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  • Hey, just wanted to thank you for reviving and completing some unfinished ROMs that have been beloved in the community. Played through your faithful Zel Shiny Gold patch and it amazing. It was a pleasure to see this game final have the completion it deserved. Zel would be proud I think on how you kept the vision the same upon completion of the ROM.
    Thanks for all the work you have been doing and if you have a discord server please invite me #7454 Madara Uchiha is my name
    thanks for doing some awesome work on shiny gold, it always deserved to be finished. was that glitchy overleveled trainer in mt mortar fixed? it was a random hiker with a level 60 tauros among other things when you have like level 10 pokemon. i had to sneak around him. maybe i was playing an old version but i dont think so?
    https://www.gbahacks.com/2020/01/crystal-advance.html?m=1

    Please fix and complete this.

    It has a bugs:
    -Overleveled trainers
    Level 32 Kakuna - Youngster Albert
    Level 54 Farfetch - Firebreather Billy
    -Map tiles messing up
    Johto Union cave and Dark cave
    Kanto route 12
    -Dialogue script can't understand
    Picknicker Liz route 32
    Rocket grunt at Goldenrod basement
    -Music
    No background music after defeated the Johto league
    -Next evolution of some Pokemon
    Like Dratini, Growlithe, Togepi make the screen freeze
    -Events that can't trigger because of bugs in Kanto
    Mr. Fuji event in Soul house
    Ghost with no I.D and how to see it in Soul house
    Pokeradio when click to use makes the game restart itself and Snorlax are still asleep

    Can you fix this hack? This hack is same close as the original crystal. (It is said that Liquid Crystal baserom was used by the hacker). All the people who play this hack stop or stuck in Mr. Fuji and Sleeping Snorlax event (pokeradio bug)
    Because of that major bugs, we can't proceed to the next event or next town.

    I hope you can granted us this favor and upload it on your blogsite. Will wait if you will consider this. Thanks.
    Here's a hard one for you: Fixing and finishing Pokemon Naranja. This is just an idea though, but i'm interested to see on how you'd fix this one. It's also in Spanish, so if you could find someone to translate it, it would be PERFECT.
    Is it possible for you to finish and fix Pokemon Cyan? I really want to see the Pokemon League there and it hasn't been worked on for years and no announcement of anything has been heard of.
    Doing important work for hacks I see! Thanks for working on my favourite hack (Old) white by follump.
    I've been real wrapped up between my thread and beta testing & didn't get around to fully test Advanced Adventure disappearing TM glitch till today. Even though you still might not be able to fix it, I ran into a ROM hack TM glitch exactly of this same kind a couple times before & figured I should give you the info.

    TM Case (disappearing TM glitch):
    Triggered after obtaining HM#2- Fly, regardless if there's any moves currently in TM Case.. thus glitching the TM Case itself.

    - After that point, w/ Fly always being at top of move list, if the last TM used or removed wasn't from the bottom most part of list.. then any move(s) below it will disappear from TM Case. I also tested using walking through walls code to avoid collecting Fly, in order to test Surf only. HM#3 Surf will force itself to top of move list, glitching TM Case, if it's the 1st HM obtained as well. I also tested without TMs in case while collecting Fly & Surf (having both on top of list in order) & the glitch is still present. Under regular circumstances, the 1st HM collected will force itself to top of move list & the 2nd HM collected will be at the bottom of the list until more TM are obtained (which further complicates the glitch).

    - Glitch occurs when action involves the opened TM Case to be removed from current screen, even if temporarily. Game then forgets everything below the move removed from list.

    * Examples, if move selected wasn't from bottom of list:
    1) Using a TM on a Pokemon.
    2) Giving a TM to a Pokemon as hold item (in party or through "move items" from PC menu option).
    ...... glitch doesn't take place when selling TMs (in any order), due to opened TM Case never being removed from current view screen during the selling process.

    I also updated my post with the way to completely avoid the disappearing TM glitch Here.
    ____________

    Also, I ran into 1 tiling issue this time around that is game breaking.

    *Route 20, Path To Darkness*
    Game Breaking: While using Surf in one area of Route 20's southern section, directly East of stairs (with 1 grass patch directly below it & Biker on rock tiling).. your character can Surf over part of the rock tile barrier (most likely non solid tile by mistake) then Surf on the grass tile directly on the Right of it. At that point, the game will only allow character to move 1 tile South.. forcing you to in standing position (as if just hitting land). Standing on this grass tile will cause a game breaking freeze.

