Zeffy
g'day
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- Seen Apr 19, 2025
There's been plenty of debate about what makes a Pokemon broken somewhere out there suspect test threads, but does being broken make a Pokemon unhealthy to the metagame? Take Mega Metagross and Shadow Tag Gothitelle for example. Both are objectively broken, but one is considered an asset because it checks fairies (among other things) whilst the other one is completely detested by most because trapping is an essentially broken mechanic.
So, what factors do you think contribute to a Pokemon being unhealthy to the metagame?
Edit: Note that the example I used was for OU, but this discussion is intended to encompass both simulator and cartridge PvP battling.
So, what factors do you think contribute to a Pokemon being unhealthy to the metagame?
Edit: Note that the example I used was for OU, but this discussion is intended to encompass both simulator and cartridge PvP battling.
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