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Screenshot/Music Showcase

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Rayd12smitty

Shadow Maker
645
Posts
12
Years
    • Seen Feb 21, 2016
    Don't know if this technically counts as a screenshot but this is the new title screen for my game.

    title_screen_by_rayd12smitty-d635l6g.gif
     

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    Hey guys. What do you think of my new battle scene? I changed the colors of everything and made the battle boxes transparent.

    battle_scene_updated_by_rayd12smitty-d63nsp6.png
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • Thanks Rayquaza. If only I could get it to work with essentials:/

    All you need to do is find a way of exporting the individual frames of the image as PNGs and finding a script that designates an array of bitmaps in the "titlescreen" directory. Generally these sort of scripts would be put in "Main" or "SceneIntro".
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • Hey guys. What do you think of my new battle scene? I changed the colors of everything and made the battle boxes transparent.

    battle_scene_updated_by_rayd12smitty-d63nsp6.png
    I think you overdid the stroke on the font remove it, also your edges are all jagged, it looks ugly.
    The red in the box what will blaziken do looks out of place too, if you want read trying being more subtle.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • e104b263a42f471a94cba75.png

    Work in progress, right now I am trying to make the sprite of the player spawn on the screen properly.
     

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    almost_2_3_s_done_with_demo_by_rayd12smitty-d65337h.png


    Screen of Vetus Town Beach :P

    Corphish walk around and fight when you interact with them. New ocean tiles by me combining HGSS ocean and Rayquaza.'s ocean tile.
     

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    UserInterface_Showcase.png


    Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

    http://minorthreat0987.deviantart.com/

    Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

    Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • e104b263a42f471a94cba75.png

    Work in progress, right now I am trying to make the sprite of the player spawn on the screen properly.

    Creating a client of your own? that seems pretty cool, and its more original than using a starter kit like Essentials for RMXP, and instead using java! I like it and wish the best of luck! it could be very difficult programming something yourself. It's looking good so far though, your work is paying off!

    UserInterface_Showcase.png


    Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

    http://minorthreat0987.deviantart.com/

    Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

    Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.

    I'm loving the graphics you chose, It looks amazing, and from what I can tell you've done a very good job with mapping
    I also love the menu, its very original, and looks very good; If I were playing this I think I would be having a ball

    almost_2_3_s_done_with_demo_by_rayd12smitty-d65337h.png


    Screen of Vetus Town Beach :P

    Corphish walk around and fight when you interact with them. New ocean tiles by me combining HGSS ocean and Rayquaza.'s ocean tile.

    I like the idea of roaming pokemon, and the tiles look much better, man
    this town looks very peaceful and beautiful :P good job
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • Creating a client of your own? that seems pretty cool, and its more original than using a starter kit like Essentials for RMXP, and instead using java! I like it and wish the best of luck! it could be very difficult programming something yourself. It's looking good so far though, your work is paying off!
    Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).
    v6aMILr.png
     

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    UserInterface_Showcase.png


    Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

    http://minorthreat0987.deviantart.com/

    Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

    Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.

    I really really like the forest entrance tiles. They just seem so perfect. Great screen
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).
    v6aMILr.png

    wow, it's looking really good, however, judging by your sprite, I would suggest using a slightly different tileset, one that is more fitting to the height and style of your sprites, maybe even custom ones of your own! hahaha good luck
     

    Fire Flyy

    metaphysical poet
    187
    Posts
    11
    Years
  • UserInterface_Showcase.png


    Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

    http://minorthreat0987.deviantart.com/

    Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

    Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.

    looking fantastic, minorthreat, it's a shame more people don't strive for something like this, excited to see more
     

    ppooookkkkkkk

    Banned
    229
    Posts
    11
    Years
  • Morning/Night progress is back on the road,

    here is the Greengurff trainer school
    capture006k.png


    and the Lesson screen
    capture007.png


    Next I'll be posting the fight with a gym leader.

    Also my spriter doesn't get online since 23rd April :'( if anyone is willing to help me especially with trainer sprites please contact.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • wow, it's looking really good, however, judging by your sprite, I would suggest using a slightly different tileset, one that is more fitting to the height and style of your sprites, maybe even custom ones of your own! hahaha good luck
    It is just for testing purposes atm. Thank though!
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • Morning/Night progress is back on the road,

    here is the Greengurff trainer school
    capture006k.png

    everything is pretty minimal, theres not much to comment on, except with the style of sprites you have and graphics, it doesnt look like the students are sitting, so I would make special NPC's that appear to be sitting
     
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