Platinum Lucario
The Legendary Master of [color=#D8D48C]Light[/colo
- 1,607
- Posts
- 17
- Years
- Age 32
- Warrnambool, Victoria, Australia.
- Seen Apr 1, 2024
ROM Hacking... means such a lot in my creativity. As I certainly like to learn more about how a game works, operates, and how every different texture and element is made. What I do enjoy... is finding out how it all works... and how the textures are made and all that. I'm certainly interested in finding out how the 5th generation mapping engine works and all that... and I certainly do enjoy looking for more information. Even though I may not be skilled at hex editing, or even adjusting the right values, but hey... it's never impossible to learn something new, is it? ;)
I would certainly be interested in attempting to hack the DS games... maybe bringing up bigger hopes... so that we could even have the ability to create our NDS games and edit any that are in existance. And I would also be interested in trying to see if there's any ways of adjusting the game engine totally. But I would rather start on the Nintendo DS first... then maybe some people might be able to build up a team to try and conquer the Nintendo 3DS in the future once it's released? Knowing about the Nintendo 3DS has made me think... about how much graphic detail it uses, I'm pretty sure it would be somewhere in the 1 GB range seeing as the game cards will be 2 GB in size, and wow... that's about the size of what a GameCube .gcm file has, isn't it? Well actually... it's likely to be a few hundreads of MegaBytes bigger than a .gcm file. If there is a 6th generation or something, we could give it our best shot... and build up a big team to create the map editors and stuff for the games.
And this is how ROM Hacking means a lot to how creative I would be if I ever had alot of knowledge about it. But hey... no one knows everything, not even I would, it's impossible to know everything, that's why we're always learning something new every day. ;)
I would certainly be interested in attempting to hack the DS games... maybe bringing up bigger hopes... so that we could even have the ability to create our NDS games and edit any that are in existance. And I would also be interested in trying to see if there's any ways of adjusting the game engine totally. But I would rather start on the Nintendo DS first... then maybe some people might be able to build up a team to try and conquer the Nintendo 3DS in the future once it's released? Knowing about the Nintendo 3DS has made me think... about how much graphic detail it uses, I'm pretty sure it would be somewhere in the 1 GB range seeing as the game cards will be 2 GB in size, and wow... that's about the size of what a GameCube .gcm file has, isn't it? Well actually... it's likely to be a few hundreads of MegaBytes bigger than a .gcm file. If there is a 6th generation or something, we could give it our best shot... and build up a big team to create the map editors and stuff for the games.
And this is how ROM Hacking means a lot to how creative I would be if I ever had alot of knowledge about it. But hey... no one knows everything, not even I would, it's impossible to know everything, that's why we're always learning something new every day. ;)