Medli
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Fire Monotype Challenge: Part Eighteen - Fire and Water
Trainer Name: Seb
Badges: 8
Generation: I (on Blue)
Location: The Indigo Plateau
Battle Against Rival Holden:
Amazing Team:
"image removed"
Ringo (Level 64)
- Flamethrower
- Earthquake
- Slash
- Swords Dance
"image removed"
Trixie (Level 61)
- Flamethrower
- Fire Spin
- Dig
- Confuse Ray
"image removed"
Felix (Level 61)
- Body Slam
- Flamethrower
- Toxic
- Double-Edge
---
EDIT (I know it's not required, but...):
Fire Monotype Challenge: Part Nineteen - What Does One Do with 96 Hyper Potions, 50 Revives, 20 Full Heals, and Lots of Money? You Buy 50 Ultra Balls and 30 Max Repels. Then You Go In the Cerulean Cave.
Trainer Name: Seb
Badges: 8
Generation: I (on Blue)
Location: Pallet Town
Battle Against Mewtwo (Attempt 1):
The End of Kanto
Trainer Name: Seb
Badges: 8
Generation: I (on Blue)
Location: The Indigo Plateau
Battle Against Rival Holden:
- Epic music and... wait. He has a new sprite? That's not fair.
- Sent out Ringo against his Pidgeot. Wanted someone that could hit hard and fast. Critical Flamethrower was a 1HKO.
- Switched to Felix for Alakazam. Surprisingly, Body Slam was a near 1HKO. Psychic and Psybeam brought me down to 93 HP, which wasn't too bad.
- Back to Ringo for his Rhydon. Earthquake only did about half. He only use Fury Attack. Unfortunately, the next Earthquake left him with 1HP (this seems to be a recurring theme in my playthrough...). Well, Rhydon use Tail Whip (lulz) and it missed, and he also didn't heal up.
- Sent out Trixie for Arcanine. She used Dig (left him in the low yellow) and he used Leer. Only took one more Dig, which was also a Critical. That's another recurring theme; getting Crits when I don't need them!
- Kept her in for Exeggutor and... Flamethrower didn't KO? And Hypnosis hit? I thought it had horrible accuracy. Played the Poke Flute to wake Trixie up. Damn Exeggutor used Hypnosis again. Finally, it used Stomp and I
let it die a horrible painful deathfainted it with another Flamethrower. - Here's the big one. I sent out Felix for a Toxic. And... it missed. Blastoise used Withdraw, which is also bad. I was counting on Physical attacks. The next Toxic hit, though. It continued to Withdraw, so I figured I'd try a Flamethrower. It still used Withdraw. The next Flamethrower put it in the low yellow. Then it used Hydro Pump (every Hydro Pump in this playthrough has hit so far. Wtf.) Felix fainted and I sent out Ringo. His Flamethrower was enough to finish the job. AND he grew another level.
Amazing Team:
"image removed"
Ringo (Level 64)
- Flamethrower
- Earthquake
- Slash
- Swords Dance
"image removed"
Trixie (Level 61)
- Flamethrower
- Fire Spin
- Dig
- Confuse Ray
"image removed"
Felix (Level 61)
- Body Slam
- Flamethrower
- Toxic
- Double-Edge
---
EDIT (I know it's not required, but...):
Fire Monotype Challenge: Part Nineteen - What Does One Do with 96 Hyper Potions, 50 Revives, 20 Full Heals, and Lots of Money? You Buy 50 Ultra Balls and 30 Max Repels. Then You Go In the Cerulean Cave.
Trainer Name: Seb
Badges: 8
Generation: I (on Blue)
Location: Pallet Town
Battle Against Mewtwo (Attempt 1):
- We haven't forgotten about our favorite failed genetic experiment. I plan to capture it. Unfortunately, the only status ailment that I can use ease its capture is Felix's Toxic, which isn't ideal for two reasons. One, it causes damage. Secondly, the damage increases. Well, let's try it.
- Felix is up front and I set up Toxic while it used Barrier. It continued to use Barrier, so I tried a Flamethrower which Critical'd. It used Psychic which brought me under half, then it healed. It healed and I used Flamethrower bringing it back to the yellow. It finished Felix off with Psychic.
- I brought out Trixie and Mewtwo used Swift. Then, Trixie's Flamethrower Critical'd and fainted Mewtwo... Darn.
- Once more with feeling. Mewtwo wasted his first turn with Recover while I set up Toxic. He used Barrier while I used Flamethrower, and he kept using Recover over and over again. Finally, Flamethrower and Toxic together brought Mewtwo in the red, so I threw and Ultra Ball... which missed. I was worried that Toxic would KO Mewtwo, but he used Recover. Toxic brought Mewtwo back in the yellow, but I didn't want to put any more damage on it. I threw an Ultra Ball just to waste a turn, but it actually worked and it caught Mewtwo... that was way easier than in FR!
The End of Kanto
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