. Once per game she can Cry; this will turn any befriended Mafia into Millers (Look guilty when investigated)