Hello, Id like to record a problem with your script. It is that basically that once I put the scripts in
I put in the two basic scripts and the Journular Script
#===============================================================================
#
# Pokémon Birthsigns - By Lucidious89
# For -Pokémon Essentials v17-
#
#===============================================================================
# This project intends to add a new mechanic known as "Birthsigns" to
# Pokémon. Each month of the year corresponds to a different sign,
# and a Pokémon born under these signs will be infused with their bonuses.
#
# This is the core script, and adds 36 unique Birthsigns to choose from that
# can be grouped into sets of 12 that act as a 12-month zodiac. All the tools
# necessary to make birthsigns work are in this script, and utilized by other
# scripts to implement the effects of all the birthsigns.
#
#===============================================================================
# ~Installation~
#===============================================================================
# To install, insert this and all susequent Birthsign scripts near the end of
# the Essentials script, above Main. Above Debug_Menu is a good spot. If you're
# using Luka's EBS, make sure his scripts are below the Birthsign scripts.
#===============================================================================
and
#===============================================================================
#
# Pokémon Birthsigns - By Lucidious89
# For -Pokémon Essentials v17-
#
#===============================================================================
# This script is what actually implements the effects of all 36 birthsigns set
# up in the core script.
#===============================================================================
# SCRIPT EDITS
#===============================================================================
# This section handles re-writes to several areas of base Essentials to apply
# birthsign mechanics. These will likely re-write your own custom changes if
# you've made changes to those areas of the script. Below is a list of the main
# areas that have been edited, and what they generally do:
#
# PScreen_Party - Allows Birthsign commands to display & function
# PScreen_Summary - Allows Birthsign graphics/info to display in the summary
# PField_Field - Applies Birthsign effects on wild Pokemon
# PokeBattle_Battle - Applies Birthsign effects that change battle conditions
# PField_DayCare - Allows Birthsign mechanics to apply for breeding
# PScreen_EggHatching - Allows eggs to hatch with a birthsign
# PTrainer_NPCTrainers- Allows for NPC's Pokemon to have signs (Zodiac Powers)
# PScreen_PokemonStorage - Allows Birthsign tokens to display in the PC
#
# Other miscellaneous areas also recieve slight modifications.
#===============================================================================
and finally
#===============================================================================
#
# Birthsigns Journal - By Lucidious89
# For -Pokémon Essentials v17-
# Add-On for -Pokémon Birthsigns-
#
#===============================================================================
# This script is meant as an add-on to the Pokémon Birthsigns script.
# This may cause errors if Pokémon Birthsigns is not installed.
#===============================================================================
# ~Installation~
#===============================================================================
# To install, insert a new section below the Pokemon Birthsigns script, and
# paste this there. This is a plug-n-play addition, and doesn't require any
# other changes.
#
# Use "pbOpenJournal" in an event to call this script.
# Use "pbOpenJournalMini(sign)" in an event to open directly to a specific page
# in the Journal, where "sign" is equal to the desired month number.
#
# This script edits part of PScreen_Pokegear, to allow the Journal to be
# accessed via the Pokegear. If you have changes to the Pokegear in your project,
# make sure make the necessary adjustments.
#
# Everything below is written for Pokémon Essentials v.17
#===============================================================================
Basically, Now all trainers do not have thier forms changed when I send them out. A White Kyurem becomes a normal Kyurem etc.
Since I do not use Zodiac powers, I think the best way would be to remove the trainers being altered by the script, since thier birthsign does not matter!