    I PM'd you my email address regarding screenshots (won't allow direct png upload through VM or PM). I have 2 screenshots at this time. 1st one is the map location & 2nd one is my character standing directly on the grass tile which causes game breaking freeze.

    Please let me know if you require screenshots of the direct surf path which leads to this. I believe this is the only area in the entire map that's affected this way after checking.
    oh good.. i was afraid that would tick you off. xD

    Oh no problem at all. :)
    .. it's obviously something the creator already knew about. He had a mart attendant in there after getting both HM for when it came to them "losing them" selling them for nothing, plus the mart prior tho E4 has every TM on sale from the game. He had to have done a lot of maniputating around in it just to get rid of HM 1 Cut all together, making it an HM 1 Fly & HM 2 Surf anyway.

    ... i'd rather have disapearing TM's in every run then the other stuff that used to happen. :)

    Thank You again for doing all you did for Advanced Adventure, the game is so much better now. :)
    I hope you don't mind...

    I provided your update ips "fixed" link in Advanced Adventure thread and posted there as well.
    ... let me know if you have a problem with that though.
    I completed entire game and postgame content... would have been much quicker if i used cheats during it. :p

    Anyways.. nothing game breaking occured during game's entirety and it ran very smooth and stable.

    Idk what the deal is with glitched TM Case or if what I mentioned earlier with bicycle & good rod has anything to do with it... might load up my save next week (prior to entering Village of Fire) & check, see if it's avoidable somehow, jumbled move order along with HM Fly & Surf as they are seems to have a lot to do with it though.

    Btw thank you so much for doing what you did with Advanced Adventure, it's so much better now! ... it means a lot to me!!! :)
    Cause of disappearing TM glitch, Advanced Adventure:
    Had to retrace my steps some, then try again to confirm it.
    ... it happened the very second I placed a pokemon in PC holding an item. In this case, newly hatched Jirachi holding an extra ex share (Darkness Creek). I tested again, this time in Normal Village, placing a different poke holding TM Giga Drain in PC instead & lost almost lost every other move I had including HM Surf.
    I also checked.. teaching TM's from move case, the glitch appears the same way from that aswell.
    ... Any TM removed from TM Case, in it's jumbled move order after HM Surf, you end up losing TM moves that come after HM Surf only.. by the looks of it.
    ... Any TM removed from TM Case between HM Fly (forced to top of list after obtaining it) and HM Surf, you lose the majority TM's in there including HM Surf. It also depends how far up the jumbled up move list you remove a TM as to which other TM's you lose.

    I know you wouldn't wanna touch this one with a 20 foot pole, just letting you know. :)
    ... just wanted to check it before completing test run. I wasn't sure if it had to do with hexing and certain key items, like bicycle (which has no in game function) & good rod (from entering building which seems to initially trigger tile glitch) in Village of Fire, or maybe something else. Normally, i skip collecting both key items during a run & this time chose to take them.

    Full test run will be completed today.
    At the point of heavy level grinding before heading to HQ (E4) . Appears between exiting Village of Dragons & Darkness Creek, over a half dozen TM's dissapeared on me, all the highest power moves received from NPC's in Village of Dragons & some I picked up from the Dragon Lair... but otherwise it's running really good and smooth. xD
    .... Ehh they were all moves I didn't know what to do with anyway and already used the TM's I wanted. xD
    Eh, this game is running beautifully. Didn't accomplish as much as i hoped today though, felt very under the weather. Just fully cleared Village of Ghost's a little while ago. The odd hesitating lag I used to notice sometimes when entering battle scene almost never happens now, even in fast forward x3. Village of Fire was usually where my tm's would start dissapearing on me (if I didn't touch PC variables), nothing has disappeared on me yet. Village of Ghost, where freeze used happen (when variables weren't touch), has no freeze at all now. This game is running so smoothly now it's unbelieveable, even smoother than it did after i would apply cheat fixes to it in the past. Village of Fire still has wierd tiling glitch when entering and exiting different buildings (the corner tiles), but it has no affect on the game itself.
    ... I'll continue test run tomorrow.
    Completely stable from begining to Normal Village's PokeCenter & absolutely nothing in the PC when I checked that one. :)

    ... I'll fully test it tomorrow.
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