Darthatron
巨大なトロール。
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- Seen Feb 3, 2015
Hello, welcome to my XSE Tutorial, I hope some people ind it helpful. XSE is the revolutionary Script Editing Tool by - HackMew -. Please leave comments on how helpful this was to you. :) Here is a quick OverVeiw of XSE:
XSE will be available for download in the ToolBox shortly, I have the Release Candidate version and it is simply fantastic. When you all have the chance to download XSE I'm sure you'll fall in love with it as much as I did. :D Look in the spoiler for the very basics of scripting in XSE.
Presuming you already know the basics I will start explaining how the actual scripting works, it is nearly completely the same as ScriptEd and PokeScript but with some differences that you will find out during this tutorial.
1. A basic talking script!
________________________
Ok, as usual we will start with the Important parts, the begining. So, your script should look something like this:
In talking scripts, and in some others, you must have these 2 lines.
I'll now explain what these lines of code do...
So now your script should look something like this:
Next we will be adding the "Offset" where the text is "Saved". So add these 2 lines of code and then I will explain them shortly:
Once again, you may replace the word "Speak" with any other word as it is just for reference. Now to explain to you what these lines of code mean...
So now your script should look similar to this:
Rightio, next we are going to add 2 more new lines, get ready:
Now these 2 lines are very important, especially the later. Now, once more I will explain what these lines mean!
Don't worry, we are almost finished, just 2 more lines of code.
Your Script should look something like this now:
Now we are going to put what the actual Message is, this is the part we have all been waiting for! Put these 2 lines of code at the bottom of your script:
And for the last time today I will explain what there lines of code mean!
Well, that's all I have time for today, but I will edit this post and add some more tutorials in the future. Until then, I'll be programming. :D
2. Compiling the script!
________________________
To compile a script into a ROM you just have to follow 3 simple steps.
![[PokeCommunity.com] XSE Scripting Tutorial [PokeCommunity.com] XSE Scripting Tutorial](https://img184.imageshack.us/img184/2396/27831120ep2.png)
XSE will be available for download in the ToolBox shortly, I have the Release Candidate version and it is simply fantastic. When you all have the chance to download XSE I'm sure you'll fall in love with it as much as I did. :D Look in the spoiler for the very basics of scripting in XSE.
Spoiler:
XSE has a new Automatic Offset Location system, not unlike PokeScript. But instead of using the "$" sign it uses the "@" sign, in my eyes it makes more sense to use the "@" sign because it is "at" the location. Anyway, it is farely simple to use and I will just give you a brief description on it.
Basically, if you used PokeScript you will get the gist of this system. At the start of your script put something like this:
but replace the word "Offset" with the Hexadecimal offset with free space (FF for FireRed and LeafGreen, 00 for Ruby and Sapphire).
Example: In FSF (Free Space Finder) you have to find a certain amount of "Free Space", depending on how large your script is. For simplicity just search for a large number, something between 100 and 300 should be plenty. Next click the "Search" button in the ListBox you should see something like this:
Click the "Copy" button and replace the word "Offset", in our script above, with that Value.
So far our script should look something like this:
Ok, next we are going to get to the actual scripting! Ho-rah!
Ok, to start a script you must put the following line of code, no matter what kind of script you are doing:
Feel free to replace the word "Start" with any other word, it really doesn't matter what word you use, it is just for reference. Anyway, so far the script should look something like this:
It doesn't have to look exactly like that, but it should look similar.
Basically, if you used PokeScript you will get the gist of this system. At the start of your script put something like this:
Code:
#Dynamic 0xOffset
Example: In FSF (Free Space Finder) you have to find a certain amount of "Free Space", depending on how large your script is. For simplicity just search for a large number, something between 100 and 300 should be plenty. Next click the "Search" button in the ListBox you should see something like this:
![[PokeCommunity.com] XSE Scripting Tutorial [PokeCommunity.com] XSE Scripting Tutorial](https://img205.imageshack.us/img205/2225/26746516xs1.png)
Click the "Copy" button and replace the word "Offset", in our script above, with that Value.
So far our script should look something like this:
Code:
#Dynamic 0x3B4D84
Ok, to start a script you must put the following line of code, no matter what kind of script you are doing:
Code:
#ORG @Start
Code:
#Dynamic 0x3B4D84
#ORG @Start
Presuming you already know the basics I will start explaining how the actual scripting works, it is nearly completely the same as ScriptEd and PokeScript but with some differences that you will find out during this tutorial.
1. A basic talking script!
________________________
Ok, as usual we will start with the Important parts, the begining. So, your script should look something like this:
Code:
#Dynamic 0x800000
#ORG @Main
Code:
Lock
FacePlayer
Spoiler:
"Lock" = Makes it so the Player can't move and the NPC you are talking to also won't be able to move.
"FacePlayer" = This code makes it so the NPC you are talking to looks at the Player.
"FacePlayer" = This code makes it so the NPC you are talking to looks at the Player.
So now your script should look something like this:
Code:
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Code:
Message @Speak
BoxSet 0x6
Spoiler:
"Message" = This is just a simple word that allows you to incert a message, this would have to be one of the most used functions in Pokemon Scripting.
"@Speak" = This is the offset at which the "Message" will be saved, of course you can use any word instead of "Speak" as it is just for reference.
"BoxSet 0x6" = This is merely a function used to show you how the message is shown in the game. The "0x6" means it is just a normal TextBox, you can also use "0x5" which is a "Yes/No" Box, I will go into more detail for that at a later time.
"@Speak" = This is the offset at which the "Message" will be saved, of course you can use any word instead of "Speak" as it is just for reference.
"BoxSet 0x6" = This is merely a function used to show you how the message is shown in the game. The "0x6" means it is just a normal TextBox, you can also use "0x5" which is a "Yes/No" Box, I will go into more detail for that at a later time.
So now your script should look similar to this:
Code:
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @Speak
BoxSet 0x6
Code:
Release
End
Spoiler:
"Release" = This function give your Player the ability to move again, it also allows the NPC you are talking to the ability to walk around as well.
"End" = This simply means that it is the End of the script and makes it so the Game doesn't continue to read the data.
"End" = This simply means that it is the End of the script and makes it so the Game doesn't continue to read the data.
Your Script should look something like this now:
Code:
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @Speak
BoxSet 0x6
Release
End
Code:
#ORG @Speak
= This is a message!
Spoiler:
"#ORG @Speak" = This is merely the place that you pointed to earlier in the script, if you didn't use the word "Speak" before, you must change this "Speak" to the same word.
"= This is a message!" = This the message that will be displayed in-game. Feel free to change the "This is a message!" text to whatever you want the person you are talking to, to say.
"= This is a message!" = This the message that will be displayed in-game. Feel free to change the "This is a message!" text to whatever you want the person you are talking to, to say.
Well, that's all I have time for today, but I will edit this post and add some more tutorials in the future. Until then, I'll be programming. :D
2. Compiling the script!
________________________
To compile a script into a ROM you just have to follow 3 simple steps.
- Make sure the script you want to compile is open in XSE.
- Go into the "File" menu and click "Open...", select the ROM you want to compile the script into.
- Then click the Compile button
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