Dustmop
[i]Fight for what makes you happy[/i]
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- Seen Nov 27, 2022
I'm sure this mostly has to do with the fact that I haven't played it personally, but it doesn't look terribly scary to me. Though I think what makes it so scary to some is, for one, definitely the atmosphere and design of the animatronics (they look quite creepy - there's always something about "cute" things made scary that's incredibly creepy)
I could not agree with that sentiment more. Dolls, man. ****ing dolls.
Honestly, that whole "you can't defend yourself" schtick is often more frustrating to me than anything. Especially since that usually means most of the 'scary' bits in the game are just pop-scares. Most games really just don't do it terribly well. Penumbra and Amnesia were the only exceptions for me thus far, and those were still more atmospheric.and also the fact that you have absolutely no means of defending yourself besides that door and light. In most horror games that I know of, you are generally, at the very least, armed with the ability to run for your life even if you can't attack, but you can't even do that here - you are completely helpless in your impending doom as the time ticks by slowly and your battery drains quickly, so I think that feeling of vulnerability is largely what makes it so scary.
While I do have to agree that the concept of the game on its own doesn't seem all that 'scary'.. I'm still interested in this one. FNaF seems to run with that gimmick pretty well.. At least, more-so than some other little Indie 'minimalistic horror' games that got ridiculously popular on The Internet overnight. (I'm looking at you, Slender.)
So yeah, I'm inclined to agree with everyone else that it's likely the atmosphere that makes it scary, but I have yet to play it. $5 on an iffy game is too high for me, but $1.89 for it now that it's been bundled doesn't sound too terrible, lol.