if battler.type1 == :BUG
imagePos.push(["Graphics/Pictures/Types/BUG",@spriteBaseX+110,+12])
end
if battler.type1 == :DARK
imagePos.push(["Graphics/Pictures/Types/DARK",@spriteBaseX+110,+12])
end
if battler.type1 == :DRAGON
imagePos.push(["Graphics/Pictures/Types/DRAGON",@spriteBaseX+110,+12])
end
if battler.type1 == :ELECTRIC
imagePos.push(["Graphics/Pictures/Types/ELECTRIC",@spriteBaseX+110,+12])
end
if battler.type1 == :FAIRY
imagePos.push(["Graphics/Pictures/Types/FAIRY",@spriteBaseX+110,+12])
end
if battler.type1 == :FIGHTING
imagePos.push(["Graphics/Pictures/Types/FIGHT",@spriteBaseX+110,+12])
end
if battler.type1 == :FIRE
imagePos.push(["Graphics/Pictures/Types/FIRE",@spriteBaseX+110,+12])
end
if battler.type1 == :FLYING
imagePos.push(["Graphics/Pictures/Types/FLYING",@spriteBaseX+110,+12])
end
if battler.type1 == :GHOST
imagePos.push(["Graphics/Pictures/Types/GHOST",@spriteBaseX+110,+12])
end
if battler.type1 == :GRASS
imagePos.push(["Graphics/Pictures/Types/Grass",@spriteBaseX+110,+12])
end
if battler.type1 == :GROUND
imagePos.push(["Graphics/Pictures/Types/GROUND",@spriteBaseX+110,+12])
end
if battler.type1 == :ICE
imagePos.push(["Graphics/Pictures/Types/ICE",@spriteBaseX+110,+12])
end
if battler.type1 == :POISON
imagePos.push(["Graphics/Pictures/Types/POISON",@spriteBaseX+110,+12])
end
if battler.type1 == :PSYCHIC
imagePos.push(["Graphics/Pictures/Types/PSYCHIC",@spriteBaseX+110,+12])
end
if battler.type1 == :ROCK
imagePos.push(["Graphics/Pictures/Types/ROCK",@spriteBaseX+110,+12])
end
if battler.type1 == :STEEL
imagePos.push(["Graphics/Pictures/Types/STEEL",@spriteBaseX+110,+12])
end
if battler.type1 == :WATER
imagePos.push(["Graphics/Pictures/Types/WATER",@spriteBaseX+110,+12])
end
if battler.type2 == :BUG && !(battler.type1 == :BUG)
imagePos.push(["Graphics/Pictures/Types/BUG",@spriteBaseX+110,+26])
end
if battler.type2 == :DARK && !(battler.type1 == :DARK)
imagePos.push(["Graphics/Pictures/Types/DARK",@spriteBaseX+110,+26])
end
if battler.type2 == :DRAGON && !(battler.type1 == :DRAGON)
imagePos.push(["Graphics/Pictures/Types/DRAGON",@spriteBaseX+110,+26])
end
if battler.type2 == :ELECTRIC && !(battler.type1 == :ELECTRIC)
imagePos.push(["Graphics/Pictures/Types/ELECTRIC",@spriteBaseX+110,+26])
end
if battler.type2 == :FAIRY && !(battler.type1 == :FAIRY)
imagePos.push(["Graphics/Pictures/Types/FAIRY",@spriteBaseX+110,+26])
end
if battler.type2 == :FIGHTING && !(battler.type1 == :FIGHTING)
imagePos.push(["Graphics/Pictures/Types/FIGHT",@spriteBaseX+110,+26])
end
if battler.type2 == :FIRE && !(battler.type1 == :FIRE)
imagePos.push(["Graphics/Pictures/Types/FIRE",@spriteBaseX+110,+26])
end
if battler.type2 == :FLYING && !(battler.type1 == :FLYING)
imagePos.push(["Graphics/Pictures/Types/FLYING",@spriteBaseX+110,+26])
end
if battler.type2 == :GHOST && !(battler.type1 == :GHOST)
imagePos.push(["Graphics/Pictures/Types/GHOST",@spriteBaseX+110,+26])
end
if battler.type2 == :GRASS && !(battler.type1 == :GRASS)
imagePos.push(["Graphics/Pictures/Types/Grass",@spriteBaseX+110,+26])
end
if battler.type2 == :GROUND && !(battler.type1 == :GROUND)
imagePos.push(["Graphics/Pictures/Types/GROUND",@spriteBaseX+110,+26])
end
if battler.type2 == :ICE && !(battler.type1 == :ICE)
imagePos.push(["Graphics/Pictures/Types/ICE",@spriteBaseX+110,+26])
end
if battler.type2 == :POISON && !(battler.type1 == :POISON)
imagePos.push(["Graphics/Pictures/Types/POISON",@spriteBaseX+110,+26])
end
if battler.type2 == :PSYCHIC && !(battler.type1 == :PSYCHIC)
imagePos.push(["Graphics/Pictures/Types/PSYCHIC",@spriteBaseX+110,+26])
end
if battler.type2 == :ROCK && !(battler.type1 == :ROCK)
imagePos.push(["Graphics/Pictures/Types/ROCK",@spriteBaseX+110,+26])
end
if battler.type2 == :STEEL && !(battler.type1 == :STEEL)
imagePos.push(["Graphics/Pictures/Types/STEEL",@spriteBaseX+110,+26])
end
if battler.type2 == :WATER && !(battler.type1 == :WATER)
imagePos.push(["Graphics/Pictures/Types/WATER",@spriteBaseX+110,+26])
end