TRAINERS
pokémon journey rp
rated T
rated T
Hosted by Eleanor and Aquacorde
Created by Adventure
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The time has come for you to graduate the Pokémon Training Cape College and earn your Trainer's License! In order to graduate, all students must complete a journey around Kanto, where they challenge every official gym leader to a serious battle. Whether you win each battle or not isn't the important part, but the gym leader's assessment of your skills and behavior, is.
Your side goal might be to finish the journey as fast as possible in order to graduate first in your class! Or perhaps to actually beat every gym leader, a feat that few ungraduated trainers accomplish, but isn't impossible. Or perhaps you want to take your time enjoying the journey itself, and focus on gathering the best or most fascinating pokémon team you can. It is all up to you how to shape your adventure, as long as you finish in the end.
2019 is not the most safe and calm year to go journeying, unfortunately. Over the past months, more and more incidents have happened across the region. There are radical organizations on the move, and they are getting more and more traction somehow. They all wish for humans to dissociate from pokémon training, to various degrees. Authorities are now worried that things will soon escalate into actual terror attacks and criminal endeavors...
You are still allowed to travel though. Just be careful. And, surely, you won't sympathize with these radical people?
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[tab=1pclose]❌[/tab] - [tab=1psetting]🌳 Setting[/tab] - [tab=1pmap]🗺️ Town Map[/tab] - [tab=1pmec]📋 Mechanics[/tab] - [tab=1psu]🦸 Sign-up sheet[/tab]
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This isn't the Kanto you're familiar with. For our intents and purposes, think of it as a parallel universe and somewhat avoid details about areas when writing up your SU. The cities have the same old names though, and many locations are similar, but that's where the similarities end. All gym leaders are different, some areas look different and last but not least - there is definitely no Team Rocket around. There are other dubious organizations instead.
On your way through this region, you will not only get a chance to collect most of the original Kanto pokémon, but some exotic immigrating breeds from other regions will definitely appear, and you are sure to stumble into dangerous events, fight back against wrongdoers, and be thrown into various adventures together with Kanto's new gym leaders and other important people!
Unlike in the Kanto you're probably used to, not just anybody normally "goes on a pokémon journey" here. In order to purchase pokéballs, you need a trainer's license, which is a physical card linked to a digital online profile in the Pokémon League Association's (PLA) database. And if you are an adult, in order to acquire a license, you have to pass several time-consuming, difficult theoretical and physical tests together with pokémon. Without a license, you can still own pokémon outside of a pokéball, but they are then registered as farm animals or pets, and rules on pitting them against each other are much more strict as you're not actually legally allowed to put your pet in harms way on purpose...
However, if you are young, there is a better way to aquire a license: you can graduate from a Pokémon Training School. In this RP, you are young student at the Pokémon Training Cape College north of Cerulean Town, 13-15 years of age. It is a boarding school that is prestigious despite the fact that its headmaster, the famous researcher professor Palm, refuses to make families pay to send their children there. Instead, he meets with each family that applies, and judges the child's attitude and potential directly. To cut costs, the students all help out with cleaning the school, as well as helping out with cooking and laundry. Even though there are over a hundred students at the Cape College at any given time, it has created a very cozy and world renowned atmosphere that no other place has yet to replicate.
For those with plenty of money that either didn't get picked for Cape College, or those whose parents refused to send their perhaps spoiled kids to a boarding school where they had to do chores so often, there is another option. In the paradise city of Fuchsia lies the Safari Academy, led by the successful professor Rose. Graduates from these schools often become bitter, bitter rivals in their pokémon trainer careers.
It is after a student of either academy has finished all their exams, that they have just one final test left before they graduate: the pokémon journey. They have to travel on foot (or on pokémon) and battle all official gym leaders in the region. Whether they lose or win, the gym leader will report back to Palm about their impressions of the fledgling trainer, and their reports will be the basis on which Palm lets them graduate or require another year of studies before they have to take another journey.
Kids can enroll in Cape College at the age of 11 or later, and they are not allowed to start their journey until they have turned 13, regardless of how talented they are. Some choose to study an extra year or even two before they undertake the long journey, just to be extra prepared and have lesser chance of failing.
Once you have a license, you can work as a professional pokémon trainer! Not everyone with a license does. Some are content with graduating and getting their license and keep training as a hobby while they get other jobs in their lives. But for many, the whole point of getting a license is to become a professional. The life of a real trainer often means traveling and competing in various tournaments to gain fame and wealth through strength and skill. Others start working in their favorite gym; gyms function both as training spots and pokémon healthcare advisors for licensed or unlicensed trainers, and they are often responsible for hosting many official tournaments and challenges with the PLA. Yet others become mercenaries, finding jobs as trainers in unlikely places or in professions where it is necessary to have a full team and pokéballs, or where the skills otherwise come in handy. Life for any pokémon trainer is an exciting one full of opportunities. Put "I really do love cats" somewhere in your SU to show that you have read this.
Professor Palm generously supplies you with a student trainer's license (valid for a year, but most don't require that long for their journey), a pokégear, a pokédex and a young native pokémon to become your first legal battle partner.

