Here's a portion of a working opening post to this role-play I'm thinking of bringing here during the summer, possibly. This is the gist of the role-play. If this interests you, do ask me questions on prospects of the role-play you are unsure about so that in answering, I can hopefully tweak my own plans of something I may not have thought about in all this time of considering.
With Dignity
Friday, February 2, 20XX
+1 New Message

Today we do it.
Don't leave them a note.
Leave them your dead body.
You will kill yourself today.
We made an oath to die.
I promise it won't hurt.
Now, as this is a premise that still needs work, those who appear interested or concerned had some questions on subject matter, plot, and game mechanics. Within the spoiler are questions already asked, some proposals, and my responses:
Q: "Suicide is a very sensitive topic, and it might come across as insensitive for some forum users if you want to make a RP where the goal is to commit it. You're not worried about that?" -- adventure
A: Suicide is not the goal. Students begin the role-play with the intent to commit suicide. This is disrupted by the accidental summoning of demons during the pact. The story revolves around the ordeal of students attempting to destroy their unique and bound demons. The goal is to succeed, but the student may fail by succumbing to the antagonistic circumstances, and thus default to suicide despite the consequence of a tormented afterlife by their demon. My hope is that through enduring and vanquishing the demonic presence, the remaining students have a renewed vigor for life. Some, though, may come out of it with an even greater desire to end, but now without the fear of an assured torment in the afterlife.
Now for users here, it goes without saying: if you do not like the themes of a role-play, do not join said role-play.
Q: "According to your description, demons' actions would be very dependent on the person they're possessing. That on its own makes activity an issue; what if the other player isn't there to help progress two characters?" -- Disclosed; shared concern of gimmepie
A: I sort of do want some connectivity between players, otherwise I wouldn't have considered the demon position to be a player character as well. Originally, the option for a player to drop out of the role-play was viable via collaborating on a final post for either the student's success or failure. But that also wouldn't be quite fair if a player still wanted to continue their story but had two weeks of other priorities taking precedence, I recognize. Things will have to be ironed out. I do still want students to have a special connection with their unique demon, but I need to expand upon the privileges of the demons.
Q: "I suppose the issue I'm foreseeing is a lack of conflict or hindrance from the plot considering that all the students are kind of resolved to kill themselves already" -- Collector Elwood
A: I took some time to consider this comment, and this is true. Originally I had a 7-day grace period where student characters must not end themselves as they seek to get rid of their demon, and then after that period of time, they are free to continue or fail. And yet there realistically was no incentive for that grace period, nor would it properly reflect a variety of character beliefs if the only threat is what would appear as a hallucination calling to drag them down to a hellscape should they kill themselves. I realize now that someone who has given up on life would not necessarily fight for it back because of a threat to themselves, at least, not concerning a hardcore character, which is the extreme I too wish to encompass. There needs to be a greater bargaining chip, and the stakes need to be raised into something greater than themselves-- endangering the lives of innocents or loved ones. There's more player agency in creating a demon there, as they are less of a looming put-down and more of a malevolent threat. It is something I will work with, because it also gives student players a driving force that says they are only keeping alive for now to keep another safe.
With Dignity
Friday, February 2, 20XX
+1 New Message

Today we do it.
Don't leave them a note.
Leave them your dead body.
You will kill yourself today.
You live in Jude, a modern, coastal American city of 300,000 people. You are a registered student at the University of Jude, an institution of 7,000 students. Graduation will be in 120 days. It doesn't matter if you are eligible to graduate. It doesn't matter if you have been attending University at all, lately. None of it matters. You are sick of everything. Now you want to end it all.
We made an oath to die.
It doesn't matter if your circumstances justify this desire. You may have thought about this for a long time. You may have decided last month with the others. You may have just come to terms with it today. 29 days ago in a text chat, you made a pact with four other students from University to meet in Gethsemane Park on this final date. You are going to see this through.
I promise it won't hurt.
You only need to show. Don't flake out. Don't rat us out. Dolly will take care of everything. You will die with dignity.
Critical Update Notification
X
With Dignity: The Basics
Five university students made a pact with each other to commit group suicide. The group's unofficial head, Dolly, has suggested at the final meet up to perform a commemorate rite for their solidarity in death. Unbeknownst to even her, the rite is actually a satanic ritual, and it summons supernatural manifestations of their ill wills as unique, sentient demons. The demons begrudgingly inform the students that the beings are bound to their respective host, and the only way to be freed is if their host either finds and performs their unique cleansing ritual, or dies. If the host dies while still bound to their demon, they will suffer a gruesome eternity in a tormenting afterlife. You may choose to either be a student who wishes to die by their own hand and avoid Hell, or a student's tormenting demon with the ultimate desire to be unbound.
OK
Performance Warning
X
This role-play has mature themes!
The topic of suicide is a pervasive theme in this role-play. Other mature subjects may include but are not limited to: mental health, drug and alcohol use, and graphic violence. While sexual themes are allowed, be mindful of the forum's rules concerning graphic descriptions of that nature.
OK
Now, as this is a premise that still needs work, those who appear interested or concerned had some questions on subject matter, plot, and game mechanics. Within the spoiler are questions already asked, some proposals, and my responses:
Spoiler: Questions, Comments, Concerns
Q: "Suicide is a very sensitive topic, and it might come across as insensitive for some forum users if you want to make a RP where the goal is to commit it. You're not worried about that?" -- adventure
A: Suicide is not the goal. Students begin the role-play with the intent to commit suicide. This is disrupted by the accidental summoning of demons during the pact. The story revolves around the ordeal of students attempting to destroy their unique and bound demons. The goal is to succeed, but the student may fail by succumbing to the antagonistic circumstances, and thus default to suicide despite the consequence of a tormented afterlife by their demon. My hope is that through enduring and vanquishing the demonic presence, the remaining students have a renewed vigor for life. Some, though, may come out of it with an even greater desire to end, but now without the fear of an assured torment in the afterlife.
Now for users here, it goes without saying: if you do not like the themes of a role-play, do not join said role-play.
Q: "According to your description, demons' actions would be very dependent on the person they're possessing. That on its own makes activity an issue; what if the other player isn't there to help progress two characters?" -- Disclosed; shared concern of gimmepie
A: I sort of do want some connectivity between players, otherwise I wouldn't have considered the demon position to be a player character as well. Originally, the option for a player to drop out of the role-play was viable via collaborating on a final post for either the student's success or failure. But that also wouldn't be quite fair if a player still wanted to continue their story but had two weeks of other priorities taking precedence, I recognize. Things will have to be ironed out. I do still want students to have a special connection with their unique demon, but I need to expand upon the privileges of the demons.
Q: "I suppose the issue I'm foreseeing is a lack of conflict or hindrance from the plot considering that all the students are kind of resolved to kill themselves already" -- Collector Elwood
A: I took some time to consider this comment, and this is true. Originally I had a 7-day grace period where student characters must not end themselves as they seek to get rid of their demon, and then after that period of time, they are free to continue or fail. And yet there realistically was no incentive for that grace period, nor would it properly reflect a variety of character beliefs if the only threat is what would appear as a hallucination calling to drag them down to a hellscape should they kill themselves. I realize now that someone who has given up on life would not necessarily fight for it back because of a threat to themselves, at least, not concerning a hardcore character, which is the extreme I too wish to encompass. There needs to be a greater bargaining chip, and the stakes need to be raised into something greater than themselves-- endangering the lives of innocents or loved ones. There's more player agency in creating a demon there, as they are less of a looming put-down and more of a malevolent threat. It is something I will work with, because it also gives student players a driving force that says they are only keeping alive for now to keep another safe.
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