Crits were absolutely ******** in past gens, they were really overpowered. I mean why should you be able to crit through my +6+6 Snorlax's boosts because you are bad, have no skill and dont prep for it and get gifted for your flailing? Same with critting through walls, checks and counters because you cant wallbreak otherwise. Im VERY glad gf saw they were aids and nerfed the damage from 2x to 1.5 which is so much healthier for the metagame imo and rewards skillful plays alot more. I think they are fine as they are, i mean i wouldnt complain if they were removed, same way i wouldnt really complain if alot of other stuff was removed, crits this gen are just well, "there" now instead of being actual ebola lol.
Now if they'd only nerf Serene Grace which is also a bs ability, id actually love to see this junk suspect tested, it takes the game and turns it into a coin flip. Cant beat Rotom-W/Zapdos/Tran with your Togekiss? No problem, just Nasty Plot on the switch and flinch your way through it. Cant beat that Hippowdon with your Jirachi? Just Iron Head flinch it to death. Anything slower just gets annihilated unless you either 4x resist the move or are stupidly bulky AND resist the moves or have Inner Focus which is not viable lol. Stupidest **** ever and absolutely mindless, cheap and takes no skill what so ever.
On the other hand i have absolutely no sympathy for people who get burned by Scald or para'd by Body Slam or moves with that secondary 30% chance. You know the risk, if you dont have a status absorber its your own fault, sorry. Meaning it has non restrictive counter plays, unlike flinch. This is amplified by morons who try and set up on these moves (?_?) and then ***** about it, its like, what do you expect lol? Its clear the move has a side effect and that is what the move is designed to do, so why are you complaining when you are DDing infront of a move with a HIGH chance of a burn then ***** about it? It boggles the mind.
Fire Blast/Pump missing is also your own fault when there are safer alternatives and the risk/reward for such a high powered move balances it.
10% status infliction moves are stupid though, its a lower chance and its so cheesy when it activates because its significantly lower than say, Scald burning.