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6th Gen X/Y Quick Q&A (Read First Post)

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  • 1,904
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    if I buy a Japanese 3ds, do I also have to buy a copy of pkmn x or y from japan, or can i play my us pkmn x without any issues?

    i have heard about this so-called compatibility issues, yet i'm unsure if that's true...

    Yeah, the consoles are region locked unfortunately, so you need to get games and such from the same region.
     
  • 1,904
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    hm... is it possible to localize the console into English?

    As far as I understand every 3ds console can be set to any language you want. (Well, any language it is available in! :D ) but as for playing the games, it really depends on the game. Pokemon is one of the games that you can set to be in multiple languages, however, other games are ONLY in one language, so there is a chance that certain games you purchase will only be available in Japanese if bought from Japan, while other games bought in Japan (Pokemon, POSSIBLY Animal Crossing, I'm not sure) can be set up to be in other languages. You'd have to check on a game by game basis


    Edit: Um..... What? I just went tried to do a Shout Out on the PSS and I inititally said "NEED HA Kakuna!" and it said "You can't enter that word" so I tried reordering it to "NEED Kakuna's HA" and it again said "You Can't Enter That Word", I even tried "Want Kakuna's HA" So, what? The Nintendo Censor software doesn't allow KAKUNA now?? That's getting a tad stupid now
     
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  • 50,218
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    I know you can get evolutionary Stones through Super Training, but which regimen specifically gives you Shiny Stones? The game doesn't specify.

    It's the secret Super Training regimen An Opening of Lighting-Quick Attacks! that gives Shiny Stones. That one has a Roserade balloon if you're wondering which one it is, which is fitting given Roselia evolves into Roserade with a Shiny Stone.
     

    Sydian

    fake your death.
  • 33,379
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    lol, relax, just log in at https://3ds.pokemon-gl.com with your user id and such, remove the game from your profile and then you're good to go. (I have heard that it could take anywhere from an hour to a week to remove a particular game file from your online ID, but mostly that' sbecause people who don't know what they're talking about post stuff they heard on internet message boards, lol! I have no idea how long it will actually take, but once you remove it, it should tell you how long, if at all, you need to wait.)

    So this isn't working well lol. I didn't have an account on there prior, so I had to make one, apparently typed in my password wrong ALREADY, went to reset it, and it's telling me that my player ID doesn't match the username. I was never asked about putting in a player ID until now. I don't know what to do now. I think I'll just have to accept the fact I can't use Bank or transfer ever again. :|
     
  • 1,904
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    So this isn't working well lol. I didn't have an account on there prior, so I had to make one, apparently typed in my password wrong ALREADY, went to reset it, and it's telling me that my player ID doesn't match the username. I was never asked about putting in a player ID until now. I don't know what to do now. I think I'll just have to accept the fact I can't use Bank or transfer ever again. :|

    In that case, open Pokebank, select "View Your Support ID number" write down that number, then email customer support at the Pokemon site I linked to earlier and tell them your problem, they should be able to help you then.


    I have a moveset question (and do NOT want "the standard Smogon move set" advice, if changes are suggested I want them based on user experience, not academic guesswork :D ) I am currently breeding a Zubat and have come up with two movesets that I cannot decide between and I really need some advice (again, based on user experience) because I like both of them very much but am having a HUGE problem figuring out which one I like better.

    Moveset 1:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (unsure, willing to take suggestions. Was thinking about Enigma berry or any berry if I go with Acrobatics)
    Cross Poison
    Steel Wing
    U-turn/X-scissor
    Brave Bird/Acrobatics

    The big problem with this one is that it seems like EVERY physical flying type has Brave Bird and it's getting pretty boring. They really need a physical flying type move in the 80 - 90 BP range other than Fly because going from 55/60 to 120 with nothing in between is dumb. if I went with a berry I was thinking of going with Acrobatics as I would likely use the berry within the first turn anyway and there's no recoil damage. Now, the big attraction to this moveset is that it takes care of all Zubat/Golbat/Crobat's weaknesses except for Electric.

