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  • Ok, I just downloaded that patch right now I'll apply and check it before going back to bed, I'll let you know.
    Ok, you might think this is over kill.. but this is how I test for repetition. I tested both Misty & Ash character 5 times each (10 times total), it appears invisible's amount is always 2 now & in set locations aswell.

    PC boxes/slots are as follows for bad egg & invisibles:
    - Bad EGG: BOX2 Slot 29
    - Invisible #1: BOX2 Slot 28
    - Invisible #2: BOX3 Slot 2
    ...because they seem to be ringing up the same everytime, I'll proceed with my original "Misty" run & just leave them in PC as is, see what happens. I'll continue test run tomorrow.
    When i got to the point of Normal Village to check PC, there's still BOX2 Slot 29 Bad EGG plus 1 invisible in BOX2 & 1 in BOX3 (didn't check invisibles slot #). I chose Misty character in this run.
    ... I'm gonna check invisibles slot #'s then put this test run aside for a bit and check PC itself, see if invisibles still vary between boxes and slots or are now set. I'll test both Ash & Misty character when doing it.

    Otherwise, from start to that point.. everything functioned as it should (like original final version) and was stable.

    I'll let you know my findings regarding PC when I have them.
    i know somewhere in my archive i still have rom patcher, i'll do this later today.

    I'll fully test it for you, without using cheat testing though.. it's the only way to really ensure stability. I back up everything so even if something goes wrong with EMU, not a problem.

    I just gotta PM Nah quick, give her head's up that tutorials over there will be delayed.
    Yeah I understand completely. Tbh I myself, do prefer Advanced Adventure remaining how it is as a game, personally like the way it's rough around the edges. I often find gamers in general are too hard on creators and often expect way too much, sometimes even miracles.
    ... I didn't even know there was such a patch that could do that in Fire Red. 0___0
    Tbh, you are talking to an extremely stubborn bastard who doesn't give up easy. xD
    .. I still might consider doing it in the future though, but more because of the kind of complaints it gets and as a challenge for myself. It's weird, after playing a certain game so many times, how your mind can fill in the gaps of the story without it being in the actual game.
    .. Yeah, I do realize final release was an improvement update, with mapping and many of the pokemon mutations among other things redone.

    I appreciate the time and effort you are gonna take to look into this, when you do have the time... even if it doesn't pan out. :)
    The odd thing is, most of the game glitches.. including dissapearing TM's, Ghost Town freeze, and other little things.. seem to all directly tie in with the flag/var issue.
    .. I stopped counting how many times i played this game, while testing, after hitting 30. There's a "flag" bad egg in BOX2 slot 29 every time of upon a new game. Also 2-3 invisble variables which changes box/slot locations at the start of a new game.. usually within BOX3, but also had one in BOX2 (with box 2 slot 29 flag bad egg) and also in BOX3. It's really wierd how the flag and variables pan out in this games, i wish i had my old notes to give you. The set flag and variables (amount and slot location) combo creates the senerio of exactly where and when the player will be blocked. From my testing, the variable combo itself accounts for both tm glitch and ghost town freeze, among other little things. One combination of flag with variables which occured didn't trigger my character being blocked at all. I was playing the most up to date version every time also.
    .. I know it's due to the mapper he used, which uses wierd flags, also vars that overlap and shouldn't be touched. I don't know the name of mapper he used though but DrFuji probably does (,maybe even Logan idk). When I first joined and spoke to Drfuji, he offered to walk me through exactly how to fix var/flag issue, after finding out the extent i tested it... but i know nothing about game developement itself and don't even own a computer or laptop that would currently support the programming needed.

    Oh I'm not asking you to fix it, I can still apply cheats to every run if I have to. :)
    Besides, I slowly start to wonder now if I'm the only one who actually has a liking towards this hack after viewing the complaints that have nothing to do with the flag/vars issue. xD

    But one thing I would like to ask you, if I could...
    - Hypothetically, if I was to create an improvment version of this hack (with creator's blessing) using LG base.. how much from that original hack would be safe and salvageable to use as the base for improving on?

