Why do you think only the player get to switch out Pokemon?

It's one of the many developers' ways of making sure that anyone will be able to beat the game, even those with little to no knowledge on team building fundamentals.

When building a Pokémon team, there's that sort of dilemma: Is it about winning with your favorites, or popular, or good looking ones because... you just like them? Or is it about thinking your team considering their roles, move sets, strategies, weaknesses/resistances, and how they can complement and cover each other, even if that means including a few Pokémon you might not fancy much?

Of course, if you can do both at the same time, then the better, but sometimes you may not. With free switches they make sure that even if your team's defensive coverage sucks it's no big deal, so... let's say your beloved Charizard is about to face an Aerodactyl and you don't have anything on your team to switch on that incoming Stone Edge? No worries, free-switch and problem solved.
 
moved this to pgc as it related to the games

that said, i don't like the switch option at all, and honestly i'd prefer if it didn't exist in the first place. if i'm ever in an unfavourable position in battle, it's on me to make the decision whether to make a prediction and switch out and have my incoming pokemon soak the attack, or face punishment for my incorrect guess. AIs in battle facilities iirc do this similar sort of thinking where they predict what sort of move you're going to use once you've used it and switch into a pokemon that resists it.

i feel this equalizes the playing field a bit more instead of making battles a more thoughtless process by just automatically knowing what your opponent is going to send out and then preparing for it in advance.
 
That goes without saying if happen to only to have move that isn't super effective against the typing that makes it a disadvantage for the player and switch the ones that have type advantage either as a move or pokemon alone;

Sometimes switching is part of the strategy in case your pokemon nearly fainted out and have poison status and you feel you want to reserve your stash of antidote/full heal/full restore than using them. It makes the game more depth than just spam or using favorite.
 
The fact that its an option and isn't default in PvP indicates to me that originally they needed to add it to make the game easier for casual players.

At this point I am surprised they kept it considering how easier they are making the games these days, I guess they need it for PvP and it would be more work to get rid of it at this point than anything.
 
I don't mind it the way it is. You have an option you can toggle if you don't like it or want more of a challenge. Both casual and more experienced players can just choose what they want.
Which is likely why it is the way it is.

What I do think could be removed is the game flat-out telling you which pokemon is coming in. Instead it should just drop that and say something like 'Trainer X is about to send in a different pokemon. Do you want to switch?'.
 
I think it'd be cool if the switching (and battle style as a whole) had more depth to it, even if it were just something like being based on trainer classes or the like. Maybe certain classes (like Ace Trainer and Super Nerd, for example?) could actually switch out a little more if they have something good against what you're using/something your active mon would be not very effective against. Would be cool if the battle styles progressively got a little tougher as you went through the game. I mean, later NPCs have several gym badges, it makes sense if they'd know how to switch or battle more effectively!
 
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