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As some of you may already know, I've never held Generation 3 in that high of regard to begin with. I've always had many issues with the Hoenn games--They killed compatibility with the previous two Gens, featured a bland and poorly-designed region that had zero connections to either of the previous two, had a mostly boring cast of characters and a storyline that made zero sense if you knew what the Water Cycle was, began the tradition of using new Pokémon to "replace" instead of compliment the old ones, and started the trend of GF increasingly catering to competitive battling instead of casual play. Also, the graphics fell considerably below what the GBA was capable of, the music sounded like nails on a chalkboard (sorry, trumpet fans), the overhauled stat system was useless outside of competitive and only made in-game play more tedious, and way too many good features from the previous Gen were removed (like Day/Night).
My stance on the Hoenn games has softened a little bit over time, though. I ended up liking many Pokémon introduced in these games (the starters, Gardevoir, Breloom, and Milotic, for example), and the modern remakes--OmegaRuby and AlphaSapphire--are great-looking games that fix many of the problems the originals had.
On the other hand, it's the other half of Generation 3 that's increasingly starting to frustrate me.
I love Generation 1. How could I not? Yellow was my very first game way back in 1999, and I came of age right at the height of Pokémania. I had the games, the anime (on these things called "VHS tapes"), the toys, everything. There's just so much nostalgia associated with these games, and they still hold up pretty well for me. The region is memorable, the characters are memorable, the storyline is simple, yet effective, and there's a lot of great Pokémon to choose from. Granted, the *link removed* eventually superseded Gen 1 as my favorite Gen, but old-school Red, Blue, and Yellow still rank pretty high in my book.
So, why don't I like FireRed and LeafGreen, then? Why do the games fill me with more rage than joy? I mean, my favorite Generation's remakes don't invoke the same feelings; in fact, I quite like them and even consider them a gold standard for what good remakes should look like. They look good, they play well, and they do a fantastic job of integrating all three Gen 2 games together and adding enough new content to set them apart from the originals.
And, then, I think about it and realize... None of those things are true for FireRed and LeafGreen. They aren't "good remakes" by any stretch of the word. In fact, they're pretty terrible.
Why did FRLG fail, while HGSS (and later, ORAS) prevail? What do the later remakes have that the first ones don't? What went wrong with FRLG?
My stance on the Hoenn games has softened a little bit over time, though. I ended up liking many Pokémon introduced in these games (the starters, Gardevoir, Breloom, and Milotic, for example), and the modern remakes--OmegaRuby and AlphaSapphire--are great-looking games that fix many of the problems the originals had.
On the other hand, it's the other half of Generation 3 that's increasingly starting to frustrate me.
I love Generation 1. How could I not? Yellow was my very first game way back in 1999, and I came of age right at the height of Pokémania. I had the games, the anime (on these things called "VHS tapes"), the toys, everything. There's just so much nostalgia associated with these games, and they still hold up pretty well for me. The region is memorable, the characters are memorable, the storyline is simple, yet effective, and there's a lot of great Pokémon to choose from. Granted, the *link removed* eventually superseded Gen 1 as my favorite Gen, but old-school Red, Blue, and Yellow still rank pretty high in my book.
So, why don't I like FireRed and LeafGreen, then? Why do the games fill me with more rage than joy? I mean, my favorite Generation's remakes don't invoke the same feelings; in fact, I quite like them and even consider them a gold standard for what good remakes should look like. They look good, they play well, and they do a fantastic job of integrating all three Gen 2 games together and adding enough new content to set them apart from the originals.
And, then, I think about it and realize... None of those things are true for FireRed and LeafGreen. They aren't "good remakes" by any stretch of the word. In fact, they're pretty terrible.
Why did FRLG fail, while HGSS (and later, ORAS) prevail? What do the later remakes have that the first ones don't? What went wrong with FRLG?
1. They needlessly removed features that were standard in Gold/Silver/Crystal and Ruby/Sapphire, all for the sake of being "faithful." It was bad enough that RS removed Day/Night, but even they still had an internal clock of some sort. FRLG, on the other hand, didn't even bother to give you that much. Yeah, good luck evolving Eevee (in the *only* Gen 3 games it's available in) into Espeon and Umbreon... Oh, wait. No "new" Pokémon in the Kanto Dex, remember? Yeah, screw all of those "new" Pokémon you possibly caught and used in Kanto *bulbagarden.net image removed*, because these are remakes, dammit! And, why do you want to see the same berry trees you probably also saw in Kanto just a Generation ago? Why don't you have amnesia of the previous games? Be lucky that we're still letting you play as a girl.
