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Touched
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  • Hi, is it okay for you to let me know the ASM of your Mega Evolution?
    I have an alternative solution on deevolving issue, I'm using JPAN hacked engine and walking script plus change pokemon index routine will solve, that, I just want to implement it, if it's okay
    Oh and, if you add it to the main post I would probably put it in a spoiler cause its pretty big due to pics.
    Hmm ok. I'll try that out later today. Doesnt sound too difficult especially since its all the same code. I shouldnt need any help with that part but thank you for offering.
    Ok, I have Jpans wild battle switch and that replaces the whole wild battle generation irc.
    If you could show me that would be great! I have only been able to port a few of his specials cause I dont have the offsets, but if you have some trick I would be happy to hear them.
    Hey Touched, another question(sry). Do you have any information regarding how the wild Pokemon data is stored/called?(EM) I'm trying to figure out a way to simply change the Pokemon that appear in grass whenever I want on one map.
    M
    Hey ! Do you know how to insert a new intro into a FireRed ROM. I have the code and also went through ShinyQuagsire's tutorial , but I didn't quite catch it...
    I actually think the reason might be because I forgot to mention that this animation is for Emerald not Fire Red!!!

    To get over the confusion I've made the Fire Red port and put it in there as well! Sorry about that, you'll have to amend the animation slightly (just for the 03 pointers) and some sound effects.

    Sorry about that Touched.
    Ah well there's the issue. I made a mistake, there's supposed to be an 08 before the 02 there.
    I'll correct the post! I must have just replaced the 4 digits with just YY YY YY, instead of YY YY YY 08.
    The unsupported bios is perhaps something to do with the lack of expansion. If you haven't expanded the particle table, you can do it by using the particles in this order to replace XX, YY and ZZ 28. A3 27, 1B 28 AND D8 27. The actual particle effects are the same. I'm not sure what "anim_rainbow_y + (0xFA << 24)" does exactly, so that may be part of it.
    Well that sucks, I was hoping to use it.
    Well I added a few simple yet helpfully routines to it, hopefully they are good enough to be added.:)
    Quick question, is your overworld expander for EM like jpan's in the sense of usage? And also I might be able to get a few ASM routines for your hacked engine if you would like them.
    Got it. I just started studying ASM.
    Just thought I could do some alterations straight away using hex.
    I'll look for what I need in this IDA database. Maybe I get lucky, who knows.
    Thanks Touched! =D
    Yeah it seems to be all good! I don't know if it would have moves that the Pokemon learns at both level 0 and level 85. It probably wouldn't. But whenever you have the time, that'd be fantastic. It'd save absolutely heaps of time haha!
    Fantastic! That'd be great then! Thanks Touched. I might just have a quick geez to see if the level up moves for the mons that changed in ORAS are registered. I believe they are, because Gyarados is fine with Crunch now.
    Hey Touched!
    All good?
    Sorry bothering you again, man. I just want to know something. When you guys are doing research with something, how do you find the offsets where some mechanics of the game begins?
    For example, I want to look into breeding. How do I know where in the game to look to edit breeding stuff?
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