    Moveset 2:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (Still unsure. Still leaning toward Enigma Berry or any berry really for Acrobatics)
    Cross Poison
    Confuse Ray
    Venom Drench
    Brave Bird/Acrobatics
    Still leaning toward Acrobatics just to get a strong move without the recoil damage of Brave Bird, but also with Confuse Ray and Venom Drench taking two turns to use them, it's VERY likely it's going to get hit with the right move type to activate the Enigma Berry (or lower its HP enough to activate ANY berry, really) so no matter what, by the time it's ready to attack whatever berry it's holding will likely be used and therefore Acrobatics will get it's boost, but this one makes better use of Infiltrator since not only the attack moves will hit, but also Confuse Ray and Venom Drench will still hit behind the Substitute and Safeguards of opponents, so I personally like this moveset better, but I honestly don't know which. Opinions? Thanks!

    Additional question:

    So for Pokemon-Amie, does leaving the pokemon Amie page on in the lower screen while walking around help raise Affection in any way? (obviously way slower that interacting) I ask because I just started raising affection and while it takes FOREVER. Doing it for a few pokemon is fine, but I was planning to do it for ALL my pokemon and I was just looking for some way to speed things up a bit. (yes, I am fully aware that the whole point of it is to build your friendship with your pokemon, but still, it takes SO long) the thing that makes it even more of a pain is having to constantly leave the pokemon interaction screen and go back to the pokemon amie screen and then opening the Switch tab in order to check the status, and having to keep doing that to check the fullness and enjoyment meters just makes the whole thing that much more of a chore.
     
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  • 1,235
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    Additional question:

    So for Pokemon-Amie, does leaving the pokemon Amie page on in the lower screen while walking around help raise Affection in any way? (obviously way slower that interacting) I ask because I just started raising affection and while it takes FOREVER. Doing it for a few pokemon is fine, but I was planning to do it for ALL my pokemon and I was just looking for some way to speed things up a bit. (yes, I am fully aware that the whole point of it is to build your friendship with your pokemon, but still, it takes SO long) the thing that makes it even more of a pain is having to constantly leave the pokemon interaction screen and go back to the pokemon amie screen and then opening the Switch tab in order to check the status, and having to keep doing that to check the fullness and enjoyment meters just makes the whole thing that much more of a chore.
    Why do you need to raise affection on all your Pokémon? Just asking. I didn't even know it raises affection to walk around, so I can't really help you with your question.
     
  • 1,904
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    Why do you need to raise affection on all your Pokémon? Just asking. I didn't even know it raises affection to walk around, so I can't really help you with your question.

    Oh I don't NEED to, I just want to. I am IV breeding all my pokemon (okay, so not ALL the pokemon, just one from each line that I will be using for battle) and so if I'm going to that effort, I might as well max out the affection for each of my pokemon as well. And since I posted this, I found a way to max out happiness in about 20 minutes or so (apparently walking around doesn't seem to help at all)
     

    Nah

  • 15,965
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    I have a moveset question (and do NOT want "the standard Smogon move set" advice, if changes are suggested I want them based on user experience, not academic guesswork :D ) I am currently breeding a Zubat and have come up with two movesets that I cannot decide between and I really need some advice (again, based on user experience) because I like both of them very much but am having a HUGE problem figuring out which one I like better.

    Moveset 1:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (unsure, willing to take suggestions. Was thinking about Enigma berry or any berry if I go with Acrobatics)
    Cross Poison
    Steel Wing
    U-turn/X-scissor
    Brave Bird/Acrobatics