2. They didn't acknowledge the entire first Generation. Hard to believe, but Generation 1 was *link removed*. And, that game had many features people would've liked *link removed*. The remakes may have been called "FireRed" and "LeafGreen," but they were supposed to be about the entire first Generation, which, yes, includes Yellow.
3. They completely dumbed down the original games. Don't you just love the forced tutorial on how to battle in Oak's lab? Or, how the Old Man gives you some useless tutorial machine instead of access to Missingno (and infinite Master Balls/Rare Candies)? Or, how Giovanni and the Elite Four got knocked down two levels each? Or, how Giovanni has a weak, unevolved Rhyhorn as his ace? Or, how the Gamblers were renamed "Gamers"? Or, how anything even remotely "scary" from the originals was censored out? A lot has been said about the "kiddification" of Pokémon in the early-mid 2000s, and FRLG were probably the worst example of it.
4. For all of the things they removed, they didn't contribute anything worthwhile in return. No, seriously, what did these games bring to the table? VS Seeker? Okay, I'll give you that one, but it still wasn't exactly a new idea. Leaf/Green? *link removed*, and it's not like she was *link removed*, anyways. Sevii Islands? Oh, yeah, a bunch of forgettable islands (that were never seen or heard from again afterwards) that were only thrown in at the last minute because GF couldn't be bothered to include Gen 2 Pokémon in the Kanto Dex (or give us something like Johto as a postgame). Fame Checker? Are you kidding me?
5. They were slapped together in a rush, and it shows. Take a look at the staggering list of unused maps and sprites in FRLG's data. A lot was left out of these games, and it's not hard to see why. Unlike, HGSS and ORAS, FRLG were released less than a decade and only one handheld after their original counterparts, which in retrospect, was akin to remaking Diamond and Pearl (instead of Ruby and Sapphire) for the 3DS in 2014. And, why were they rushed out so early? Because, GF couldn't be bothered to find another, more creative way to complete the National Dex in Ruby and Sapphire (such as a second postgame region). Unlike HGSS and ORAS, FRLG weren't carefully developed and released as a favor to fan nostalgia (as there was none in 2004); they were slapped together for purely utilitarian purposes, almost as an expansion pack to RSE rather than standalone games.
What do you think? Did any of these things bother you as much as they bothered me? Would I have seen the games differently if I had been a newcomer instead of a Gen 1-2 veteran?2. They didn't acknowledge the entire first Generation. Hard to believe, but Generation 1 was *link removed*. And, that game had many features people would've liked *link removed*. The remakes may have been called "FireRed" and "LeafGreen," but they were supposed to be about the entire first Generation, which, yes, includes Yellow.
3. They completely dumbed down the original games. Don't you just love the forced tutorial on how to battle in Oak's lab? Or, how the Old Man gives you some useless tutorial machine instead of access to Missingno (and infinite Master Balls/Rare Candies)? Or, how Giovanni and the Elite Four got knocked down two levels each? Or, how Giovanni has a weak, unevolved Rhyhorn as his ace? Or, how the Gamblers were renamed "Gamers"? Or, how anything even remotely "scary" from the originals was censored out? A lot has been said about the "kiddification" of Pokémon in the early-mid 2000s, and FRLG were probably the worst example of it.
4. For all of the things they removed, they didn't contribute anything worthwhile in return. No, seriously, what did these games bring to the table? VS Seeker? Okay, I'll give you that one, but it still wasn't exactly a new idea. Leaf/Green? *link removed*, and it's not like she was *link removed*, anyways. Sevii Islands? Oh, yeah, a bunch of forgettable islands (that were never seen or heard from again afterwards) that were only thrown in at the last minute because GF couldn't be bothered to include Gen 2 Pokémon in the Kanto Dex (or give us something like Johto as a postgame). Fame Checker? Are you kidding me?
5. They were slapped together in a rush, and it shows. Take a look at the staggering list of unused maps and sprites in FRLG's data. A lot was left out of these games, and it's not hard to see why. Unlike, HGSS and ORAS, FRLG were released less than a decade and only one handheld after their original counterparts, which in retrospect, was akin to remaking Diamond and Pearl (instead of Ruby and Sapphire) for the 3DS in 2014. And, why were they rushed out so early? Because, GF couldn't be bothered to find another, more creative way to complete the National Dex in Ruby and Sapphire (such as a second postgame region). Unlike HGSS and ORAS, FRLG weren't carefully developed and released as a favor to fan nostalgia (as there was none in 2004); they were slapped together for purely utilitarian purposes, almost as an expansion pack to RSE rather than standalone games.