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Chit-Chat: Welcome to the Strategies & Movesets forum for Sun & Moon!

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Speaking of Unreleased Abilities... Rock Head Smash Scarf Tyantrum. I used to love this with Aggron, but Tyrant doesn't have such exploitable weaknesses. I'm looking forward to this.

Obviously with all the priority users and the 80% accuracy, he's not going to be top tier, but it should be fun.
 
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fun fact: showdown has implemented all the unreleased oras megas. theres even an oras ladder on the main server! if you don't play on main often, you can just challenge each other to custom battles for some oras fun :) just build a team with the unevolved form of the unreleased mega and let it hold its respective mega stone.
 
okay so um let's try getting some discussion started! let's start with prolly the most broken mega in ou oras has brought us:

[PokeCommunity.com] Welcome to the Strategies & Movesets forum for Sun & Moon!

m-mence

this thing has tons of sets it can run. offensive dd, bulky dd, special lure and even facade + refresh (i've faced one and it ****ed me up ;_; ) thoughts?

other fun megas (and primals) to discuss about imo: anything not named m-audino and m-steelix :p
 
okay so um let's try getting some discussion started! let's start with prolly the most broken mega in ou oras has brought us:

[PokeCommunity.com] Welcome to the Strategies & Movesets forum for Sun & Moon!

m-mence

this thing has tons of sets it can run. offensive dd, bulky dd, special lure and even facade + refresh (i've faced one and it ****ed me up ;_; ) thoughts?

other fun megas (and primals) to discuss about imo: anything not named m-audino and m-steelix :p

Looks like Mega Salamence is a much improved version of D/P/Pt Salamence, mainly because it's hard to switch into.

Call me crazy, but I think Mega Glalie finally gets the love it deserves in the form of better offenses, Speed and the Refrigerate ability giving it a good physical Ice STAB in Return. It can work as an offensive Spiker or an all-out attacker that include Refrigerated Explosions:
-Spikes
-Return
-Earthquake/Ice Shard/Taunt
-Explosion
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Glalitite
Ability: Inner Focus

or (since Glacia's Glalie has Freeze-Dry in its moveset according to the data dumps, it's safe to say that it gained that as a level-up move)
-Return/Double-Edge
-Earthquake
-Ice Shard/Freeze-Dry/Taunt
-Explosion
Nature: Jolly/Naive
EVs: 252 Atk/4 SDef/252 Spe
Item: Glalitite
Ability: Inner Focus

But I still do some obvious weaknesses with Mega Glalie. Its defensive typing is still bad, while its defenses are still not the best.
 
thing is 100 base speed for an offensive pokemon is meh. you speed tie with m-zards, jirachi, victini and stuff like m-pinsir, keldeo and other **** all outspeed you unless you quickpass or something. sure not all of them can switch into refrigerate-boosted stabs, but with priority everywhere and 80 base speed pre-evo and with 80/80/80 defenses , most stuff are gonna kill you first.
 
okay so um let's try getting some discussion started! let's start with prolly the most broken mega in ou oras has brought us:

[PokeCommunity.com] Welcome to the Strategies & Movesets forum for Sun & Moon!

m-mence

this thing has tons of sets it can run. offensive dd, bulky dd, special lure and even facade + refresh (i've faced one and it ****ed me up ;_; ) thoughts?

other fun megas (and primals) to discuss about imo: anything not named m-audino and m-steelix :p


Mence seems like it has 4mss honestly.

Good luck choosing between Dragon moves, Aerialte stuff, Fire moves, EQ and not being stopped by common pokemon.

Mega sableye looks the most useful mega as it stops various crappy Gliscor, "stall breaker" sets and other dumb stuff like mew etc.

Audino and Altaria seem amazing too.
 
thing is 100 base speed for an offensive pokemon is meh. you speed tie with m-zards, jirachi, victini and stuff like m-pinsir, keldeo and other **** all outspeed you unless you quickpass or something. sure not all of them can switch into refrigerate-boosted stabs, but with priority everywhere and 80 base speed pre-evo and with 80/80/80 defenses , most stuff are gonna kill you first.

Glalie still has priority in Ice Shard, but IMO, it's going to be a niche Pokemon at best.

To bring up a much better Mega Pokemon, Mega Sceptile is actually good. Sure, Lightning Rod is redundant with its 4x resistance to Electric, but Mega Sceptile can stop Volt Switchers (but not U-turners). It also pretty much hard-counters Wash Rotom lacking HP Ice:
-Leaf Storm/Giga Drain
-Dragon Pulse
-Earthquake/Focus Blast
-Hidden Power (Fire)/Focus Blast
Nature: Naive/Timid
EVs: 136 Atk/196 SAtk/176 Spe
Item: Sceptilite
Ability: Overgrow

(credit goes to Rosen from Smogon for this set)

This set OHKOs Heatran after Stealth Rock with Earthquake and outspeeds Mega Manectric and Mega Lopunny after Mega Evolving.
 
Had a good LONG battle in ORAS OU. I played Mega-Mence Special Attack version.

First, there was a suprise factor, as the opponent switched in a psychical wall. Second, Megas are more vulnerable to status, so taking the S.Atk option protects you from burns. (best case scenario they waist a turn burning you and then get KOed by a Hyper Voice)

My only mistake was not having EQ for Heatran.

What Mega-Altaria do that Sylveon can't? Altaria-M can match Sylveon's defense and triple his defense with Cotton Guard. But then you only got 3 slots left. I actualy Love Altaria-M, but there are a LOT of megas to choose from.
 