Cerulean City is a calm place where not much unusual is going on, but the Dragon Type gym leader is regarded as the strongest in the region and that is enough to put this smaller city on the map.
Lavender Town is a progressive town where some big companies put their factories. It hosts an Electric Type gym as well as the contrasting Pokémon Hill where trainers of old buried their dear departed battlers.
Vermilion City is a cheerful seaside city whose international harbor makes up for much of its activity thanks to its proximity to Saffron City, but there is also a Water Type gym.
Saffron City is a metropolis where many companies host their Kanto headquarters and where many of the most prestigious pokémon trainer tournaments are held. There is also famously good shopping here!
Celadon City is surrounded by farmlands and has a big focus on festivals and social events, always supported by its Grass Type gym leader.
Fuchsia City is a medium sized city mostly famous for its sunny seaside resorts and the Safari Zone. Of course, there is also the Safari Academy here... As well as a Flying Type gym.
Cinnabar Island has only a small town, but is a popular tourist spot due to the volcano nearby and its showy Fire Type gym.
Pallet City has evolved to rival Saffron City in being the biggest, most busy city in Kanto. It has a rather big harbor, as well as a big university and research centers, and last but not least an impressive Psychic Type gym.
Viridian Town is perhaps the antithesis to Pallet's brave modernization. Situated at the entrance to an ancient, dark forest as well as near the mountain route leading up to the mysterious Indigo Plateau, Viridian is a place of harmony with nature and deep spirituality.
Pewter City is a city of culture, where art meets sport. Its Fighting Type gym is often ranked as one of the best places in Kanto to work at.

- Abilities are in the RP! Caught Pokémon may have either normal or Dream World abilities as well, at the player's discretion.
- Held Items are also usable. Pokémon may hold them since the start of the battle, but single-use items may be tossed towards a Pokémon by its trainer in the midst of battle too. In any case, though, common battle rules will restrict you to one item being used per battle! Stolen items that don't get consumed (Thief, Covet...) should also be given back at the end of the battle.
- Levels are self-assigned by each player! The rule of thumb can be described by this table...
Lv. <25
Lv. 25 to 40
Lv. >40
Simple battle
Regular Battle
Hard Battle
1-2
1
0-1
2
1-2
1
2-3
2
1-2
In this case, quick training sessions or skirmishes can be considered Simple Battles. A rather normal battle between trainers with a few move exchanges is a Regular Battle, while a Hard Battle should mostly apply to high level opponents or hectic scenarios, where a considerable amount of strategy is involved.
- And yes, evolutions (by level or stone) and moves are also up to each player to add in.
For reference, new level-up moves can be added by looking from the lists of the last 2 generations a Pokémon is available in, meaning that a Pokémon such as Flabébé can be given moves based on Gen 6 and 7's movepools, whereas a Pokémon such as Malamar can be given moves based on Gen 7 and 8's movepools.
For evolutions by trade, or by other methods, the general rule is: trade evolutions can occur just by level up starting from 45. The item that some Pokémon need to hold while being traded can be now used on them like a regular Stone. For more complex mechanics (like Shelmet and Karrablast, for example), that can be discussed with the hosts!
- In the context of this RP, TMs aren't limited to the in-game list, but can contain any move. They will, however, break after a single use. Move Tutors will be available in certain areas and might be able to teach the same move more than once, though. In any case, a Pokémon may be able to learn a move this way as long as it can be learned in-game, no matter the method used: be it TM, Breeding, Transfer from other Generation, or in-game Move Tutors.
- You may capture any pokémon you have access to according to area posts, in any way you see fit. Some pokémon may be restricted to certain events or requirements though.
- You are allowed to trade pokémon with another player's main character at any time. Trading with side characters is also allowed, but is then restricted to pokémon you could have already been able to catch in the wild before the trade happens. Specifically, Event Pokémon are not allowed to be obtained this way.
- How to keep track of all this? You can do so inside of your posts - or better, you can use a spreadsheet that will be available to players through the roleplay's Discord server. That contains all the Pokémon and inventory info of each character!

- If you are working on a joint post, let the GM know! Because...
- If you think you that 2 weeks or more will likely pass between your last post and your next, for some unfortunate reason, please do let the GM know.
- If you have been inactive for weeks without proper communication, you'll be put on hiatus and/or might be removed from the RP.
- You are allowed one main journeying trainer, but may make any number of side characters! If you realize they are likely going to be recurring, please make them a brief SU.
- JPing is encouraged, but so is back-and-forth posting IC as well! I'd rather you make small posts IC to keep things moving, than post nothing at all for an extended time :)

Any Pokémon that evolves at least once and that is from Generations 1 through 4 is eligible to become a starter! Your starter may also be given one move that it wouldn't be able to learn otherwise, as long as it's not a legendary or mythical Pokémon's signature move. In any case, this can be discussed as you join in!

Name:
Gender and pronouns:
Age: (13-15 is the normal age when trainers try to graduate)
Hometown:
Appearance: (can be a picture)
Family:
Brief history: (when did you join the school? Age 11, 12 or 13, probably not older unless you want to be a special late recruitment. Also anything you want us to know from your childhood and school years here.)
Personality:
Hobbies: (optional, since they attended the academy, their main interest is of course pokémon training, but you may here list if there is anything else they enjoy doing)
Dreams or aspirations: (could be related to their pokémon trainer career, or to their hobbies, or something else. Or perhaps they don't really aspire for much at all? (really?))
Theme song: (optional youtube link. For fun!)
Starter pokémon: (State its species, its gender, and anything else you want to tell us about this pokémon you have recently received.
Roleplay sample: (either link to a recent IC post in another RP that is representative of your style, or write up a short sample of a random scene where your character attends the Cape College or interacts with their family!)
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