    The big problem with this one is that it seems like EVERY physical flying type has Brave Bird and it's getting pretty boring. They really need a physical flying type move in the 80 - 90 BP range other than Fly because going from 55/60 to 120 with nothing in between is dumb. if I went with a berry I was thinking of going with Acrobatics as I would likely use the berry within the first turn anyway and there's no recoil damage. Now, the big attraction to this moveset is that it takes care of all Zubat/Golbat/Crobat's weaknesses except for Electric.
    It's also completely walled by Steel types and bulky Poison types, but there's not much you can do about that. Crobat's movepool has absolutely nothing to use against Steels, and it's only means of taking on bulky Poisons is Zen Headbutt, which is a B2/W2 move tutor move. As for an item, I think that a Liechi Berry would be better than an Enigma Berry. It activates when Crobat's health is low (which like you said seems likely), and the Attack boost with be more helpful to Crobat, let it power through more stuff. Besides, Crobat has to get hit with a super-effective move for Enigma berry to activate, and it's unlikely that Crobat will survive a SE hit, particularly because this seems like a more offensive set. Acrobatics > Brave Bird on this one.

    Moveset 2:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (Still unsure. Still leaning toward Enigma Berry or any berry really for Acrobatics)
    Cross Poison
    Confuse Ray
    Venom Drench
    Brave Bird/Acrobatics
    Still leaning toward Acrobatics just to get a strong move without the recoil damage of Brave Bird, but also with Confuse Ray and Venom Drench taking two turns to use them, it's VERY likely it's going to get hit with the right move type to activate the Enigma Berry (or lower its HP enough to activate ANY berry, really) so no matter what, by the time it's ready to attack whatever berry it's holding will likely be used and therefore Acrobatics will get it's boost, but this one makes better use of Infiltrator since not only the attack moves will hit, but also Confuse Ray and Venom Drench will still hit behind the Substitute and Safeguards of opponents, so I personally like this moveset better, but I honestly don't know which. Opinions? Thanks!
    Is this supposed to be a more defensive set? If it is, I think that Roost would be better than Confuse Ray. Confusion is so unreliable imo, and Roost will also temporarily remove its Rock, Ice, and Electric weaknesses (just watch out for someone predicting a Roost and hitting you with a Ground move). Venom Drench is nice on a defensive set. You may also wanna consider using Poison Fang over Cross Poison on this one. While it's weaker, it has a decent chance (30%) of inflicting toxic poison on the opponent, which'll be helpful in dealing with bulkier pokes. Ya know, if we're rolling with the whole defensive Crobat thing for this one. Though you'd need to breed a new one with an Impish or Careful nature and a bulkier EV spread.

    And why not have 2 Crobats?

    Additional question:

    So for Pokemon-Amie, does leaving the pokemon Amie page on in the lower screen while walking around help raise Affection in any way? (obviously way slower that interacting) I ask because I just started raising affection and while it takes FOREVER. Doing it for a few pokemon is fine, but I was planning to do it for ALL my pokemon and I was just looking for some way to speed things up a bit. (yes, I am fully aware that the whole point of it is to build your friendship with your pokemon, but still, it takes SO long) the thing that makes it even more of a pain is having to constantly leave the pokemon interaction screen and go back to the pokemon amie screen and then opening the Switch tab in order to check the status, and having to keep doing that to check the fullness and enjoyment meters just makes the whole thing that much more of a chore.
    Walking only increases Enjoyment and decreases Fullness, it doesn't effect Affection. But lowered fullness means you can feed it PokePuffs again and continue to raise Affection.
     
  • 1,235
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    Oh I don't NEED to, I just want to. I am IV breeding all my pokemon (okay, so not ALL the pokemon, just one from each line that I will be using for battle) and so if I'm going to that effort, I might as well max out the affection for each of my pokemon as well. And since I posted this, I found a way to max out happiness in about 20 minutes or so (apparently walking around doesn't seem to help at all)
    Happiness does increase by walking, and it increases even more if you walk around in the location you first met the Pokémon who's happiness you are increasing. Affection doesn't increase by walking apparently according to the above post.

    You'll only need to increase Affection if you're using them for in-game battles, as the 'bond' stuff you get from Affection doesn't apply to Online Battles (imagine how unfair that would be xD). I assume you already know this though?
     

    PlatinumDude

    Nyeh?
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    In that case, open Pokebank, select "View Your Support ID number" write down that number, then email customer support at the Pokemon site I linked to earlier and tell them your problem, they should be able to help you then.


