Not sure I'd call these "quit moments", more like features and ways of doing things in fangames/hacks that I personally dislike and annoy me to the point I'll probably quit.
1. "Fakemon". Yeah, sorry to the people who spend time and effort designing them, but they're one of the main reasons for me to turn down fan games. I'm ok with them if there's just a few and are limited to special roles such as optional legendaries (as in Prism)
2. Poorly balanced difficulty. E.g. boss battles everywhere constantly padding the game, gym leaders and other important trainers having full teams with competitive held items and broken moves for the early game right away, legendary/ultra beast/paradox/whatever spamming, grind forcing, etc. Not everything goes in order to make a Pokémon game challenging, difficulty needs to be fair and balanced reasonably according to the tools the players have at each given moment in the game, troll or grindy difficulty is just awful game design.
3. Way too many fan-made edits on existing Pokémon. It's fine to give weaker Pokémon a small boost to make them more viable, but when they start to mess way too much with learnsets and typing changes... that's a big no for me.
4. General lack of artistic quality (maps, sprites, dialogues, etc.), or being far too outdated in terms of mechanics (lack of PSS, fundamental QoL missing, etc.)
Racism? Are you serious? damn. How.I think it was pokemon realidas, but the unnecessary bashing of kanto to the point of racism made me just dropped it in the Bin
The Physical-Special Split introduced in Gen 4.I am so curious about this whole "lack of PSS" thing, what do you mean lol, that requires online.
I now see I was not the only one who disliked Pisces. It's a brilliant game in some areas, but in others it's absolute garbage...it's got so many baffling changes and design decisions that I can't get into anymore. The devs' previous game was a battle facility sim where the end plot was "you find out you're in a video game" so that's the kind of writing I was expecting in Pisces, but you're telling me it's WORSE than that?I've played Pokemon ROMhacks and fangames for so many years. Usually I finish games at least till credits because of the time investment.
I might've dropped Xenoverse's DLC Pass 2 because it was simply too hard for my casual team, but then on my second playthrough years later I did 100% of the entire game and all Passes (at least of what was possible due to updates in the original game making it impossible - remake is fixing that). And I also still plan on returning to Blazing Emerald just to do 100% there as well.
This year was the only exception, I gave up on Pokemon Pisces after the second gym and I'm not planning on finishing it. It wasn't even the worst fangame I've played, it had better designs than Uranium/Reboorns/Rejuvs; great premise of exploring Hoenn in reverse as your former rival and you can tell a lot of work went into it, enjoying writing at times, especially compared to stuff like Fool's Gold in Sevii (and also having no HMs and allowing to remember moves in Team Menu like in PLA), like I was at first mindboggled just how overshadowed it was compared to Super Mariomon, but it was just the perfect culmination of so many things that are tideous, annoying and basically unless you are a turbo Pokemon fan, I feel like just half of these reasons would be enough:
1.) Broken Level Caps - first of all, even if you are making a fangame which is hard on purpose, do allow people to turn them off in the same vein people allow to turn Exp Share off just for the sake of it and for the sake of customization. However if it was just a level cap, I wouldn't put it as a reason I quit. No, this thing straight up bugged out and I couldn't level up my mons for hours despite already battling trainers using mons on much higher level, using and spoiling evolutions that I couldn't get to because again, I had level cap, AI didn't and most importantly WILD ENCOUNTERS IN GRASS HAVING HIGHER LEVELS THAN SAID CAP. If I sound mad, I'm sorry, but has anyone tested it? This makes any attempt at teambuilding feel just weak, like what's the point of leveling my starter or anything from the start just for a mon in the grass to be an objective better answer because levels are almost everything?
2.) Balance being all over the place and availability - almost all designs and mons with unique strategies were limited to late game, but that didn't stop trainers from constantly taunting me with them or with evolutions of mons I won't be able to use for at least few more gyms. Game literally gives a tutorial to new Status effects - Blooming and Panic, cool, I can't use it. Other trainers can. I don't get TMs for it, the game just tells me to catch a mon that can learn moves that can set them up... but they will probably be postgame as well. I wouldn't know because
3.) No documentation and if you have a question you have to ask the devs or people on their discord server, directly. Because they wanted people to have blind first playthrough. Look, I can still have blind first playthrough of original games and romhack fangames. It's called giving players a choice. The game is showing me all these cool toys, that I can't have and on top of that the Pokedex often bugged out in regards to where mons were available on the map or where the player is located. Tbh even some of my favorites like Quarantine Crystal are guilty of this, but yeah, it's especially painful paired with the second point.
4.) Appearently it's just a playtest of mons for a different ROMhack? Alright, lemme know when that one releases, shame you've wasted a fun premise on it.
5.) Millenial Writing - again, there are people who gave up on stuff like Clover for having edgy jokes and references, but I'll take it any day in a game that's definitely a parody. Here it's not as a noticable as in other fangames like Team Rocket Edition and so on, but still came out of left field each time. The 6 lvl1 Sadfish trainer was funny only the first time. I did like amount of text at first including player's thoughts and actions being described, but so much of NPC dialogue was just contrasting with each other and much like the rest of the game, it just doesn't know what it wants to be.
6.) To 100% it and evolve a Pokemon I wanted, I had to win a lottery. I've spent hours, constantly sped it up, just resetting the seed, trying to get it and even though it's appearently 1/1000, I'm pretty sure whoever programmed that in can't do math because the chance of a ticket being exactly 777 isn't 1 in a 1000. While I was going back to do said lottery, I've found a legit shiny and unlike with pattern variations in this game, which are frustrating (Green isn't a hue of Red on Spinda...) I knew it was a shiny, because it was one I was familiar with, Snorunt. But the rephrase my point. You have to get a 777 ticket on possible bugged lottery, because it's not even shown if ticket can have more than three digits. Almost everything about this lottery is designed poorly. I get that you wanted to have this evolution be locked away so players don't get access to it early, but there's a reason why GF never did this with actual evo required to 100%ing. Like I felt dumb explaining this to my non Pokemon fangame friends and when I told them I quit they admitted there might be a hope for me yet.
One or two of this alone is annoying, which is what it is. Not hard. Annoying.