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Would things be better without crits?

Sirfetch’d

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    "Hax" plays a huge part in nearly every match, but for the most part is balanced. Scald burns, Ice Beam freezes, Body Slam paralysis, and even flinches are all secondary effects of select moves and abilities. You use these moves so that the game may shift in your favor such as a Scald burn on the Azu that just switched in or a late game flinch that allows you to get the KO. However, any move that is not a set HP or OHKO move, can critcally strike. It takes away from strategic play and factors in more luck than what I previously mentioned. So I am curious, would competitive battling be better as a whole without critical strikes? Would it be more balanced if they could only occur on moves that have increased crits as a secondary effect such as Leaf Blade?
     
    I think removing random crits would definitely effect a change on the game, but whether it is good or bad depends only on how well people perceive it.
     
    Crits were absolutely ******** in past gens, they were really overpowered. I mean why should you be able to crit through my +6+6 Snorlax's boosts because you are bad, have no skill and dont prep for it and get gifted for your flailing? Same with critting through walls, checks and counters because you cant wallbreak otherwise. Im VERY glad gf saw they were aids and nerfed the damage from 2x to 1.5 which is so much healthier for the metagame imo and rewards skillful plays alot more. I think they are fine as they are, i mean i wouldnt complain if they were removed, same way i wouldnt really complain if alot of other stuff was removed, crits this gen are just well, "there" now instead of being actual ebola lol.

    Now if they'd only nerf Serene Grace which is also a bs ability, id actually love to see this junk suspect tested, it takes the game and turns it into a coin flip. Cant beat Rotom-W/Zapdos/Tran with your Togekiss? No problem, just Nasty Plot on the switch and flinch your way through it. Cant beat that Hippowdon with your Jirachi? Just Iron Head flinch it to death. Anything slower just gets annihilated unless you either 4x resist the move or are stupidly bulky AND resist the moves or have Inner Focus which is not viable lol. Stupidest **** ever and absolutely mindless, cheap and takes no skill what so ever.

    On the other hand i have absolutely no sympathy for people who get burned by Scald or para'd by Body Slam or moves with that secondary 30% chance. You know the risk, if you dont have a status absorber its your own fault, sorry. Meaning it has non restrictive counter plays, unlike flinch. This is amplified by morons who try and set up on these moves (?_?) and then ***** about it, its like, what do you expect lol? Its clear the move has a side effect and that is what the move is designed to do, so why are you complaining when you are DDing infront of a move with a HIGH chance of a burn then ***** about it? It boggles the mind.

    Fire Blast/Pump missing is also your own fault when there are safer alternatives and the risk/reward for such a high powered move balances it.

    10% status infliction moves are stupid though, its a lower chance and its so cheesy when it activates because its significantly lower than say, Scald burning.
     
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    Crits were absolutely ******** in past gens, they were really overpowered. I mean why should you be able to crit through my +6+6 Snorlax's boosts because you are bad, have no skill and dont prep for it and get gifted for your flailing? Same with critting through walls, checks and counters because you cant wallbreak otherwise. Im VERY glad gf saw they were aids and nerfed the damage from 2x to 1.5 which is so much healthier for the metagame imo and rewards skillful plays alot more. I think they are fine as they are, i mean i wouldnt complain if they were removed, same way i wouldnt really complain if alot of other stuff was removed, crits this gen are just well, "there" now instead of being actual ebola lol.

    Now if they'd only nerf Serene Grace which is also a bs ability, id actually love to see this junk suspect tested, it takes the game and turns it into a coin flip. Cant beat Rotom-W/Zapdos/Tran with your Togekiss? No problem, just Nasty Plot on the switch and flinch your way through it. Cant beat that Hippowdon with your Jirachi? Just Iron Head flinch it to death. Anything slower just gets annihilated unless you either 4x resist the move or are stupidly bulky AND resist the moves or have Inner Focus which is not viable lol. Stupidest **** ever and absolutely mindless, cheap and takes no skill what so ever.

    On the other hand i have absolutely no sympathy for people who get burned by Scald or para'd by Body Slam or moves with that secondary 30% chance. You know the risk, if you dont have a status absorber its your own fault, sorry. Meaning it has non restrictive counter plays, unlike flinch. This is amplified by morons who try and set up on these moves (?_?) and then ***** about it, its like, what do you expect lol? Its clear the move has a side effect and that is what the move is designed to do, so why are you complaining when you are DDing infront of a move with a HIGH chance of a burn then ***** about it? It boggles the mind.

    Fire Blast/Pump missing is also your own fault when there are safer alternatives and the risk/reward for such a high powered move balances it.

    10% status infliction moves are stupid though, its a lower chance and its so cheesy when it activates because its significantly lower than say, Scald burning.

    If they'd nerf Serene Grace, I guess Shaymin-S could become a viable threat in OU. Seed Flare not having a 80% chance to commit a -2 SpD drop wouldn't be that idiotic tbh, and Air Slash... wouldn't be the Air Slash we all know. Even Shaymin with its ~30% chance factoring in acc is aids sometimes.
     
    i like that crits provide a counterweight to defensive stat-uppers, and i agree w/ james that the nerf really made me like them a lot more--2x was bs.
     
    Crits are fine, especially this gen where they're 1.5x instead of 2x damage

    except that they occur more frequently than they should. Under normal conditions they only have a 6.25% chance to happen on any given hit but I swear they happen more often than that

    but such is pokemon
     
    Crits are a necessary evil; s'the way I see it. 1.5 instead of 2 times is fair as well - you shouldn't be able to get a random super effective equivalent damage buff on luck.
     
    As much as I hate getting hit with a crit - like we all do. I think a lot of people are a bit hypocritical in the way they talk about them, I bet most "crit-haters" love it when they're the one's dealing it out.

    They add an interesting element to the game, without them it's all just math which is pretty dull. I will say though, I'm glad they were dropped to 1.5%, that's a lot less crazy. I'm with DA, I'd rather see the death of Serene Grace para-flinchers.
     
    From a competitive standpoint, crits can dampen the enjoyability of a match for me - particularly when the 'hax' turns against me. I really hate moves such as Storm Throw and Frost Breath that eliminate the randomness of such an event, and make it a given.

    But it doesn't bother me as much if I suffer crits in the main games themselves.
     
    I like crits the way they are now. 2x damage was a bit too much, but I think it's fine now. After all, it wouldn't be Pokemon if there wasn't a bit of luck involved; it's the nature of the game, and I wouldn't want to change that.
     
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