forgot cgnius' 5.
Once again, 1,2, I've checked, and I forgot the real warp... Grrr...
And 3,4 well, I'm not that good to think about escaping routes (I don't know why but liked the idea of going down the waterfall, and getting stuck unless you had an Escape Rope, or HM Waterfall... :badsmile: But, it may be annoying... So, I wonder how could I make the player go back... I don't want to ruin the puzzle I've made to reach that place... Ah! I know how to fix it! Done!
The Tower's even easier, wonder why I didn't put a jumping to the right?
Finally, about 5... How much time have you been waiting till he reached where he's standing...:P (His "starting position" is a few tiles ahead from the rails... But since he can "Walk around" he may reach that place... But odds of it reaching it are rare... Unless you were forcing it to reach that place...:laugh:)
About the Clyaydol, do you remember where? (at least, approximately, I may be trying to put a poke close by in the list)
I guess the pokes you mentioned were in Silver, right? I may try to look a new habitat for them, but as you say they should be rare (not as much as Hoenn's, but still a bit rare)
Thanks for the bug report! Even more thanks to post different bugs! That means you read other people's posts! :D
More bugs I',m afraid....
1. The ladder in this picture leads to the scenario in picture 2. Note that you can reach the area in this picture if you go up the ladder in this picture from the place that this ladder is supposed to lead to (not sure if that makes much sense but hopefully you'll know what I mean)
2. A battle colloseum in the whirl islands? (As a result of going down the ladder in picture 1) must be a bug...
3 and 4. No way of escape.
5. Theres a guy on the railway track!
I can't display the TR guy that heals your pokes without starting over again. Its the same guy that charges $1000 in the same place where TR charge $1000. I honestly thought that him healing your pokes was just something you added lol.
Also, quick question - if this is a gold remake, will the likes of ledyba, delibird, skarmory, vulpix etc be in the game, except pretty rare?
(I saw a claydol but not a baltoy! wierd!)
Once again, 1,2, I've checked, and I forgot the real warp... Grrr...
And 3,4 well, I'm not that good to think about escaping routes (I don't know why but liked the idea of going down the waterfall, and getting stuck unless you had an Escape Rope, or HM Waterfall... :badsmile: But, it may be annoying... So, I wonder how could I make the player go back... I don't want to ruin the puzzle I've made to reach that place... Ah! I know how to fix it! Done!
The Tower's even easier, wonder why I didn't put a jumping to the right?
Finally, about 5... How much time have you been waiting till he reached where he's standing...:P (His "starting position" is a few tiles ahead from the rails... But since he can "Walk around" he may reach that place... But odds of it reaching it are rare... Unless you were forcing it to reach that place...:laugh:)
About the Clyaydol, do you remember where? (at least, approximately, I may be trying to put a poke close by in the list)
I guess the pokes you mentioned were in Silver, right? I may try to look a new habitat for them, but as you say they should be rare (not as much as Hoenn's, but still a bit rare)
Thanks for the bug report! Even more thanks to post different bugs! That means you read other people's posts! :D