The odd thing is, most of the game glitches.. including dissapearing TM's, Ghost Town freeze, and other little things.. seem to all directly tie in with the flag/var issue.
.. I stopped counting how many times i played this game, while testing, after hitting 30. There's a "flag" bad egg in BOX2 slot 29 every time of upon a new game. Also 2-3 invisble variables which changes box/slot locations at the start of a new game.. usually within BOX3, but also had one in BOX2 (with box 2 slot 29 flag bad egg) and also in BOX3. It's really wierd how the flag and variables pan out in this games, i wish i had my old notes to give you. The set flag and variables (amount and slot location) combo creates the senerio of exactly where and when the player will be blocked. From my testing, the variable combo itself accounts for both tm glitch and ghost town freeze, among other little things. One combination of flag with variables which occured didn't trigger my character being blocked at all. I was playing the most up to date version every time also.
.. I know it's due to the mapper he used, which uses wierd flags, also vars that overlap and shouldn't be touched. I don't know the name of mapper he used though but DrFuji probably does (,maybe even Logan idk). When I first joined and spoke to Drfuji, he offered to walk me through exactly how to fix var/flag issue, after finding out the extent i tested it... but i know nothing about game developement itself and don't even own a computer or laptop that would currently support the programming needed.
Oh I'm not asking you to fix it, I can still apply cheats to every run if I have to. :)
Besides, I slowly start to wonder now if I'm the only one who actually has a liking towards this hack after viewing the complaints that have nothing to do with the flag/vars issue. xD
But one thing I would like to ask you, if I could...
- Hypothetically, if I was to create an improvment version of this hack (with creator's blessing) using LG base.. how much from that original hack would be safe and salvageable to use as the base for improving on?
... If I was to invest the money needed on computer that supports the appropriate programming, I have my doubts the type of linux in my dad's laptop would support it.. plus the time to learn game development, I would do it with the goal in mind for Advanced Adventure only.
... Taking consideration when it comes to complaints regarding battle sprites (which can improved upon, using original as base to still keep it's manga flair), adding NPC scripting where same lines are used too many times, adding nuances to storyline when it's comes to Hero's status and villans as well to fill gaps in story, maybe add other little twists to game itself (due to it being an improvement remake).
... But hope to keep same map layout (i like how routes were done like a maze, also like simple town namings used), still with pokecenter PC with only poke storage option available (acts as odd diffilculty factor) but if possible make other PC options available later in the story, and try to keep most the mechanics about it the same as well.
... I know you probably think I'm nuts for even thinking about this or that I'm seriously considering all the time and effort needed to do such a thing... but I played though this hack so many times, I believe it's worth having a second chance.