We could make it password protected, but don't you think it'd be easier if I just placed us and all the devs in a usergroup that has sole access to it? It makes giving the forum a password redundant, plus if we take that route people would know the forum exists.
As for beta testers, I think we need to stick to reputable members of the community. Ones that have at least 500 posts, have been around for at least a year, and have made some sort of contribution to the ROM hacking community already. It'd be nice if they were supporters, too—the higher the tier the better.
As for alphas, I'll say that they're a must. They enable us to display our content for our fans before we have a substantial amount of progress made, and it leaves us open to suggestions from the public. If we start out with a beta, people are going to become bored with our hack by the time it's released, because they never got the oppurtunity to play it while it was a baby.
Also, I thought I'd let you know, Pokémon Dragonstone uses a floating-point integer versioning style. That means that the number on the right is a fraction of the number on the left, i.e. advances are either to the next spot in the hundredths, tenths, or ones spot. So, version 2.8 could be incremented to 2.81, 2.9, or 3.0 depending on how much content I added. Essentially, it was the archaic way of adding file versions back in the days of 16-bit operating systems.
As for beta testers, I think we need to stick to reputable members of the community. Ones that have at least 500 posts, have been around for at least a year, and have made some sort of contribution to the ROM hacking community already. It'd be nice if they were supporters, too—the higher the tier the better.
As for alphas, I'll say that they're a must. They enable us to display our content for our fans before we have a substantial amount of progress made, and it leaves us open to suggestions from the public. If we start out with a beta, people are going to become bored with our hack by the time it's released, because they never got the oppurtunity to play it while it was a baby.
Also, I thought I'd let you know, Pokémon Dragonstone uses a floating-point integer versioning style. That means that the number on the right is a fraction of the number on the left, i.e. advances are either to the next spot in the hundredths, tenths, or ones spot. So, version 2.8 could be incremented to 2.81, 2.9, or 3.0 depending on how much content I added. Essentially, it was the archaic way of adding file versions back in the days of 16-bit operating systems.