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  • Ah. Well, I'm going to sleep now. If you have time later, you can see I actually optimised even more, and your last post is derpy :p
    ew a social life
    Nope, there's more to it. Also your solution to #2 is really weird, come to the irc.
    I had already checked ..
    however I couldn't edit properly to remove the menus BAG / OPTIONS.
    Could you help me?
    hey i came here to ask you a favor. make a rotine like this:
    Routine to show in menu only:
    HERO
    SAVE
    EXIT

    After the flag 0x208 is enabled, show the bag and options.

    Note: This routine is independent of the others regarding the pokedex and pokemon menus.

    see you@
    Hey, FBI, unfortunately, I can't proceed with your ASM Workshop. I'm a bit busy this week/month.
    Yup, looks like that's what they are. Haven't tested 0x7E6 and up but below that are definitely trainer flags.

    Is it ok if I ask you about something else too? About the map "types" which you can see in A-map (things like village, city, route, underground, underwater, etc.) I noticed when using the underwater type, it seems to disable surfing. Do you have information on what the types do, or anything on how to edit them?
    Hello! I really want to join your workshop to learn some asm skills, but as I'm a univ student, I do not have enough time every week to do all the tasks (As the tasks will be more and more complex in the following weeks)
    Would you mind I join the skype room but only do some of the tasks or even nothing in some weeks? (for example, examinations week)
    lol I feel like an idiot, when I set the address, I set it as a RAM Offset and not a ROM one... it broke now:) Thanks FBI!!

    I don't personally want the code (right now), but I think having the solution in the tutorial following the one it was given in would help out as well, kind of how you said you'd do in your workshops.
    I believe I found the start of the table. I got it at 0x23e557.
    I attempted to set up the breakpoint on read both from this offset and from the offset of the actual trainer class (BUG CATCHER) and no break.
    I set the break point before starting the battle, during the battle (before the 2 times the class name came up).

    Have you actually tried your challenge or did you believe that would be close enough to the other tutorial to assert it as a challenge??
    I don't want to patronize you or make it sound like I am, you know I look up to you bro, but do you know the solution & would you give out the solution in the future tutorials, or is it just "if you get it you'll know the solution, so there's no point in putting the solution" type of thing?? XD
    Hey, I think Knizz's signature link is down at the moment :<

    I think I'll sign up to your workshop, god knows I need it :')
    Hey FBI, I'm reading your Intermediate's guide (5/10) and I was wondering if you had a breakdown of the Trainer Data Structure, like the one bulbapedia has for pokemon:
    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III

    I just want to know where everything on a trainer lies, & I am also having some issues on the challenge.
    1. I'm following the same steps that you used to find the trainer name, but the code does not break like the name one did, am I following the right steps or am I going on to far of a tangent??

    Finally, I think it'd be nice to make a tutorial on Knizz's IDB file, so that we can use it in conjunction with your tutorial, just an idea if you can:P
    I have, they don't appear to be. At least they don't reset if you leave the map or load a save game.
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