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Fairy
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  • Nice to meet you, too. :3

    I'm glad you like my gallery. I doubt myself as an artist from time to time, so comments like this help. Thanks so much! :)
    I just have really terrible fear and anxiety you know, so I always feel that I'm some sort of block in people's way and that they really have better things to do than to deal with me, really. ._.; That's the biggest thing that's really preventing me from doing what I need to do....
    I would go into detail with it all, but let's just say I need a hug and someone to talk to more than anything else in the world right now. u__u School sucks, my psychological issues suck and the only thing that doesn't suck(for now) is work. @_@;

    I just kind of felt like I made a huge mistake by going back to school when I'm not ready to go back...so I kind of dug myself a hole. I was so overly excited with school(because I was working pretty much the entire fall semester), that I didn't really think about whether I was really ready for it or not.

    ...And as it turns out, I'm really not.

    I mean, I'm taking two classes, which really isn't bad. Problem is, one of them is on campus. Doesn't sound bad on paper, except when I mention that I never do homework at home(because I don't have a "home", so to speak, I live in a motel kind of with my mom and my sister, so distractions everywhere whee~!), and that I have to do it at school. Problem with that, is that I have to wake up at 4 AM in order to do said homework because I work better when it's quiet.

    So I wake up at 4 AM, get ready for school, w/e, take the first 5:15 bus to the mall to catch the second 5:30 bus to campus in which I get there by 6:30. All in all it takes me about two hours of preparation and so I go to the biggest building my campus has and go to the farthest space and like crack open my math book and do some math for like 5 hours straight until my brain feels like passing out. Problem with that is, I only really do this on Tuesdays and it's dangerous for me to do this on Mondays nad Wednesdays becuase that's 7-8+ hours of math and I get these really bad math headaches when i do tons of math for long periods of time and they're just absolutely awful but I feel like I'm stuck in a position where I have no choice but to do such and tisajkgheakhgeaihtaeihtaehteat

    yeah. my life pretty much up to this point. Except I'm not bothering waking up super early to go to campus anymore, really. The only thing I like about going to school is the faster internet, but other than that, no. ._.

    //endrant
    I love you too ;___; And it's something I really needed to hear since I've been pretty down recently. ;o; a hug and some love would be nice.
    On the ground girl I was thinking a big gown like on the Fire Girl with no buttons. Love her head though! And the Ice girl is perfect now :)
    I'm a bit unclear on what this means, here. However, I will say that for me, I've always been better at socializing iRL than on the internet for some reason. Save for my first internet experience, and one more a few years later, it would seem as if I was the guy who was typically ignored all the time. I never really understood why, but I usually assumed it was because I tend to be such a straight man type of guy online. Younger people gravitated towards those who were random, and older guys liked the buttholes and internet tough guys, I suppose. I'm making assumptions, but only because I don't know what the real reason could be (though to be fair, I do see this on a few forums I've lurked at for years). :P It never mattered, though. When things didn't work out online, I'd just go back to the real world, as it were.

    I always said that I don't have an online persona. The way I act online is consistent with the way I act offline. At least that way, I'm at my most sincere. :)

    I actually looked more into those things after homework, specifically about Wolverine, and considering how old some of that material is, I guess it wouldn't be a spoiler. The way the guys told me about it, I would've thought all this new came from recent publications. I had to see scans of Wolverine's regeneration for myself. A lot of people apparently post the napalm (or was it an atomic bomb) example of him being burned down to his skeleton, and then regenerating from there. That does seem kind of broken.

    It reminds me of games we (we being myself and kids I grew up with, though maybe you did this too) played where we'd pretend to be a character, or at least play with toys, and they could never die or get hurt because they always had something ridiculous preventing them from taking damage, and we kept trying to one up each other. The more I think about it, the more the Adam West Batman was exactly like that.

    I guess that's better than being killed off every week. I read that they've been doing that to Spiderman lately, unless I read that guy's article wrong.
    I forget what all I wrote in that article, but I'd agree that sound judgment works better. I always liked Sugi's newer version of Jigglypuff over the old one, for example. Less wall eyed. The Nidos are a mixed bag. They became more streamlined at the cost of losing whatever made them interesting to begin with. All the males are softened (though the Male Nidoran actually looked less angry in the original art), and the females became generic sacks of potatoes.

    Actually, I dunno if I wrote it there or in the quick facts article, but I at some point realized that the anime design for Nidorina was actually based on the Red/Green sprite, and not Sugimori's art, which is why the whole thing broke down in the first place. Had the anime payed more attention to the source, I don't think she would've ever had that problem. It's probably also why Nidoran Female became a lump of clay and lost all that anatomy she once had.

    Ahah, that episode, "Wherefore Art Thou Pokemon", terrible consistency, but still one of my favorite episodes. It goes through the trouble of making Nidorans Male and Female adorable, and it's really the only Nido themed episode for any of the family, so it gets credit just for those merits.

    Yesterday, while hanging out with friends, I learned a lot more about comic book characters than I ever thought I'd need to. XD Again, all this information is useful to me, the observer, so I always listen in even if I'm totally lost because I can always use it for characters. :P I've learned mostly about Marvel characters, and then some of the Justice League stuff. For example, apparently the Hulk is absolutely unstoppable. I was told that Bruce Banner can never die. Even if you shoot him, before he dies he'll transform into the Hulk, which will in essence heal Bruce. They then told me how at some point, someone went inside the mind of Hulk/Bruce, and that there was an inner Hulk inside him that ended up breaking the guys arms, and his arms ended up being broken outside of Hulk's mind, too. Weird stuff.