    I have a moveset question (and do NOT want "the standard Smogon move set" advice, if changes are suggested I want them based on user experience, not academic guesswork :D ) I am currently breeding a Zubat and have come up with two movesets that I cannot decide between and I really need some advice (again, based on user experience) because I like both of them very much but am having a HUGE problem figuring out which one I like better.

    Moveset 1:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (unsure, willing to take suggestions. Was thinking about Enigma berry or any berry if I go with Acrobatics)
    Cross Poison
    Steel Wing
    U-turn/X-scissor
    Brave Bird/Acrobatics

    The big problem with this one is that it seems like EVERY physical flying type has Brave Bird and it's getting pretty boring. They really need a physical flying type move in the 80 - 90 BP range other than Fly because going from 55/60 to 120 with nothing in between is dumb. if I went with a berry I was thinking of going with Acrobatics as I would likely use the berry within the first turn anyway and there's no recoil damage. Now, the big attraction to this moveset is that it takes care of all Zubat/Golbat/Crobat's weaknesses except for Electric.

    Moveset 2:
    Zubat
    Jolly Nature
    Infiltrator ability
    Item: (Still unsure. Still leaning toward Enigma Berry or any berry really for Acrobatics)
    Cross Poison
    Confuse Ray
    Venom Drench
    Brave Bird/Acrobatics
    Still leaning toward Acrobatics just to get a strong move without the recoil damage of Brave Bird, but also with Confuse Ray and Venom Drench taking two turns to use them, it's VERY likely it's going to get hit with the right move type to activate the Enigma Berry (or lower its HP enough to activate ANY berry, really) so no matter what, by the time it's ready to attack whatever berry it's holding will likely be used and therefore Acrobatics will get it's boost, but this one makes better use of Infiltrator since not only the attack moves will hit, but also Confuse Ray and Venom Drench will still hit behind the Substitute and Safeguards of opponents, so I personally like this moveset better, but I honestly don't know which. Opinions? Thanks!

    Additional question:

    So for Pokemon-Amie, does leaving the pokemon Amie page on in the lower screen while walking around help raise Affection in any way? (obviously way slower that interacting) I ask because I just started raising affection and while it takes FOREVER. Doing it for a few pokemon is fine, but I was planning to do it for ALL my pokemon and I was just looking for some way to speed things up a bit. (yes, I am fully aware that the whole point of it is to build your friendship with your pokemon, but still, it takes SO long) the thing that makes it even more of a pain is having to constantly leave the pokemon interaction screen and go back to the pokemon amie screen and then opening the Switch tab in order to check the status, and having to keep doing that to check the fullness and enjoyment meters just makes the whole thing that much more of a chore.

    It's also completely walled by Steel types and bulky Poison types, but there's not much you can do about that. Crobat's movepool has absolutely nothing to use against Steels, and it's only means of taking on bulky Poisons is Zen Headbutt, which is a B2/W2 move tutor move. As for an item, I think that a Liechi Berry would be better than an Enigma Berry. It activates when Crobat's health is low (which like you said seems likely), and the Attack boost with be more helpful to Crobat, let it power through more stuff. Besides, Crobat has to get hit with a super-effective move for Enigma berry to activate, and it's unlikely that Crobat will survive a SE hit, particularly because this seems like a more offensive set. Acrobatics > Brave Bird on this one.


    Is this supposed to be a more defensive set? If it is, I think that Roost would be better than Confuse Ray. Confusion is so unreliable imo, and Roost will also temporarily remove its Rock, Ice, and Electric weaknesses (just watch out for someone predicting a Roost and hitting you with a Ground move). Venom Drench is nice on a defensive set. You may also wanna consider using Poison Fang over Cross Poison on this one. While it's weaker, it has a decent chance (30%) of inflicting toxic poison on the opponent, which'll be helpful in dealing with bulkier pokes. Ya know, if we're rolling with the whole defensive Crobat thing for this one. Though you'd need to breed a new one with an Impish or Careful nature and a bulkier EV spread.

