Rayd12smitty
Shadow Maker
- 645
- Posts
- 13
- Years
- Seen Feb 21, 2016
Don't know if this technically counts as a screenshot but this is the new title screen for my game.
![[PokeCommunity.com] Screenshot/Music Showcase [PokeCommunity.com] Screenshot/Music Showcase](https://fc01.deviantart.net/fs71/f/2013/117/0/6/title_screen_by_rayd12smitty-d635l6g.gif)
Don't know if this technically counts as a screenshot but this is the new title screen for my game.
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Thanks Rayquaza. If only I could get it to work with essentials:/
I think you overdid the stroke on the font remove it, also your edges are all jagged, it looks ugly.Hey guys. What do you think of my new battle scene? I changed the colors of everything and made the battle boxes transparent.
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Work in progress, right now I am trying to make the sprite of the player spawn on the screen properly.
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Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.
https://minorthreat0987.deviantart.com/
Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.
Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
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Screen of Vetus Town Beach :P
Corphish walk around and fight when you interact with them. New ocean tiles by me combining HGSS ocean and Rayquaza.'s ocean tile.
Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).Creating a client of your own? that seems pretty cool, and its more original than using a starter kit like Essentials for RMXP, and instead using java! I like it and wish the best of luck! it could be very difficult programming something yourself. It's looking good so far though, your work is paying off!
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Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.
https://minorthreat0987.deviantart.com/
Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.
Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).
![]()
![]()
Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.
https://minorthreat0987.deviantart.com/
Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.
Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
It is just for testing purposes atm. Thank though!wow, it's looking really good, however, judging by your sprite, I would suggest using a slightly different tileset, one that is more fitting to the height and style of your sprites, maybe even custom ones of your own! hahaha good luck
Morning/Night progress is back on the road,
here is the Greengurff trainer school
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