    Ultimate Hulk is even more broken considering he adapts, sort of like Darwin. Then I was told that Wolverine regenrated from a single cell... lot's of amazing things here. Hopefully you knew about these already so that I'm not spoiling anything. I find all of this amazing, it's even more fun to learn about when people just give me the punchlines to the universes. XD I guess it's kind of like cheating, though.
    Well, I'm glad to hear that, Alex. <3; And well, voting period lasts seven days from the time when the thread was made. So it'll end seven days from now at the same time when the thread was made.
    You may vote now. :D
    To be fair, I would say that not every job I've had was really all that bad. In fact, only 2 of them fell into the category I mentioned, and a third one was sort of a draw. The longest job I've ever had, for about 8 years or so, was my second job (I basically quit Li'l Caesars right away) working at a water treatment facility. Everyone was really nice, there. You'd think the work was gross, but it allowed me to put some of those high school science classes to work (my favorite subject in HS, easily). I spent most of the time washing laboratory equipment and autoclaving stuff, though, but they never complained about my thoroughness. In fact, I was really missed when I finally moved on. Easily the best job I've ever had, including the game and animation jobs I've had since. That doesn't sound like it makes sense, does it?

    Most people in the game industry don't expect to work in it all their lives, either, as when they get older, they realistically can't keep up what with all the other obligations. That's fine by me, I'd seriously like to do more to help people in need when I get to that point. Plus, I'm already old enough to not be so naive about the game industry as it is.

    Helping others does satisfy the soul, in your words, yes. :D Having said that, I'm not so sure I'd agree about the same when it comes to volunteering to work in a daycare-like facility. Sometimes those little children can be bad. D: It's not like any of them were sick (and if they were, yikes, you did your best to keep away without being distant), the only favor I guess we were doing was giving the parents who had day jobs peace of mind.

    I don't really know the exact position of what I want to do next in video games. I can only give you what I'd like to do ideally, and then what I don't want to do based off of experience. Prior to coming to this school (or working my first gaming job), I was only really aware of 4 positions: Artist, Programmer, Musician, and Tester. Everyone else was upper management, and I was never really sure who wrote the story. I can't say I've learned about a whole lot of new positions from my job experience, being a low level grunt, but I know that from those initial four, that I:

    - am not a programmer. In fact, I'm terrible at math and abstract problem solving.
    - am not a musician, simple as that.
    - want to stay as far away from asset creation/character animation as possible. Most artists who go into this position may enjoy it. I did not.
    - probably don't want to be a permanant tester because it is very monotenous.

    Since being here, I've learned a few other positions, even from other students who were well more versed on this stuff than I was (truth be told, I wanted to be a traditional animator while in undergrad, so I focused more on the positions and terminology of things on that side, which is why I had less knowledge of the game industry. Long story slightly longer, I actually wanted to do games before that, but ran out of funds for that initial school, and switched over to animation). It would seem like something fitting for me would be:

    -High level designer: I like to get the big picture out there. Present the overall ideas and concepts of the story, maybe the artstyle and imagery needed. That, or...
    -Middle level designer: Thumbnailing, some concept sketches for clarity. hammering out a few of the vague details that a higher level position would set up. Conceptualizing the character designs, all that.

    I'm not sure if there's a such thing as a low-level designer. There probably is, but even then that guy probably becomes the art director or something, but that focuses strictly on the art, whereas the designer also handles level design, setting and story.

    I've always been more of a story type of guy, anyway. I also wouldn't mind learning about positions in upper managment, because honestly I've always wanted to work on the business end of things. I want to know what needs to be done to get that game to ship. I feel like everything on the development side is rainbows and sunshine until crunch time, but it's removed from the real world. You never know what's going on to have this project become sucessful. Just like I want to know how any business runs, it's no different for video games. I'd love to own my own business at some point as well. I'd've probably gone to business or medical school if I didn't go here, and since this degree focuses on leadership in video games, I felt like I was getting the best of both worlds (managment skills, and it's related to something I actually care about, versus being a banker or something).

    I don't know if that clears anything up, but I'm still sort of vague. I want to see what my classes teach me before reaching a final conclusion. I just know designer or something in managment.

    And no, I'm definitely not a Modern Warfare kind of guy. In fact, I just don't care for FPSes, certain action titles, or, as I put it, any game that aims for realism (which to me always seems fake or reaches the uncanny valley, which is why I'm even doing my thesis in the first place). I've only ever liked the colorful games, usually from Japan, that the 3rd generation of consoles have come out with from Super Mario Bros. to just about anything Nintendo had a hand in since then. That's why I'm probably best suited working for Nintendo of America, if not something like Disney Interactive, because I'm going to be unhappy working on "Gritty Realistic Texture Adventure starring Stiff Guy in Armor", and it's amazing how all of these games have guns in them. I think I saw something related to Sun Wukong (Monkey King), and even that game had enemies shooting at you. Why?

    I'll work on the next Tetris if I must. I also wouldn't mind doing indy games, but I've got undergrad student loans to pay off, on top of graduate loans after this. Trying to make an artsy game for art's sake'll have to wait. XP
    aww alexial you're so sweet! anytime you need a text im here :D i see you redesigned your css on your thread. looks cute ! :D
    You're so good at drawing oh my gosh!!!! Seriously! I'm insanely jealous of your skills.
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