Ice1
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- Seen Nov 23, 2023
City of Masks
Map I NPC CSS I Supernatural Almanac
Welcome
Venice is a city of mystique and intrigue. People say the city wears a mask. The mask itself is the beauty of the city, the art, the water, the amazing architecture, but underneath that water, and in those buildings, monster live. The city is filled with all kinds of horrors, roaming the streets, blending in with the masses. The city is filled with werewolves, vampires, sirens and demons, lurking between the citizens. Ghosts haunt the cathedrals, ghouls swamp through the cemeteries, and mermaids terrorize the bay.
Venice
Venice is controlled by rich families that control trade. The most powerful is the de' Medici family, led by Giovanni de' Medici. He controls almost all banks in Venice, and has a powerful economic spider web, woven throughout the city. Giovanni is a normal man. He possesses no magic ability, neither dark nor light, and his power is solely based on his mental capabilities. He controls his empire with an iron fist, and is never left alone. The de' Medici's biggest rivals is the Omicidio family. They handle their business dirtier than the de' Medici's. While the de' Medici's make most of their money with extortion through their banks, the Omicidio family makes theirs through trade in illegal materials. Using their trading ships as a front for smuggle of supernatural goods. The Omicidio family is led by Enzo Omicidio, a vampire. Venice is filled with other families, that are bound to either the de' Medici's or the Omicidio's. There are some small families that are unaffiliated, however.
The politics play out in two different ways. Meetings will be held, disguised as masked balls, where family members settle their differences, and in the streets and canals, where people are liquidated, and fights take place. The one thing these things have in common is the masks. Masks are worn at night, to keep identities a secret. Murders and meetings are held with as little personal information as possible. The masks make it possible for the monsters to stand out at night, and blend in at day. Numbers of secret societies arise, where masked figures meet, discussing schemes, and executing them, without knowing anyone's identity. When interacting with supernatural beings, almost everyone wears a mask. The truth about who is human and who is more is hard to come by.
The politics play out in two different ways. Meetings will be held, disguised as masked balls, where family members settle their differences, and in the streets and canals, where people are liquidated, and fights take place. The one thing these things have in common is the masks. Masks are worn at night, to keep identities a secret. Murders and meetings are held with as little personal information as possible. The masks make it possible for the monsters to stand out at night, and blend in at day. Numbers of secret societies arise, where masked figures meet, discussing schemes, and executing them, without knowing anyone's identity. When interacting with supernatural beings, almost everyone wears a mask. The truth about who is human and who is more is hard to come by.
The Arc system
This RP works with a new system that I'm calling the Arc System. The RP is set up to be easily joinable, and you are not having to commit long term to the role play. The story will be divided into arcs. Every arc is meant to be a story that can stand on itself. Sign Up's will be closed while an arc is active, but when the end of an arc nears, they will open up again. Players will be able to join in the new arc, and a summary of information that is important to get in the story will be added. The end of an arc is a good place for people to leave the RP, join the RP, or retire your character and play as a new one.
The supernatural world/setting
The supernatural world in Venice: City of Masks is based on gothic literature, but taking influence from other cultures occultism is allowed too. The monsters in Venice are all of equal intellect as the humans, and can pass as humans. Blending in with the normal society is a big part of every supernatural beings life. The existence of the magic world is public knowledge, but they are mostly feared by the commoners. The Christian faith is very present in the city, and it shuns the magic world. Monsters aren't the only part of this occult world. Actual people can acquire magical abilities, or magically change themselves too. Magic is not something that is easily controllable however, and magical abilities manifest themselves mostly as specific abilities, instead of full control of the magic spectrum. Examples of this are pyrokinesis, teleportation, and transmutation. There are a lot of magical artifacts going around in Venice too, and they are highly sought after. Artifacts are some of the most powerful things in this world.
The city itself is a renaissance representation of Venice. Cars don't exist, nor does steam power. Magic is no big part of a commoner's life, and it plays no big part in the city. On the surface at least. Science is a heavily discussed topic right now, but it's not advanced. Theories about the world start blooming only know, and there is an ongoing struggle with the iron fist of the church. Alchemy is one of the most advanced sciences, and seems very magic in its potential. Transmutation is not unheard of, but the church prosecutes alchemists, which makes it a very secretive science.
