OHHHH that was my problem then, I was trying to evolve it before getting the dex cause I wanted to see which final evo I liked most. So it was just me missing something! Once I grabbed it, it evolved just fine. Probably should have done it in the first place lol. Thank you though!!
Glad it was solved! I'll look into removing that mechanic anyhoo, since that is a very valid thing to want to do!
I have a question regarding some encounters in Mt. Sylph: Are Spinarak/Ariados, Cherubi/Cherrim, and Shuckle actually available in this area? I've been running around and smashing rocks left and right with no luck. Just want to make sure I'm looking in the right place for these Pokemon.
That aside, I love your hack! It's a lot of fun to play and the spritework is gorgeous. You and your team have done such a fantastic job! It's easily up there as one of my favorite romhacks and I can absolutely see myself replaying this over and again for a long time. Much love to you and your team and I wish you the best with your future endeavors.
Those pokémon are in the post-game area of Mt.Sylph. Sorry for the confusion! I'll update the documentation with the next patch to make it more clear if I end up keeping the encounters this way!
Also thank you so much ^^
I absolutely love this romhack. I had a question. I tried to make 2 saves, one as a regular play through and another personal save to test PKSM. Whenever I load the PKSM save, it corrupts it and brings it back to the latest save. Is there any compatibility for PKSM planned for the future?
I've heard from a couple of people that external programs don't always work as intended with this hack (PKHeX as well). This wasn't my intention at all, so I imagine it's because of some shoddy hacking of mine 😰 If I can figure out how to mend this, I absolutely will, though I will have to ask around from more experienced hackers as to what could be causing it.
I'm enjoying the hack so far, but I have a few questions. First, how do you actually update the game? I feel like I might know, but I don't feel like taking the risk of corrupting my save file without actually making sure. Second, do you have recommendations on when to evolve stone evolution Pokemon? I don't know if the stone evolutions in this game actually learn moves or not, I feel like you would have changed them but again, I just want to make sure.
Edit: Oh yeah, also Gym Leader level caps would be useful.
Depends on which platform / emulator you use! In most cases on the PC simply replacing the game file but making sure the name is the same as the save files will do, but for example the Miyoo mini (with or without Onion OS), something I've been using for testing on the side, will not load the save file or save states anymore if you do this. These are the only platforms I have experience with, though. Either way, I recommend always making backups just in case when trying to update.
For the stone evolutions, I apologise for the inconvenience! I plan on giving them the same movesets as their pre-evos or slightly modified versions of them in the balance update I'm working on (2.0). I've already implemented the move changes / some new moves, but it will take a while longer still to go over all 400+ learnsets 😅
Gym Leader level caps will definitely be in my power to include in the documentation, though! Thanks for the suggestion! This will also come with 2.0 though, as will as many of the things people have asked for I can manage.
if i may ask, what pokemon holds the two mushroom items?
the move reminder in this game is honestly a lot more useful, because a lot of pokemon's level up movesets arent all that great
i would ask if it would be possible to make it free and add him to every center, but i dont wanna have to delay the next update even further
Many food pokémon do, but the best place to farm is from the Tinkatink line in Navel Rock...which is post-game, oops 😰
I like the idea of a free and accessible relearner. I don't think it should be too difficult to implement so unless the event complexity somehow surprises me I don't imagine adding it to 2.0 would delay it too much.
Ah lol ok thanks. Also if it helps I caught the vanilish (thought it was vanillite but was actually evolved) in area 2 with the super rod. Not sure if you need that info or not lol
Ah yes, Vanillish is indeed on the encounter table there. I am...not sure what my logic was there, hah. But at least it is working as intended for now, sort of.
How do I play this? I'm really aching to play
Since emulation and rom hacking are a bit of a grey area, you'll have to look online how to patch and play rom hacks I'm afraid! Not to worry though, it isn't very difficult and there are very clear guides and readily available resources for getting started.
So although I've been enjoying WTF so far, the only thing that I wish was included in the Documentation folder was a secondary doc for learnsets
Cause truth be told, it's kinda annoying having to soft reset or load a save state when realizing an Item Evo Mon ((i.e Delcatty)) isn't learning moves anymore
Thanks! Learnsets are definitely on the To Do list for the dosumentation. That will also come with 2.0 though, since it changes moves and learnsets quite a bit. Sorry about that! Player convenience has been an, ah, learning experience for me since my focus was primarily on graphics when making this 8D