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  • I just wanted to say thanks for the tutorial on increasing the number of sprites in the game... I had 2 "quality spriters" tell me it was impossible... I don't know squat about hacking but my personal hack is FAR more indepth than most people of my skillset (my skillset=0)... and its due to generous tutorial makers like yourself that have allowed me to do the things I have done. so thank you
    You know, the faces appear above the textbox. With no backgrounds, yes. Oh! and do you know how to style up textboxes?
    Oh... then, I'm horribly mistaken! I could've sworn that it was you who answered that on the Simple Questions thread. :P
    Well, I'll check again, because it was somebody else, then. But thank you so much, for your time, and have a great day!
    Hey Darthatron! I might be mistaken, but if I remember correctly, you were somebody who answered something about how to change the Hiro's starting position in G/S on the Simple Questions thread.
    I don't mean to impose this on you, but could you very briefly explain how to do such a thing to me? Your answer on the thread (to somebody else's question) didn't really help me. All I really need to know is the offset, and what to do with it. I have done a lot of searching and I haven't really gotten any answers that helped me... I know there's a tool somewhere but I want to learn how to do it myself. And, somewhere I saw what I needed, but I'm not able to find the page again, even after going through my browsing history.
    I know this is coming out of nowhere, so sorry! But I would really appreciate if you could help. Thank you for your time!
    Alrighty, I'm gonna try that VM again and see what happens. PC IRC Doesn't work for me, but I got in RHO's.

    Wait, so is GetPokemonData some kind of function that accesses the information in r0 given a value for r1? If so I would do something like:

    @06D5E8
    ''''''
    branch my routine
    ''''''

    @my routine
    '''''start'''''''
    ldr r0, .Pokemon_data (just the pointer, not the actual data)
    mov r1, #0x3A
    ldr r3, .GetPokemonData
    ''''''rest'''''''''''

    and it would return the Pokemon pointed by r0's Current HP and place it in r2 (in this case?).
    I think I'm misinterpreting, unless there really is a function as awesome as that.
    SetPokemonData obviously works in the same nature as GetPokemonData, I'm just waiting to get corrected here :P

    I get everything else pretty much, though the goal of adding and subtracting 4 bytes sorta escapes me (is that just to clear?).

    I've only been doing reading things the long way, so I've never actually used these built-in functions (assuming that's what they are).
    Do you have some other means of contact? I can't send longer VMs over PC because it times me out.
    Yeah, FireRed. Sorry for the late reply, I ran off to go get something to eat :P
    I'm not really looking to be formal, it's more comedic when I title people (not to say that it's comical to consider you a general) :P
    Sure, if you can show me how I record the number of steps taken? I assume I can find clues in the same code that repel/safari zone uses. Since you did the repel port recently maybe you can tell me where it starts :P

    P.S I'm trying to not use Jpan's engine if I can.
    I want to try to give Pokemon passive HP regen outside of battle (1 hp gained every 10 steps), given the Pokemon is not affected by status affects.

    So far I've just been able to check which Pokemon are affected by a status changing move. Adding HP and doing that outside of battle is a little hard for me right now though.
    From what I've read though, changing HP requires manipulating some encrypted data.
    That is my mini-feature I was working on, great hack overseer Darthatron.
    As of now, I only know how to do ASM from scripts. I've actually been trying to branch from existing routines to my own little chunk of code, but I still haven't found out how.

    I'm more-less trying to learn as I go. That is the status of my ASM knowledge, General Darthatron, sir.
    By the sounds of it it's not really you're job to think of the story though :P
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