    And why not have 2 Crobats?


    Walking only increases Enjoyment and decreases Fullness, it doesn't effect Affection. But lowered fullness means you can feed it PokePuffs again and continue to raise Affection.

    I know that Brave Bird is boring, but it's also the most practical move for whoever can learn it. Acrobatics is a no for Crobat because it needs the passive healing of Black Sludge. Its defenses aren't the best, but a support set is still preferred given its shallow offensive movepool.

    I also disagree on Venom Drench; it's highly situational given it only works on poisoned targets and poisoned opponents will most likely switch out. Here's a better Crobat set to use, and Roost is mandatory in this case because it's a reliable recovery move so that Crobat can keep coming in and out to support when needed:
    -Brave Bird
    -U-turn/Toxic/Super Fang
    -Taunt/Defog
    -Roost
    Nature: Jolly
    EVs: 248 HP/80 Atk/4 SDef/176 Spe
    Item: Black Sludge
    Ability: Infiltrator

    An offensive Crobat has to use Choice Band to make up for its lackluster power. It's still walled badly by Steels, though:
    -Cross Poison
    -Brave Bird
    -U-turn
    -Defog/Sleep Talk
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Infiltrator
     

    Nah

  • 15,965
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    Happiness does increase by walking, and it increases even more if you walk around in the location you first met the Pokémon who's happiness you are increasing. Affection doesn't increase by walking apparently according to the above post.

    You'll only need to increase Affection if you're using them for in-game battles, as the 'bond' stuff you get from Affection doesn't apply to Online Battles (imagine how unfair that would be xD). I assume you already know this though?
    Just in case anyone gets confused by this.....Happiness and Affection are not the same thing. Walking does increase Happiness, but doesn't increase Affection.

    I also disagree on Venom Drench; it's highly situational given it only works on poisoned targets and poisoned opponents will most likely switch out.
    ****, I missed that bit. Why do all the Poison moves have to revolve around the Poison status condition? Venom Drench would be so great if it wasn't for that. Might be useful on offensive Gliscors though.
     
  • 1,904
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    I know that Brave Bird is boring, but it's also the most practical move for whoever can learn it. Acrobatics is a no for Crobat because it needs the passive healing of Black Sludge. Its defenses aren't the best, but a support set is still preferred given its shallow offensive movepool.

    I also disagree on Venom Drench; it's highly situational given it only works on poisoned targets and poisoned opponents will most likely switch out. Here's a better Crobat set to use, and Roost is mandatory in this case because it's a reliable recovery move so that Crobat can keep coming in and out to support when needed:
    -Brave Bird
    -U-turn/Toxic/Super Fang
    -Taunt/Defog
    -Roost
    Nature: Jolly
    EVs: 248 HP/80 Atk/4 SDef/176 Spe
    Item: Black Sludge
    Ability: Infiltrator

    An offensive Crobat has to use Choice Band to make up for its lackluster power. It's still walled badly by Steels, though:
    -Cross Poison
    -Brave Bird
    -U-turn
    -Defog/Sleep Talk
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Infiltrator

    Damn, I forgot about the "needing to be poisoned" part. Well, forget that move completely then. Adn I do have to disagree with the Black Sludge assertion, because I know Crobat is frail, which is the whole reason I was going with a berry. Unless you're going to max out HP (which I will not be, I will be maxing out Speed and Att, otherwise maxing out HP will detract from speed or Att) you're only going to get 280 HP (with maxed IVs. 281 if you give that extra point to HP) and Black Sludge only restores 1/16th HP each turn, meaning you're only getting 17 HP, whereas the Enigma or Sitrus Berry recovers 70HP ( meaning the Crobat would need to last for 4 turns to get the same level of recovery. I'm not really looking at the other HP recovery berries because they only restore 1/8 the power) Granted, 70 HP is not that amazing, however it's still a better chance on something that frail. (ask me how long it took to actually FIND how much the freaking berries restore! Most of the sites go into great detail about how long they grow, their use as poffin or contest ingredients, even the hardness of them, but do you think they'll tell you any more than "they restore HP in a pinch"? NOOOO!!! ;-p ) And Brave Bird is going to be damaging Crobat more than the Black Sludge can restore anyway if it inflicts 60HP or more in damage. Not that it HAS to be a HP recovery berry, it can be one of the other ones too, but Black Sludge just doesn't seem that good on Crobat for it's low defenses and HP, and if I did use an HP recovery berry, it likely will get used pretty quick (if at all, presuming it lasts the first hit) which is the whole reason I was considering (not decided on) Acrobatics in the first place.
     

