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MrDollSteak
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  • Let me know if you have any questions. The ini has been changed slightly and I haven't provided documentation.
    Ahh... sorry my bad. I haven't heard of the "and" ASM command before. Sorry for being dumb. XD

    I tried your latest modification of the routine right now but I still can't get these abilities (the type changes) to be working. Dunno what exactly is wrong. I just followed everything. :/

    Is "mov r0, r6" is equivalent to "add r0, r6, #0x0"? That line is only the difference from the original decompiled routine to "add r0, r6, #0x0" I've seen on VBA's disassembler. I dunno if this really causes it.
    You haven't changed the Return confusion and line 39. Even I've corrected it on my own, I still can't get the Normalize and the others working. Here's how I've done it (for Emerald):
    Spoiler:
    Hi. I figured I should let you know that Pokemon Game Editor now supports added types. Please let me know, preferably through Github, of any other incompatibilities that come up.
    Where do you get the Sugimori palettes themselves? I'd like to take a shot at spriting/recoloring and see what I can do; if all goes well, maybe I can even contribute to help speed up the process.
    Do you still have the icon sprites image for the Fairy type in your expansion tutorial for Emerald? The attachment is still broken from when the forums were breached.
    I have the name changed from BPRE to MrDS and the ini is replaced and FFFFFE is replaced with FFFF but I still error out when I start the rom... It's quite weird
    Hey Mr. Dollsteak,

    I am trying to start hacking on my Mac while I'm at uni, but I can't open a ROM patched with your base in Gen III suite. I managed to get it to work on my PC at home so I don't know what's happening this time. I replaced the ini with the provided one in the patch. Any help would be appreciated :)
    That's what I'm doing. Step by step at least.
    I basically copy/paste his routine loaded with the command 03, I have th bug he had once. The sprite that momentarily "flash". But I'll talk about that with Touched.

    The main problem I wanted to understand is why the healthbars don't update ? As I said, even without using any custom animation, they stay blank. Does it have anything to do with your animation ?
    First animation :
    White screen :
    04 14 03 65 66 11 08 05 05 05 00 02 00 00 00
    10 00 FF FF 03 49 68 11 08 05 05 00 28 02 00 00 00
    10 00 FF FF 05
    Slide out-in :
    03 F1 2B 17 08 02 01 01 00 08 03 F1 2B 17 08 02 01 00 00 08

    Second animation :
    00 2D 27

    05 03 65 66 11 08 05 05 05 00 02 00 10 00 00 00 FF FF
    03 DD 52 11 08 05 03 01 00 05 00 0E 00 05 0B 0D 08 08

    In the end of white screen in your anim, there are the byte "03 49 68 11 08 05", but it doesn't work if I put them.
    Mr. Dollsteak, a while back you sent me to the R&D thread to help with new move animations. THANK YOU SO MUCH. It took me a while to understand, I still don't understand a lot of it, but I finally found what I needed to do to complete my hack. Thank you!
    Can you check your animation ? I have this, even without using the slide animation. The healthbars aren't reuploaded. The sound is broken on my PC? don't pay attention to that on the video x)
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