Had a good LONG battle in ORAS OU. I played Mega-Mence Special Attack version.

First, there was a suprise factor, as the opponent switched in a psychical wall. Second, Megas are more vulnerable to status, so taking the S.Atk option protects you from burns. (best case scenario they waist a turn burning you and then get KOed by a Hyper Voice)

My only mistake was not having EQ for Heatran.

What Mega-Altaria do that Sylveon can't? Altaria-M can match Sylveon's defense and triple his defense with Cotton Guard. But then you only got 3 slots left. I actualy Love Altaria-M, but there are a LOT of megas to choose from.

Cotton Guard isn't worth it on Mega Altaria because not only is its Defense already good, but it also takes up a valuable moveslot that would've gone to a better support move:
-Return/Hyper Voice
-Roost
-Perish Song/Haze/Roar/Heal Bell/Toxic
-Earthquake/Flamethrower/Perish Song/Haze/Roar/Heal Bell/Toxic
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Altarianite (?)
Ability: Natural Cure
 
Mega Altaria is basically Zard X and Y's worst nightmare, because it takes little damage from almost all their STAB moves (Air Slash on Megazard Y being the exception) while whittling down their health. In this respect, the only moves that both the Mega Zards could use to damage Mega Altaria effectively would be Earthquake, Ancient Power, and Rock Slide.

Edit: Also having the Mega Zards learn Steel Wing or Metal Claw just to damage Mega Altaria = Terrible idea
 
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mega mence will NOT be ubers simply because it is 2hko'd (ohko after stealth rocks) by something unexpected and viable! check this out.

Not familiar with the metagame nor the specifics of Mega Salamence so I am going to assume that it is really, really op. From what I can gather, you simply came up a with a conjecture that Mega Salamence won't be Ubers because it is threatened by something you say is viable (but Blissey has been a terrible 'mon since Gen 5 came out, to be honest), completely disregarding other factors.

???
 
Mega Altaria is basically Zard X and Y's worst nightmare, because it takes little damage from almost all their STAB moves (Air Slash on Megazard Y being the exception) while whittling down their health. In this respect, the only moves that both the Mega Zards could use to damage Mega Altaria effectively would be Earthquake, Ancient Power, and Rock Slide.

Edit: Also having the Mega Zards learn Steel Wing or Metal Claw just to damage Mega Altaria = Terrible idea

Given the fact Mega Altaria also has base 110 in Attack, Defense and Sp. Attack along with a close base 105 Sp. Defense, it's looking to be a very balanced Mega. One that can take a hit but also dish hits out really well. Plus a Hyper Voice coming from it will hit very hard due to Pixilate.

But yes, the Mega Charizards are definitely going to have a major threat in the fluffy bird.
 
Mega Altaria is basically Zard X and Y's worst nightmare, because it takes little damage from almost all their STAB moves (Air Slash on Megazard Y being the exception) while whittling down their health. In this respect, the only moves that both the Mega Zards could use to damage Mega Altaria effectively would be Earthquake, Ancient Power, and Rock Slide.

Edit: Also having the Mega Zards learn Steel Wing or Metal Claw just to damage Mega Altaria = Terrible idea
...until you realize that +2 Flare Blitz outright OHKOes Altaria after SR. And then... Zard Y's Fire Blast is a 2HKO no matter how you look at it. And then... both can take a Dragon Claw. And then... both outspeed. Mega Altaria does a bad job against both Zards tbh. I'd also like to mention that Air Slash has no reason to be used on Zard Y, considering sun-boosted Fire Blast (hell, even Flamethrower) hits a Pokemon weak to Flying harder.

+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Altaria: 264-311 (90.7 - 106.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Altaria in Sun: 150-177 (51.5 - 60.8%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard X: 234-276 (78.7 - 92.9%) -- guaranteed 2HKO
252+ Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard Y: 156-184 (52.5 - 61.9%) -- guaranteed 2HKO

Theoretically you CAN pair it with Heatran... but both Zards sometimes carry Earthquake just for it.
 
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well bulky boosting and defensive m-altaria are legit sets. iirc i found an ev spread on smog to counter (or check for m-zard y) both.
 
well bulky boosting and defensive m-altaria are legit sets. iirc i found an ev spread on smog to counter (or check for m-zard y) both.

You mean the 252 HP / 252 Def one? Even that variant can't really counter TW+SD Zard X variants, considering +2 Flare Blitz deals around 60% while Return can't OHKO without SR damage (but then again, Zard X is pretty easy to OHKO at 50% or even 75%)

As for bulky boosting variants, they need 2 DD boosts to OHKO and risk eating a +2 Flare Blitz.

> Uses 0 hp / 0 Spreads spreads for calcs.
> says its a bad counter

.....lol. :/

0 HP / 0 Def Latias counters Infernape (well, bar the rare U-turn). 0 HP / 0 Def Mega Scizor counters Weavile and Bisharp.

I think you should read the definition of a counter. A counter needs to be able to switch in easily and force the opposing Pokemon out with the threat of an OHKO. Mega Altaria can't do that because a) +1, or even worse, +2 Flare Blitz hits it for massive damage, with the offensive variant being OHKOed after SR b) +0 Dragon Claw doesn't OHKO Zard X. You could mention Outrage, but the presence of Fairy-types and bulky Steels, such as Ferrothorn, limit its usefulness (especially on a bulky DD user).

Also, you should remember that Altaria is part Flying before going mega, so if SR is up it can't even check Zard X.

As for Zard Y, Fire Blast is a 2HKO and Zard Y outspeeds, therefore Mega Altaria can't counter it. Period.
 
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