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Recent content by Skyro005

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    Emerald hack: Pokemon Energized Emerald - Global release

    Thanks for hard work! This really sounds like my ideal version of a pokemon emerald improvement hack! I'm looking forward to trying it out
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    Code: [EM] Dizzy's Hacked Engine

    He has, in his battle engine: https://www.pokecommunity.com/showthread.php?t=374338
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    [XSE] Scripting Tutorial

    Editing existing scripts isn't very safe, because you change the code length. When the length exceeds the original, other data might get overwritten, that's why XSE prevents you from doing that. The best thing to do is find some free space (FF bytes) and repoint the script (e.g. in advance map)
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    Any good GBA ROM Hacks that support battling and trading via bluetooth

    Sadly enough not, the translation is wrong. He meant over a local connection.
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    PC Arcade [FINISHED]

    2nd Kong attempt: Frogger:
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    PC Arcade [FINISHED]

    Simon: Kong:
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    Emerald hack: Altered Emerald (386+ patch with new maps and 7th gen battle engine/evos)

    There seems to be a misplaced movement permission here ... Can't enter the cave now ... (new save on the latest patch)
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    You have to replace the PGEAttackEffects.txt from PGE with the one found in the root folder of the Battle Engine Upgrade
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    Tool: Dumb Pokemon ROM Helper/Editor (Updated 0.7)

    Why? Ruby rom hacking is pretty outdated by now and when pokeruby gets completed (there has been a lot of progress lately) there would be no need for tools anymore ... Besides, I think you can make it compatible by editing the offsets.ini
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    [Other] Which ROM HACK did you buy back in the day?

    When I was around 10 years old my father once came back from a business trip to China with a 201-in-1 gba cartridge with Pokemon Orange, Quartz, Chaos Black and Frigo Returns and a few really weird ones that were rom hacks of other games, but with one of more Pokemon characters. The games were...
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    [Script] How do you extend scripts to edit the dialogue?

    Changing the text in XSE is not difficult, but if you want the text to be longer then the original one you'll have to do some nasty stuff (repointing etc) in what case you'll probably have to follow a tutorial (Diego's scripting tutorial is actually quite good) There is a new text editor in the...
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    [Script] How do you extend scripts to edit the dialogue?

    The text-strings should be in full at the bottom of the scripts (with the /n /p /l stuff, but you can convert new text to text-strings in XSE) As for extending the dialogue you will have to copy-paste the existing script, paste it in a new script, change all static offsets to dynamic offsets...
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    [Map] The Water reflection bug

    As some of you might have realized already, when you place a tile with the "covered by hero" behaviour byte, next to a water tile with the "reflection" behavior byte, there will be a reflection on the "covered" tile as well ... Is there any way to fix this bug? (other than just not placing...
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    [Script] It is possible to change the language ?

    Again, I helped you because I do want to see this become a thing. I wouldn't have helped if I didn't think this would help the romhacking community. If you want to act this way, fine, I will stop helping, but please don't go about insulting people that try to help.
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    [Script] It is possible to change the language ?

    I didn't mean to offend you, I just didn't know how deep your understanding was. The info in the links I posted helped me to find the offsets of the dex in both roms ... (the rest was just scrolling through a bunch of hex) Tbh I wasted way too much time on finding those offsets because I...
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