1st Gen What part annoyed you the most in R/B/Y?

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On Pokemon Yellow I always struggled with the gym fight against Sabrina, if it wasn't getting to her it was always my poorly levelled team, so glad I have grown wiser since then! xD
 
Mt. Moon and endless Zubat hordes, Sabrina's Gym, as well as trying to navigate through Rock Tunnel without flash. -_-
 
1. Rock Tunnel. Oh my God, that thing sucks. I wish I could just through it without HAVING to worry about catching ten different Pokemon and then having to travel all the way through Diglett Cave just to get Flash, travel all the way back, and then have to find a Pokemon to learn Flash, teach it to it, and etc etc rant rant blah blah. It just sucks, period.

2. The route connecting Lavender Town to Fushia Cit. man that thing is annoying. Trainers every two and a half steps, and if you're using an emulator with hyper speed, it's even more annoying.

3. Victory Road. Stupid.strength. I hate moving those boulders onto those switches. it's ridiculous. Plus you get a wild Pokemon every step while pushing it that you can't run away from which makes it even MORE fun.
 
Yellow...
was so...
ssssslllllllllloooooooooowwwwwwwwwwwww....

Even after the bike. :P
 
Silph Co and the Pokemon Mansion? (house on Cinnabar Island) Those seemed to take too long for me.

I always hate the Silph Co, even in FRLG. I mean, the story there was pretty dragged out, and the floors are so boring. Too many grunts, to little pokemon diversity.
 
For me originally was the difficulty of the game, especially Yellow. I was only around 7-8 playing this game. I found it to be hard, but I never gave up. I just tried again.
 
It would have to be:

3) The Pokemon Mansion
2) Silph Co.
1) Seafoam Islands

I have terrible, terrible memories of trying to get to Articuno, even with a guide. (Fail)
 
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Honestly, the storage system and how it worked was very annoying to me. It's so much more convenient nowadays.
 
Getting into a fight with 1 pokemon left, winning that fight but your poisoned and your advancing to the next town, a pokemon center in sight and your last pokemon faints and you go all the way back to the last town.
 
Definitely Silph Co. I somehow felt obligated to fight every Team Rocket member there, so I would quite literally wander around for hours just to confirm that I did.
 
Mt. Moon, Seafoam Islands, The Safari Zone and The Unknown Dungeon. Seriously, I've played RBY dozens of times and I still manage to get lost. Naturally, I'm always all, "I've played through this game so many times, I won't get lost. I don't need to look at the guide", and then twenty minutes later, "I'm lost forever!"
 
Rock Tunnel. Basically because the first time I played I didn't know about the flash HM and I had to go through it without seeing a thing lol
 
Rock Tunnel, the Storage System, and particularly Fuschia City's Gym for me. Particularly the Gym though due to how underleveled I was at the time not to mention I was going through Antidotes faster than a fat man goes through toilet paper after 10 bowls of chili.
 
The unstableness of the game. Shutting off while it's saving tends to lead to some really weird things. :| By accident, obviously. (Okay, the first time) It's annoying how it can be so unstable, but it's better than crashing.

Wait, I have to choose something from the game? Storage Boxes. Hate them.
 
I think everyone agrees upon Rock Tunnel.Besides that, I'd say the only thing I think the game could have improved on was the general flow. There are many moments where the player has to guess where to go and what to do, and many times younger children get stuck (This is why I think most non-veterans refuse to play these games). A prime example would be the guards posted around Saffron City. The soda machines? Really? Come on, guys.
 
The part with Sliph. Co. The teleporting floor tiles was really annoying and all the battles were overwhelming.
 
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