    ... If I was to invest the money needed on computer that supports the appropriate programming, I have my doubts the type of linux in my dad's laptop would support it.. plus the time to learn game development, I would do it with the goal in mind for Advanced Adventure only.
    ... Taking consideration when it comes to complaints regarding battle sprites (which can improved upon, using original as base to still keep it's manga flair), adding NPC scripting where same lines are used too many times, adding nuances to storyline when it's comes to Hero's status and villans as well to fill gaps in story, maybe add other little twists to game itself (due to it being an improvement remake).
    ... But hope to keep same map layout (i like how routes were done like a maze, also like simple town namings used), still with pokecenter PC with only poke storage option available (acts as odd diffilculty factor) but if possible make other PC options available later in the story, and try to keep most the mechanics about it the same as well.
    ... I know you probably think I'm nuts for even thinking about this or that I'm seriously considering all the time and effort needed to do such a thing... but I played though this hack so many times, I believe it's worth having a second chance.
    oh ok, i'm so sorry then. :)

    I admire that a lot and the passion that drives you to do it too. :)
    ... yeah, there's also a certain flavor in the older hacks that's very hard to find in newer ones. I can honestly say that my all time favorites are the forefathers to rom hacking now.. and i only been playing rom hacks for a little over 2 years now.
    It's a shame too, that i noticed most of the creators of the older classics, don't see them as the beatiful works of art they truly are.. because they are beautiful works of art in so many ways.

    lol i'd beg you to fix the flag/variable mapping issue in advanced adventure along with one other bug... just so i don't have to apply my cheat code fixes to it in every run to make it 95% bug free. xD
    Personally, it's not worth your time though. Despite fact of hack's potential (which i see), and what decent plot twists that hack does have.. it was too half hazzardly done in so many other ways, to such a point that it would almost need a full remake from the ground up.
    I'm almost tempted by it tbh, just because there are so many things, difficulty wise, about that hack which I do really like.. not so much tempted though, I'll have to let idea stew for a couple more years and learn to rom hack first. :p
    Hello! What you've done in Chaos Rush is so impressive! You just revived the hack and finished it :) Would you mind doing the same for Pokemon Ash gray? I know a lot of people if not all would really appreciate it.
    Your Blogspot is very impressive... i wish i had the ability to do that.

    I'm so very curious, do you only repair hacks to complete them to "true status" through the creator's eyes?... Or do you still repair technically completed hacks with a known hindering issue aswell?

    ... and please don't take offense to me doing this, i'm friending you because i believe what you do even surpasses most rom hack creators.
    You must try to fix the final beta of Pokemon Evo-Yellow.
    I know it's maybe a really new way to work (that thing is a GBC hackrom) but you might able to develope a decent work with this game. Many people wait for a best update, but it won't be released.
    So please, I definitly will be waiting your answer.
    I'd appreciate it a lot
    I used that rom (mugs and no mugs) and sometimes I get the white screen, others I get a glitched grey screen and the emulator crashes. I used LIPS and tested on 3 different emus (myboy, vba & no$gba), but it doesn't work, it's the only patch that is giving me issues. Not a config problem either since I have the save type to 128k :(
    Hi, the other day I found a fix for Pokemon Jupiter in your webpage, but none of the Ruby roms I have seems to work with your patch (I still can patch the vanilla jupiter normally onto a mugs rom)
    Thanks in advance! :)
    You're welcome! Glad to help. Instead we mess up the thread so I VM-ed you instead. Haha!

    I also noticed new sprites for boss trainers, but Lance's body parts' proportions seems too big to oblige:


    I have a clean resize on this post, so you might want to replace it with this: https://www.pokecommunity.com/showpost.php?p=9569765&postcount=39

    BTW, I can also provide you Elite Four and Champion battle backgrounds in Gen IV style (similar to Chaos' aesthetics). I'll look for those files in G-drive first since I don't do ROM Hacks anymore.

    And lastly, Lorelei's revamp is perfection! Love it! <3
    Yoo! First off, thank you for fixing Genesis. I have a doubt, How do you reach the 7th gym? Which town?
    Hi there! Since you fixed Pokemon Sienna and now Pokemon Genesis too, could you perhaps fix Pokemon Light Platinum+ too? It has a very nasty bug on Mt. Draken that crashes the game, and the World Championship doesn't work either.
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