I don't know if it counts as dropping because it
was the ending, but, Pokémon Rocket Edition going fully edgy with, spoilers:
I mean, the story was already edgy enough as it was with the whole Kanto-Johto war thing and everyone in the game being secretly a POS, but I could give that a pass because the manga did pretty much the same thing. But the scene I mentioned above was so jarring that I just shut it down right then and there. I don't even want to know what they did in the post-game. So yeah, I say that edgy storylines are my number 1 turn off. Everything else I can forgive, but making Pokémon edgier than Trevor Philips is instant trash bin. Also, even if the story is normal, adding Edgy/NSFW jokes. Pokémon My Ass was kind of funny 15 years ago if you were a teenager and they did every joke in the book, stop with that crap.
Other things that turn me off:
- I might be in the minority here, but hacks that spam you with Pokémon from other gens before the NatDex. I don't mean, like, "oh you can get Weavile in GSC", that's great actually. I mean like "This forest has 250 pokémon because we added every region's bugs" or "We ran out of dragons so Lance has a Dragapult". If a hack is
set on a certain region but follows a different story, it's okay, but if you're promising me an improvement of the original game rather than something entirely new then I expect to see the familiar faces most of the time. On the same vein, you do realize an Alolan Rattata is not supposed to be seen in the wild in Kanto, right? If a trainer uses another region's variant, ok, it can help the challenge a bit and God knows it's tiring to face 500 grunts with the same party. But I don't want to see them while I'm trying to find a 'mon from the region I am in.
- Anything that promises to make the games challenging and then achieve that with BS. Abilities or moves that don't exist, comically overleveled trainers, level caps, 15 battles in a row with no break... and it's not like it's hard to make these games challenging but fair, you know? Better EV spreads, better movesets, held items, full parties, more full restores for opponents, make it so that late game trainers don't have first stage pokémon, make it so the teams in double battles have more synergy... hell, even making it so you can't use items during battles altogether is fair enough imo.
- Hacks that change the types too much. Adding Fairy to early gens is weird but ok. Stuff that makes sense thematically, like Psychic Golduck, I can live with that. But some people feel compelled to change every type for some reason, and change types that are perfectly fine. No, Butterfree doesn't need Psychic type. If anything it should be Poison type. Read the goddamn Dex entries, for Christs's sake. Yes, it learned a bunch of Psychic moves because Gamefreak made zero viable bug moves in Gen I and didn't know how to make learnsets back then, so what? Are you gonna give Rhydon the Water type too? It learns Surf! Again, if the idea of the hack is doing something completely new it's fine, but if you say your hack is supposed to feel close to the original then don't go around randomizing the typings.
- Excessive fourth wall breaks. Character questions how the hell I'm flying around in a bird that's smaller than my head? Ok, funny, bit of a dead horse but it's fine. But I don't need a fourth wall beak every 5 minutes, you know? It's like pro wrestling, I know this is fake, you don't need to keep reminding me of it.