A list of common monsters, with a small description:
The city itself is a renaissance representation of Venice. Cars don't exist, nor does steam power. Magic is no big part of a commoner's life, and it plays no big part in the city. On the surface at least. Science is a heavily discussed topic right now, but it's not advanced. Theories about the world start blooming only know, and there is an ongoing struggle with the iron fist of the church. Alchemy is one of the most advanced sciences, and seems very magic in its potential. Transmutation is not unheard of, but the church prosecutes alchemists, which makes it a very secretive science.
A list of common monsters, with a small description:
Spoiler:
Vampires, monsters who live on blood. They are stronger and faster than humans. They have to be invited into a house to enter, but after the invitation they can enter at will. Christian symbolism cripples them, and they dislike sunlight. Vampirism is transferable. If a vampire pierces your skin with their teeth, you will become a vampire too. Vampires normally pierce the skin with other means and drink from the wound, to not infect their prey.
Werewolves, monsters who can change into monstrous half-man, half-wolf beings. In werewolf form, they possess wolf-like traits, and are stronger than humans. They lose cognitive function, however. A big weakness includes touching silver. Lycanthrophy is spread by getting bitten by a werewolf. Werewolfs mostly kill their prey, however, or don't use their teeth to keep the target from turning.
Ghosts, monsters who are the souls of dead people. They can interact with the physical world at times, but are mainly intangible. Ghosts can turn invisible and have limited teleportation. They can be harmed with salt, and pass on if their corpse get cremated. Ghosts are created if someone dies and still has attachment to the physical world. They can also be created by spells.
Ghouls, demons who have taken on the appearance of the first dead body they ate. They are corpse eater, and feed off of rotting flesh. They don't feel pain as we do, and can lose body parts without hurting themselves. They can replace parts of their body with that of other corpses. Ghouls don't remember their lives as demons before they became ghouls.
Mermaids, monsters who live underwater, and eat humans. Their fish tail changes into human legs once they enter land. On land they are just humans in their ability, only almost always beautiful. Once they enter water, their true nature arises. They can breathe underwater, and heal there. They are faster and stronger in the water.
Sirens, monsters who lure humans away to consume them. Their skin rots, and they are unholy in appearance. They have hypnotic capabilities, however, and use these to fit in. Their hypnosis isn't extremely strong, and it's easy to break, but sirens commonly use it to lure lonely humans out of the streets. One of their strongest hypnotic abilities is to make people believe they have a beautiful appearance, which they use to blend in with the masses.
Demons, monsters who possess humans to for their personal gain. Demons are formless beings that take over host bodies. They have limited telekinesis, and can leave and enter host bodies at will. Their main weakness is everything holy. They can't enter holy places, and burn if they touch anything holy. Demons stuck on earth are corrupted spirits, and their is no knowledge about the existence of an after life, beyond being stuck on earth as a demon or a ghost. A demon is born every time a person who lived a life of extreme evil dies. A newly born demon basically gets born out of their sins. Newborns are pure evil, and will do nothing but wreak havoc. A demon can develop new character traits as it's lifespan grows, however.
Draconians, monsters who are the distant descendants of dragons. They look human, but they have dragon like abilities. Their skin is extremely durable, and they can breathe flames. Their legs are scaly, and they have claws instead of feet. Draconians are known for their greed, commonly associated with gold, but this is not always the case.
Faes, monsters who are mostly mischievous in nature. While this mischief may differ from simple trickery, to harmful deceit, they all like to play around. They commonly look childlike. They have very potent magic abilities, with which they can change the world around them. It allows them to change objects into others, placing hexes on people, and move things around. They have a very big weakness to iron however.
Werewolves, monsters who can change into monstrous half-man, half-wolf beings. In werewolf form, they possess wolf-like traits, and are stronger than humans. They lose cognitive function, however. A big weakness includes touching silver. Lycanthrophy is spread by getting bitten by a werewolf. Werewolfs mostly kill their prey, however, or don't use their teeth to keep the target from turning.
Ghosts, monsters who are the souls of dead people. They can interact with the physical world at times, but are mainly intangible. Ghosts can turn invisible and have limited teleportation. They can be harmed with salt, and pass on if their corpse get cremated. Ghosts are created if someone dies and still has attachment to the physical world. They can also be created by spells.
Ghouls, demons who have taken on the appearance of the first dead body they ate. They are corpse eater, and feed off of rotting flesh. They don't feel pain as we do, and can lose body parts without hurting themselves. They can replace parts of their body with that of other corpses. Ghouls don't remember their lives as demons before they became ghouls.
