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- Seen May 31, 2025
Shooters. Most times I don't care about those at all. Something like GTA etc I care more about those because it's not just shooting around mindlessly, there's some more things to do.
I don't like MMORPG either. But I also hate Action RPGs like Pass of Exile. I don't understand the point of this game at all. You just run around and kill creeps. Nonsense.MMORPG where there's a specific set of decisions that make you a lot wealthier, stronger, and get both of those a lot faster than any other options. Everyone follows that exact same metagame but it still is the most effective way to start playing the game. There's never any update to improve other options to catch up since the developers gave up years ago or are too busy exploiting it themselves. These are also always incredibly grindy where everyone is doing the same thing as a prerequisite to play the game however you want. If you do whatever you want at the start and ignore that metagame, you'll struggle very slowly and get frustrated to the point you quit the whole game. This might be too specific of a description.
Personally I like roguelikes for a simple reason: replayable short-form RPG. The randomized parts make each playthrough different so I'm not skipping through the same scripted cutscenes for the story. I don't have to remember the world layout for backtracking or where I'm supposed to progress forward. I don't have to plan hours ahead for how my character's build needs to be optimized because one run is barely an hour long in total.
I'll play anything.
Although open world genres without much structured narrative quickly fatigue me.
Breath of the Wild/Elden Ring both are games that I struggle to enjoy. There's splices of lore scattered around, (more so in BOTW case) but I have trouble enjoying a 50+ hour game with pure exploration being the main idea.
It's just how my brain is wired I suppose.