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Ninetales
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  • Eh no need to apologize. My ego has been bruised one too many times in this battle alone. Anyways, ext Round is up so time to make a move.
    While Nuzzke was a thought, it sadly can't be done from where you presently are. Alex has already moved and took Bulbasaur down and Mags would be better served hitting Skarmory with Thundershock since that attack doesn't make contact. Furthermore, Coral moved to the spot where you would have done Nuzzle and did 18 damage with Aqua Tail. Nah plans to deal 25 damage with Dragon Rage from I7 and that will leave Sceptile with 17 HP. If you do 17 damage from H5 then it falls. If not, it can't be helped.

    By the way, keep in mind that you have a reviver seed. That will allow us to revive someone that falls but we have to pick the recipient wisely. For now though I think we're doing ok, even if a few of us are in bad shape Health wise.
    Well if you post first, you can decide whom you want to attack in Round 4. You can either attack Skarmory from I2 with Spark, but lose your Pickup ability in the process, or move to H5 and Attack Sceptile with Quick Attack. If you place your move first, then you will kind of pick which Enemy Mags Attacks. I'm leaning towards you attacking Sceptile if only because Mags doesn't have to use Sonicboom on Skarmory from where she presently is and the fact Thundershock is Super Effective on Skarmory.

    Granted... if you don't mind waiting for the outcome of Coral's move, you may be able to do something else entirely if Coral manages to deal 35 damage with his Aqua Tail attack. If he does... maybe you can give Shellos a hello with your Wand of Lightning.
    Oh. I just noticed my problem- I sent a PM to you and everyone else in the RPG, but I accidentally wrote your username as Mystical Ninetales, instead of MysticalNinetales. Sorry about that!

    Anyways, here is what I wrote: "I've been busier than I expected this summer. Hopefully now that the gym battles are about to start things might get more exciting.

    I just want to let you guys know that I'm still here, but I'm just wondering how many of you are still willing to do this RPG (if you don't want to do it, that is totally fine).

    Also, I kind of have some bad news. All the information I saved on my computer about Team Neo Flare has been erased, and I really don't remember much of the contents. Would you guys be interested in the RPG turning into just a "Challenge the Kalos League" sort of adventure?

    As for Neo Flare, I could just have it so when our group returns to Lumiose City, Sycamore will announce that Calem and Serena have gotten back in touch with him and are handling the Neo Flare situation quietly. What do you guys think? Either way, the main focus right now is the Santalune Gym. "

    Sorry for not noticing the mistake sooner! BTW, my characters just interacted with your character in the RPG in my most recent post.
    I liked beauty/beautiful things a lot myself as a kid ^_^ Have you ever collected barbie dolls or watched sailor moon?
    I get sick sometimes from my medications. I'm glad you're there for me^^ thanks

    On a happy note, i've been having fun watching youtube videos on my 2ds xD Lots of interesting pokemon ones on there!
    Might as well make your move official. I can't think of a better one than to move to H7 and using Spark on Surskit. With the boost from Coral's Helping Hand, this ought to be enough to take the Water Bug down with help from Meta.
    I have Coral starting at I1 to give a buff while keeping his distance from the Poison types(Poison harms Fairy). Furthermore, you can't reach H7 from I1 with your present movement of 6. That's why I had you at I2 so you'd be able to reach H7 to attack Surskit with Spark(preferred attack since it does more damage) or Nuzzle(less damage, guaranteed paralysis. Prefer to save its PP for other targets though). Plus, Wooper-A won't be an issue for you as Linus and WooWoo will handle him for you. Linus does x4 with STAB Razor Leaf(boosted by Helping Hand) and WooWoo will do STAB Night Shade(also boosted by Helping Hand) if it should not be enough. Marshtomp has a movement of 4 and can't reach you from where he's presently at. Unless he has a range attack, there's nothing he can do to you in Round 1 and would require Gulpin move out of the way for him to fire if he could.

    As an added bonus, you'll have Meta and Nah behind you at H6 and H5 respectively. Nah is part Ground Type with Sand Tomb ready to go on those Poison Types and if Marshtomp moves anywhere close, Linus will light it up with a x4 Razor Leaf. So really... you have nothing to worry about.
    Starting at E1 though limits what you can do in Round 1 :/. Plus I was going to give you an offensive boost from Coral's Helping Hand to potentially allow you to knock out Surskit in Round 1(with Meta lending you a hand by attacking it with Quick Attack since Surskit has a weaker Physical Defense). Plus, by having you at L2, you're not stuck inside the Marsh that severely limits your movement(2 movement points instead of 1 to move 1 square). That penalty is also applied to enemy Pokemon who can't float or fly(meaning Marshtomp isn't going to hurt you and Wooper is going down in Round 1 via Linus and WooWoo).

    Gulpin could attack you but he knows only Poison/Dark moves. Same deal with Ekans. As crazy as it sounds, I spend time doing placement/move planning. Heck I may take FTE a bit too seriously :D

    But yeah if you want to start at E1, that's fine.
    Battle#2 is up and time for picking a starting spot. I have you at I2 so you can race to H7 and spark a Surskit.
    So apparently I was unaware of one thing regarding your ability but its no biggie in the long run. Simply move to E18 to pick the item up. I'll have Felix and Meta finish Meowth off and have posted suggested moves for everyone. Should Lycan accept my posted moves, Battle#2 should start later today or tonight :)
    Round 8 now live :). Seems Battle#1 is going to end this round since Pansear retreated. With having sprinted to E14, you're going to make use of your ability this round. You're going to move to E18 wherein thanks to your ability you can grab the item on the ground at D18 before moving back to F16 and using Spark on Meowth. Seems a simple enough move no?
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