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I am trying to implement a signature move for a Pokemon who similarly works like aegislash. This move changes them from attack to defence mode or from defence to attack mode each time it is used instead of it being an ability like aegislash however I can't seem to find out how to do this. Please...
Thank you for your reply. The pokered decomp project is made almost entirely out of .asm files therefore the tutorial for pokeemerald is not compatible. I have also tried copying the tutorial for pokecrystal level caps but the games are too different. Are there any other tutorials that may help...
I have recently been experimenting with the idea of a harder Pokemon Red and I would love to add level caps since battles in between badges have increased levels giving the player more Exp. However, I have a limited knowledge of .asm files and I have no idea how to go about implementing this...
In the intro after the player chooses a gender the game crashes and it happens for both boy and girl. What can I do to fix this? Thanks in advance
Error log:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]
[EBDX v1.2.5]
Exception: RuntimeError
Message...
I am wondering about how I would expand the two regular abilities per Pokemon to any number of abilities. Is there any way to do this because there are some Pokemon I would like to give more than two without the extra ones being hidden abilities. Thanks in advance. (Essentials 19.1)
What about adding a Sound type? It could balance Fairy type if it was Supereffective and could make a few Pokemon more interesting type combos e.g. Jigglypuff line - Sound/Fairy. I know adding a new type isn't the easiest thing to do because you need to add sound type buttons, moves and Arceus...
If there is a better place for this thread, please let me know.
I don't specifically need help but if you have any suggestions or code for my decomp project (Pokeemerald) please put them here.
About the project: It doesn't have a name because it is in its early stages but it is slightly harder...
I have recently started using Pokeemerald to create ROMs for personal use (challenge runs, etc.) and I have run into this issue where every instance of ".name" in src/data/items.h has returned "initializer element for 'gItems[XXX].name' is not constant" in the console when building the ROM...
I'm not sure how much help this is but how form evolutions work from my understanding is that form 0 will evolve into form 0 and so on. There are two ways to easily do this that I can think of (no scripting) but they both have really big downsides. The first is that you create different forms of...
I am wondering about how I would expand the two regular abilities per Pokemon to
any number of abilities. Is there any way to do this because there are some Pokemon I would like to give more than two without the extra ones being hidden abilities. Thanks in advance. (Essentials 19.1)
I am fairly new to making games using Essentials and therefore I am not sure how to do certain things. I am wondering how I would go about scripting a new, custom egg group into my game. Any help would be greatly appreciated. Thanks in advance.