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It's much appreciated, but don't worry about adding it elsewhere--I was able to fix it by cloning your 1.8 branch and rebuilding without the Challenge Mode check so I could change it to Set in the options. Then I just saved once it was in Set and went back to using the official 1.8 ROM--worked...
I just started playing 1.8 and it's really great! One issue though is that I seem to have locked myself into Shift battle mode despite being in Challenge Mode. I was messing around with settings before selecting new game, and I must have changed it from Set to Shift, and once I picked Challenge...
I just finished up my first run of the main story and man, this was absolutely incredible. I can't wait to do postgame, mess around in the Battle Frontier, and do many more runs. This is by far the best hack I have ever played, and I can't thank you enough for all the hard work you've put in...
You shouldn't need to do that, running make should convert your .pngs and .pals to the appropriate file types (.4bpp/.4bpp.lz and .gbapal/.gbapal.lz). You might need to delete the old .4bpp/.4bpp.lz and .gbapal/.gbapal.lz files if make didn't work correctly on the first go around, but it should...
You are completely right! My apologies. I changed u8 to u16 and changed the variable declaration at the top to use DYNAMIC instead of SPECIAL. Thank you!
Not sure if this is the right place to do this--but if I could request that this thread be moved to the new Tutorials and Resources section, that would be greatly appreciated. I couldn't find a way to do it myself, and this thread is a tutorial, not a help thread.
Thank you.
I believe this is caused by Ghoulslash’s bag sort feature. What Lunos said should fix your issue—just go into item_menu.c and find the cases of ITEM_X_DEFEND and ITEM_X_SPECIAL and change them to the proper values of ITEM_X_DEFENSE and ITEM_X_SP_ATK respectively.
Oh awesome!
The only existing list I knew of was this one, which only has 86 front animations and some of the gifs are a bit low-quality.
Thanks for putting in the time to do this, I can only imagine how long it must have taken.
If you’re looking for level cap code, check out my thread about soft level caps.
I try to explain everything that’s going on in the thread, so it should be easy to modify to fit your needs.
You need to declare all of your variables at the top of the function. I'd also change int to u8 just to be consistent. So the top of your method should look like this:
static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
{
u8 n = INHERITED_IV_COUNT;
u8 i;
u8...