Recent content by PokemonCrazy

  1. PokemonCrazy

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    It's much appreciated, but don't worry about adding it elsewhere--I was able to fix it by cloning your 1.8 branch and rebuilding without the Challenge Mode check so I could change it to Set in the options. Then I just saved once it was in Set and went back to using the official 1.8 ROM--worked...
  2. PokemonCrazy

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    I just started playing 1.8 and it's really great! One issue though is that I seem to have locked myself into Shift battle mode despite being in Challenge Mode. I was messing around with settings before selecting new game, and I must have changed it from Set to Shift, and once I picked Challenge...
  3. PokemonCrazy

    FireRed hack: Pokémon Unbound [COMPLETED]

    I just finished up my first run of the main story and man, this was absolutely incredible. I can't wait to do postgame, mess around in the Battle Frontier, and do many more runs. This is by far the best hack I have ever played, and I can't thank you enough for all the hard work you've put in...
  4. PokemonCrazy

    FireRed hack: Pokémon Unbound [COMPLETED]

    Holy shit, awesome! Thank you so much for all your hard work, I can't wait to play!
  5. PokemonCrazy

    Adding new species of Pokemon?

    You shouldn't need to do that, running make should convert your .pngs and .pals to the appropriate file types (.4bpp/.4bpp.lz and .gbapal/.gbapal.lz). You might need to delete the old .4bpp/.4bpp.lz and .gbapal/.gbapal.lz files if make didn't work correctly on the first go around, but it should...
  6. PokemonCrazy

    Adding new species of Pokemon?

    Have you placed your normal.pal file in the same folder as your sprite?
  7. PokemonCrazy

    Simple Modifications Directory

    You are completely right! My apologies. I changed u8 to u16 and changed the variable declaration at the top to use DYNAMIC instead of SPECIAL. Thank you!
  8. PokemonCrazy

    Soft EXP Level Caps

    Not sure if this is the right place to do this--but if I could request that this thread be moved to the new Tutorials and Resources section, that would be greatly appreciated. I couldn't find a way to do it myself, and this thread is a tutorial, not a help thread. Thank you.
  9. PokemonCrazy

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    I believe this is caused by Ghoulslash’s bag sort feature. What Lunos said should fix your issue—just go into item_menu.c and find the cases of ITEM_X_DEFEND and ITEM_X_SPECIAL and change them to the proper values of ITEM_X_DEFENSE and ITEM_X_SP_ATK respectively.
  10. PokemonCrazy

    Help with adding TMs 50-100 to Item Expansion

    Delete the item defines in include/constants/battle_config.h. It seems like that’s your error.
  11. PokemonCrazy

    Simple Modifications Directory

    Oh huh, guess I totally forgot the battle_move_effects include. Thanks!
  12. PokemonCrazy

    [Pokeemerald] Resource: a video of all front animations in Emerald

    Oh awesome! The only existing list I knew of was this one, which only has 86 front animations and some of the gifs are a bit low-quality. Thanks for putting in the time to do this, I can only imagine how long it must have taken.
  13. PokemonCrazy

    Help with modifying Level cap, EXP, Types, balls, and pokemon.

    If you’re looking for level cap code, check out my thread about soft level caps. I try to explain everything that’s going on in the thread, so it should be easy to modify to fit your needs.
  14. PokemonCrazy

    Modifying IV inheritance and a syntax error I can't solve

    You need to declare all of your variables at the top of the function. I'd also change int to u8 just to be consistent. So the top of your method should look like this: static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare) { u8 n = INHERITED_IV_COUNT; u8 i; u8...
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