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Tutorials

GKS

Retired Hacker
  • 1,320
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    17
    Years
    • Seen Dec 23, 2013
    What kinds of tutorials could this community use more of? Also what kind of detail do you all wish to see in future tutorials. I probably won't be writing one because scripting is my area and we have a lot of scripting tutorials out there.
     
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    General HEX/ASM Tutorials, I think. I know people have tuts in their sigs linking to other places, but hardly any are here.

    The problem with these is that they are such big topics. I once tried to write a tutorial on doing a fair bit with GBA Pokemon ROM including mapping and scripting, and whatever else I could think of (Proof: DJG, I think I showed him part of it at one stage, if he can remember). If you've ever tried to read through my pokescript tutorial, the amount I had written was probably that and a half and it was incomplete. That never got posted due to my computer crashing and it unfortunately getting lost.

    But my point is, in these two topics, there is just far too much to cover and for people to donate their own time to write things on these topics is a big ask.
     
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    The problem with these is that they are such big topics. I once tried to write a tutorial on doing a fair bit with GBA Pokemon ROM including mapping and scripting, and whatever else I could think of (Proof: DJG, I think I showed him part of it at one stage, if he can remember). If you've ever tried to read through my pokescript tutorial, the amount I had written was probably that and a half and it was incomplete. That never got posted due to my computer crashing and it unfortunately getting lost.

    But my point is, in these two topics, there is just far too much to cover and for people to donate their own time to write things on these topics is a big ask.

    You are right, these topics have too much to cover for just one person to cover. I was thinking of writing a scripting tutorial, but we have a lot of those out there.

    Something else:
    thethethethe, your scripting tutorial was the first one I read and it was really good and I liked all the details.
     
    The problem with these is that they are such big topics. I once tried to write a tutorial on doing a fair bit with GBA Pokemon ROM including mapping and scripting, and whatever else I could think of (Proof: DJG, I think I showed him part of it at one stage, if he can remember). If you've ever tried to read through my pokescript tutorial, the amount I had written was probably that and a half and it was incomplete. That never got posted due to my computer crashing and it unfortunately getting lost.

    But my point is, in these two topics, there is just far too much to cover and for people to donate their own time to write things on these topics is a big ask.

    That makes sense....but it would be easier if someone broke them up into smaller tutorials....like "Mapping with ASM" or something that isn't all inlusive, but demonstrates clearly how to do a certain part of ASM hacking.
     
    basic asm, music insertion(a lot of people find it hard to do for some reason...) , and basic hex tuts. by basic I mean that it teaches not just commands, but a good style to figure out new commands. for the music tut if someone could post one with a video on it it would be helpful.
     
    More important to an experienced hacker are not tutorials, but reference documents. Tauwasser's scripting doc is a prime example of a useful document.

    Not that tutorials can't be useful to someone starting out, but there's only so much of "this is a byte, and you can change it" that doesn't get redundant.
     
    I think a really detailed tilemap editing tutorial would be nice. One that explains how to edit or create a new title screen more specifically.Most of the tutorials out there are good. Some could use more detail. The biggest problem is that most expect new people to have a degree of experience which makes them hard to understand if you don't (have experience that is).
     
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