Mermaids, monsters who live underwater, and eat humans. Their fish tail changes into human legs once they enter land. On land they are just humans in their ability, only almost always beautiful. Once they enter water, their true nature arises. They can breathe underwater, and heal there. They are faster and stronger in the water.
Sirens, monsters who lure humans away to consume them. Their skin rots, and they are unholy in appearance. They have hypnotic capabilities, however, and use these to fit in. Their hypnosis isn't extremely strong, and it's easy to break, but sirens commonly use it to lure lonely humans out of the streets. One of their strongest hypnotic abilities is to make people believe they have a beautiful appearance, which they use to blend in with the masses.
Demons, monsters who possess humans to for their personal gain. Demons are formless beings that take over host bodies. They have limited telekinesis, and can leave and enter host bodies at will. Their main weakness is everything holy. They can't enter holy places, and burn if they touch anything holy. Demons stuck on earth are corrupted spirits, and their is no knowledge about the existence of an after life, beyond being stuck on earth as a demon or a ghost. A demon is born every time a person who lived a life of extreme evil dies. A newly born demon basically gets born out of their sins. Newborns are pure evil, and will do nothing but wreak havoc. A demon can develop new character traits as it's lifespan grows, however.
Draconians, monsters who are the distant descendants of dragons. They look human, but they have dragon like abilities. Their skin is extremely durable, and they can breathe flames. Their legs are scaly, and they have claws instead of feet. Draconians are known for their greed, commonly associated with gold, but this is not always the case.
Faes, monsters who are mostly mischievous in nature. While this mischief may differ from simple trickery, to harmful deceit, they all like to play around. They commonly look childlike. They have very potent magic abilities, with which they can change the world around them. It allows them to change objects into others, placing hexes on people, and move things around. They have a very big weakness to iron however.
Gameplay
Venice combines sandbox elements with a story driven plot. Players will be presented with an arc long story, but they will not be limited to this story. Players are allowed to develop their own characters and stories, and along the way will be presented with opportunities to join the overarching story, and the GM will try to use player created plot and characters as much as possible. In the world of Venice, players can take almost any job, and fulfil that. Venice is heavily based in this supernatural world, so involving your character with it is a good way to get in with the action. Big plot points will be interaction between the families, magical artifacts, and dealing with monsters.
You
You are a citizen of Venice, free to roam the city. Most people are affiliated with a family. Either being part of that family, or working for them. Families are what they sound like. Members of the family are all related by blood, and the only way to become part of it is to marry your way in. People that work for families are paid by them. Players don't need to be part of a family, although they are a good way to get involved in the action. Players can be shop owners, street rats, or monster hunters too.
Rules
- PC rules apply.
- This RP is M-rated
- No godmodding
- No bunnying unless you've gotten permision to do so
- Post at least once every two weeks
- New races or species cannot be added without permission of the GM
- Creating Very strong NPC's should be talked through with the GM
- Creativity is encouraged. I'm likely to agree with what you're wanting to add to the story, unless it clashes with the setting
- Be respectful. The RP is supposed to be fun for everyone
Accepted players
Sign ups are closed at the moment:
- Ice as Arabella Sciacallo
- Shak as Lorenzo Immobile
- Gimmepie as Adalinda Capello
- Sonata as Baranabas and Facio Benedevice
- doge as Renée de Fiore
- infinite as Finn Nimue Espira.
- Deceptio as Rowin Odo
- Fantome as Argenta de Bianco
- Lucifer-San as Isaac Clark
- Zatanna as Pandora Bellerose
- Richochett as Ninivi Von Flare Leblanc
- GreyBidoof as Marco Moretti
Hiatus:
- under_score as Keira O'Cuinn
- Karma as Luca Alessandro Cellini & Rosa Maria Omicidio
- Foxrally as The Boogeyman
- Lycanthropy as Gustavo Babini
- Ice as Arabella Sciacallo
- Shak as Lorenzo Immobile
- Gimmepie as Adalinda Capello
- Sonata as Baranabas and Facio Benedevice
- doge as Renée de Fiore
- infinite as Finn Nimue Espira.
- Deceptio as Rowin Odo
- Fantome as Argenta de Bianco
- Lucifer-San as Isaac Clark
- Zatanna as Pandora Bellerose
- Richochett as Ninivi Von Flare Leblanc
- GreyBidoof as Marco Moretti
Hiatus:
- under_score as Keira O'Cuinn
- Karma as Luca Alessandro Cellini & Rosa Maria Omicidio
- Foxrally as The Boogeyman
- Lycanthropy as Gustavo Babini
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