Why Pokeballs Are Useless If A Catch Fails

Raskolnikov

¯\_(ツ)_/¯
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    It's always been a little strange that if a capture failed, the PokeBall was no longer usable. I'd often wondered, why can't I just run over and grab the PokeBall and try again?
    Well, I think Origin finally explained that. Red throws an Ultra Ball at Mewtwo, and when Mewtwo refuses to be captured, the ball literally explodes. And I have a theory as to why:
    Pokeballs in all their forms use matter-to-energy conversion. This is a delicate process that, if not properly controlled, can release devastating amounts of energy (and is the entire theory behind the atomic bomb and Einstein's famous E=MC2 equation).
    When a capture goes as planned, the energy field used to capture the Pokemon is contained, causing the casing that holds the energy field (the ball itself) to remain intact. When a capture fails, the Pokemon's resistance to the conversion process causes the field to destabilize, resulting in an explosion that shatters the ball, rendering it utterly useless.

    What do you think of this? It seems very logical to me. You can guess and imagine a little if you had good relationship with physics.
    btw, the source:
    Spoiler:
     
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    I like to think the pokeballs that fail smah on a nearby rock or something so they cant be reused, in the anime they break all the time if they miss
     
    This seems to vary from medium to medium. I've seen them re-use Pokeballs quite a bit in the anime, whereas in the games they do become unusable once the Poke breaks out. My best guess would be that in the games, when the Pokemon breaks out, the Pokeball literally breaks--like into pieces.

    I'm not a big fan of the matter-energy theory though, because a release of that much energy would do a lot more than just break a Pokeball :P
     
    I think reusing Pokeballs makes sense in the anime because there's not an additional level of interaction required on the part of the viewer. There is in the games.

    For example, in the anime, all the viewer has to do is watch the show and comprehend the story. The mechanic of Pokeballs becoming unusable after an unsuccessful capture isn't relevant or critical to the story. Even the act of purchasing the devices is seldomly or never seen.

    In the games, however, in addition to comprehending the story, the game has to be balanced so that it is challenging and fun. In this case, the devices need to be destroyed because of how important they are to the player and his experience. Going back to the purchasing part, the player is constantly purchasing Pokeballs of all sorts. In this regard, they are extremely critical to the overall experience.
     
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