    PlatinumDude

    Nyeh?
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    Damn, I forgot about the "needing to be poisoned" part. Well, forget that move completely then. Adn I do have to disagree with the Black Sludge assertion, because I know Crobat is frail, which is the whole reason I was going with a berry. Unless you're going to max out HP (which I will not be, I will be maxing out Speed and Att, otherwise maxing out HP will detract from speed or Att) you're only going to get 280 HP (with maxed IVs. 281 if you give that extra point to HP) and Black Sludge only restores 1/16th HP each turn, meaning you're only getting 17 HP, whereas the Enigma or Sitrus Berry recovers 70HP ( meaning the Crobat would need to last for 4 turns to get the same level of recovery. I'm not really looking at the other HP recovery berries because they only restore 1/8 the power) Granted, 70 HP is not that amazing, however it's still a better chance on something that frail. (ask me how long it took to actually FIND how much the freaking berries restore! Most of the sites go into great detail about how long they grow, their use as poffin or contest ingredients, even the hardness of them, but do you think they'll tell you any more than "they restore HP in a pinch"? NOOOO!!! ;-p ) And Brave Bird is going to be damaging Crobat more than the Black Sludge can restore anyway if it inflicts 60HP or more in damage. Not that it HAS to be a HP recovery berry, it can be one of the other ones too, but Black Sludge just doesn't seem that good on Crobat for it's low defenses and HP, and if I did use an HP recovery berry, it likely will get used pretty quick (if at all, presuming it lasts the first hit) which is the whole reason I was considering (not decided on) Acrobatics in the first place.

    That's what you have Roost for: healing off the recoil you take from Brave Bird. While Black Sludge doesn't give you much recovery a turn, sometimes multiple times when 1/16th HP gets recovered the longer Crobat is on the field makes a difference between Crobat being KOed or not.

    Also, Black Sludge is useful for cancelling out hail and sandstorm damage.
     
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    So... this is a pretty big oversight on Smogon's part. I was looking for ideas for my Lineoone (mostly because while I had an idea for what I wanted, I got a couple Zigzagoons in wonder trade that had egg mvoes Simple Beam, Trick, Rock Climb, and the other had Covet, Tickle, Rock Climb so no I'm totally rethinking what I want to put on it as those all seem like pretty nifty moves. I have no plans to use ALL of them, but since I got zigzagoons with them, I figured they were worth looking into) and went to the Smogon site, the problem is that quite literally EVERY SINGLE Lineoone moveset all had Extremespeed as it's staple move (every single generation all the way back to Ruby and Sapphire, although in Ruby and Sapphire they did have two movesets without this move in addition to the ones that did) and upon checking, the only way to get this move is from the Zigzagoon from Pokemon Box. Seriously, in the DECADE since that peripheral came out no one came up with an alternate move? Surely they don't ONLY use battle simulators that list all possible moves rather than play the actual games and devise real world move sets, do they?? (sorry, I needed to rant and get that off my chest because I REALLY wanted Extreme Speed on my Zigzagoon and I'm just ticked off that I can't get it.)

    ANYWAY, back to the whole point of this post, since I can't get Extreme Speed, I was considering Rock Climb because that was what my egg move Zigzagoons have, and while I like the 20% chance of Confusion, it's only got an 85% hit rate, so opinions? Is this a worthwhile normal type move or is it just too inaccurate to bother with?
     
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